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Post by gedzilla on Mar 12, 2017 17:18:12 GMT
I know, but I think its up
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Post by gedzilla on Mar 12, 2017 16:32:55 GMT
I mean, I heard you guys attached MPDs right in the middle of the NTR engines. I don't know how. So I strapped the MPD right at the butt of the ship and they somehow works. 16 km/s, 200 micro-gee of acceleration. 400 MW of power. Cool. Just be aware of one important thing: if you have an MPD and NTR on your ship the acceleration the sidebar shows is with the NTRs burning, not the MPD. To find out the true thrust the ship has with just the MPD duplicate the ship and in the duplicate remove the NTRs. And on the topic of Dv, what happened to the user Deltav ? Is his ban up ?
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Post by gedzilla on Mar 12, 2017 15:13:17 GMT
try decane. its decent for NTRs MPDs and Resistojets, and its far denser than H or HD None of my capital ship uses decane. Thrust is not much of a problem. Delta-v, however, is. I might try to add methane MPD, but I don't know how. Dv might to be a prob, but if you use decane resisitojets with an exit velocity of 6.42km/s (the max as far as i know), you can get decent Dv, combine that with properly min maxing for the best armor fit (which sometimes takes careful tweaking of the fuel tanks to properly shape it), and you can easily have 9km/s Dv on a relatively small ship, with enough thrust. one of decane's biggest benefits (besides that it works for all 3 propul types) is that its quite dense, and you can easily keep your cross section down
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Post by gedzilla on Mar 12, 2017 15:03:04 GMT
i know there was much more than i was posting, i meant in the game. there is only 3 main propulsion types in the game (since chem rockets just suck) I know lol, just posting some interesting list like I'd like to do. For my plans on integrating MPDs, I guess unless that ship using H 2 (MPD dominant) or HD (NTR dominant) fuel, it wouldn't be using them. try decane. its decent for NTRs MPDs and Resistojets, and its far denser than H or HD
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Post by gedzilla on Mar 12, 2017 14:52:43 GMT
I am not using multiple propulsions in my ship, so I'm just here to be annoying lol. There are four main groups of propulsion. 1. Thermal Rockets > Solar thermal rockets > Resistojets > Nuclear thermal rockets > Antimatter thermal rockets 2. Explosion drives > Combustion rockets > Nuclear pulse drives 3. Accelerator Drives > Ion and plasma drives > Non-ion drives 4. No-propellant drives > Solar sails > Electrodynamic tethers > Electric sails > Magnetic sails i know there was much more than i was posting, i meant in the game. there is only 3 main propulsion types in the game (since chem rockets just suck)
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Post by gedzilla on Mar 12, 2017 11:56:14 GMT
well, glad to know my idea helped
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Post by gedzilla on Mar 12, 2017 11:54:02 GMT
right now, there are 3 main types of propulsion sytems for capital ships. (discounting chem rockets, becuase they just suck). These are general broad specifications btw. all examples/specifications/Pros&Cons0 are used with decane
NTR's: Pros: tons of thrust, no electical power needed (minus that of the gimbals which is quite negligible). Cons: relatively bad isp/exit velocity. my average NTR has an exit velocity of 5.2 km/s, relatively more massy.
MPD's: Pros: Very high isp/exit velocity (can go up to the 100'skm/s), usually quite small/low mass. Cons: Very low thrust, requires tons of electrical power
Resitojets (between NTR's and MPD's, but leans more towars a NTR than a MPD): Pros: higher isp than a NTR (average exit velocity is 6.4km/s), can be decently small/massy Cons: requires some electrical power (low tens of MWs), lot less thrust than an NTR, but more than a sub GW MPD
(cant post the module screenshots right now, when i try it says the forum has reached its maximum attacment limit)
Right now im leaning more towards ResitoJets since the weigh less than an NTR, but have a higher exit velocity, while still being able to burn out of gravity wells (which is something my MPD's have trouble doing), and 30 MW (for my most used model) is a piddling electrical price that i can easily afford to divert from my guns.
HOWEVER, this post is about using more than one propulsion sytem on one ship. before most of my progress got recently delete, most of my ships had MPD's and NTR in the same ship, for the best movement. now that im rebuilding all my modules, and have gotten into Resistojets, im leaning towars Resitojet-MPD combos. i pretty much only use decane in my ships, since its nicely dense, and can seem to preform in NTR, MPD, and Resitojets pretty well.
Do any of you guys have multiple propulsion sytems in your ships ? what sytems ? what fuels ? any of your ships have all 3 sytems (though that would seem to run the crew requirements pretty high) ?
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Post by gedzilla on Mar 12, 2017 11:21:28 GMT
Whats the old capital ship design thats tough as nails ? whats its armor scheme ? Practically the same thing, except the graphite aerogel layer is up to 1.4 meter thick. Now I reduced the thickness of the aerogel layer to 50 meters each, and the sub-capital drone is still able to absorb hits from multiple ships like nothing. Things changed however when I sent it against a stock gunship. While the drone's armor didn't get penetrated, the gunship has so much firepower that all the guns were stripped off and sliced the drone in half just seconds before the drone could correct its course to smash into the gunship. It was a shame really, there's only a distance of 100 meters when the drone hull flew past the gunship. All i can tell from this test is that heavy projectile is crap against it, but repeated gram sized projectiles at the same spot are dangerous as hell. but in the test vs the gunship, it sounds like it died from the guns being shot off, and then the projectiles going thru the holes where the guns were. if thats the case, then (and correct me if im wrong) my idea was a succesful one, and the reduced gap distance still afforded it adequate protection (like you said "sub-capital drone is still able to absorb hits from multiple ships like nothing"), while reducing mass. The drones death to the gunship in your tests was do to the guns being shot off, which is a totally different prob (not being able to have composite armor on turrets). so it sounds like my idea was a success.
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Post by gedzilla on Mar 12, 2017 10:11:03 GMT
I originally just want it to be able to handle a few stray round as it was well, a carrier drone and not a combat drone. I then decided to up its protection to slightly below my old capital ship design which are tough as nail and well... It become a comically tough nut to crack. Whats the old capital ship design thats tough as nails ? whats its armor scheme ?
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Post by gedzilla on Mar 12, 2017 9:05:14 GMT
Thats alot of spacing for your wipple shield, how does that not totally balloon your cross section ? Honestly, I kinda forgot how much graphite gel stuffing is needed to have decent level of kinetic damage immunity. But since it required multiple stock ship to mission kill my sub-capital drone while I intentionally throw it into hellfire for minutes, I guess it works. How much does it increase the mass ? I think you could get away with 30cm gap/light density stuffing between each layer. Or maybe 40-50cm gap/light density stuffing if you only have one wipple shield. It would save on mass I believe while still providing great protection. I suggest you duplicate one of your drones, drop the gap width to the lower levels and see how much it impacts the protection vs how much mass you saved. Just my opinion :-)
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Post by gedzilla on Mar 12, 2017 7:07:29 GMT
I'm recently interested in making anti kinetic armor for my sub-capital drone so they can actually take a beating instead of exploding as soon as anything hit them due to their light weight silica gel armor. So here's my current test armor composite. 1.5 cm boron 100.0 cm graphite gel 0.5 mm boron 100.0 cm graphite gel 3.0 mm amorphous carbon 0.5 mm diamond It works well under fire so far, and light enough for my sub-capital to be armored with without sacrificing too much delta-v. Thats alot of spacing for your wipple shield, how does that not totally balloon your cross section ?
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Post by gedzilla on Mar 12, 2017 7:04:04 GMT
Seems like my latest armor composition on my subcapital drone are so good, that I might need to look into improving my radiator design as well as proper internal placement. Because there's a clear problem with both. I kept thinking of a tower placement of spacer (For pointy nose), ammunition, fuel tank and then reactor followed by thruster. But then, after testing out hypothetical scenario of going into a gunfight after running out munition for my internal missile and drone pod for my sub-capital drone, I discovered a major error. If my drones were to dodge around, the enemy would have to keep leading their rounds, which mean they will most likely hit the rear of the shit first. So in fact, putting essential things like fuel and reactor at the rear seems to be BAD idea. And since in that scenario, I will launch out all munition in the first place, thus there's no need to protect them because they are EMPTY. Going to test out a retrofitted redesign to see if my theory of putting things in reverse would make it better. As for radiator, can't think of anything besides increasing their thickness or make redundant number of them. If you want to protect your radiators, try concrete donkey's design style (double diamond with radiators on the sloping down back half. Ive tried it with a few custom designs and its good
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Post by gedzilla on Mar 11, 2017 22:36:18 GMT
Please don't talk in other people's quotes. I didnt mean to, it was a mistake
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Post by gedzilla on Mar 11, 2017 20:30:04 GMT
Ok this little fugly thing is the most successful of my versions of the Raider. I allways found the raider an interesting but ultimately flawed design. Several things bug me about it - for example, why does it have 13MWs of power when it does nothing with them? I'm finding the idea of a very armored bow attractive , but on the other hand everything else is completely exposed and the ship has only one large tank and if its hit, it can't maneuver and is ultimetely doomed because its only armor points forward and also it's most effective weapons are useless, it doesn't simply desintegrate when hit. So my first knee jerk reaction was to widen the bow to shorten the ship and hide everything behind it... like this : The first raider redesign was effective and resulted in a ship that was trashing 1 and 2 raiders without any problem , however even with the very thick bow armor was getting punctured from time to time and that usually resulted in a spinning ship that was dead meat if unable to reestablish its proper orientation in time. The I decided that I can't leave it completely exposed from the sides and added an additional layer of 1cm Carbon-Carbon under most of the ship with the usual aluminum whipple shield. It gave it the ability to survive for a few seconds untill it can recover its proper orientation after loosing a tank. I swapped the 4mm railguns in front with the mini 2mm 200kw Coilguns - they were much harder to disable , and this is essential because if the AI looses its bow weaponry it tends to rotate to the broadside and dies quickly. Main weapons are an armored version of the CIWS 1MW Railgun that go in place of the 60mm conventional cannons on the original. The Raider redesign III was extensively tested , it was consistenlty winning against 3 Raiders. I did a few duels with corvettes that were very close matched, most of the time the new raider was winning but it was a very very close thing: It was battling patrol ships , marauders , cutters and corsairs and was winning. 3 cutters proved to be a problem however since it was loosing its weapons before being able to hit back. There was a fourth version that was slimmer and closer to the original , however even if it was effective in tests against raiders it died quickly against version III had lower delta V and only one crew compartment instead of 2 that resulted in a few loses. Also it was consistenlty loosing to version III so I just left it out. So the Raider was interesting but I really don't consider it a very effective ship. The thick armor in the front is still easily punctured by those long streams that the 60mm conventional stock cannons are vomiting around. I wasn't able to increaase the slooping to much without increasing the weight and price way out of the requirements. I'm not sure if we are still seeing the old "wide armor" bug here. Code is here :
NuclearThermalRocketModule Restock NTR 4 MN 6 km/s
UsesCustomName true
ReactorCoreHeight_m 0.8
NuclearReactor
Coolant Methane
Moderator Graphite
ModeratorMass_kg 14.8
Fuel U-235 Dioxide
FuelMass_kg 25.6
FuelEnrichment_Percent 0.5235
ControlRodComposition Boron Nitride
ControlRodMass_kg 10.1
NeutronReflector Pyrolytic Carbon
ReflectorThickness_m 0.5415
AverageNeutronFlux__m2_s 1.1e+020
ThermalRocket
ChamberComposition Amorphous Carbon
ThroatRadius_m 0.27
ChamberWallThickness_m 0.0024
ChamberContractionRatio 1.1
NozzleExpansionRatio 10
NozzleExpansionAngle_degrees 15
RegenerativeCooling_Percent 1
Injector
Composition Maraging Steel
PumpRadius_m 0.3
RotationalSpeed_RPM 860.5
Gimbal
InnerRadius_m 1.12
ArmorComposition Titanium Nitride
ArmorThickness_m 0.03
MomentumWheels
Composition Silicon Nitride
RotationalSpeed_RPM 1020
GimbalAngle_degrees 22.02
RailgunModule Restock 1 MW 4mm Turreted Capacitor Armored Railgun
UsesCustomName true
PowerConsumption_W 1e+006
Capacitor
Count 1
DielectricComposition Mica
Dimensions_m 0.62 0.69
Separation_m 1e-006
Rails
Composition Aluminum Copper Lithium
Thickness_m 0.087
Length_m 0.76
BarrelArmorThickness_m 0.15
Armature
Composition Vanadium Chromium Steel
BoreRadius_m 0.002
Mass_kg 0.001
Tracer Tungsten
Payload null
Loader
PowerConsumption_W 1e+006
Turret
InnerRadius_m 0.62
Extruded true
ArmorComposition Tungsten Carbide
ArmorThickness_m 0.03
MomentumWheels
Composition Zinc
RotationalSpeed_RPM 230
AttachedAmmoBay
Capacity 40000
Stacks 1
TargetsShips true
TargetsShots true
PropellantTankModule Restock 50.0 t Methane Tank
UsesCustomName true
Propellant Methane
StructureComposition Aluminum Copper Lithium
ReactionMass_kg 50000
HeightToRadiusRatio 5.88
AdditionalArmorThickness_m 0
CraftBlueprint Raider Redesign III
Modules
Restock NTR 4 MN 6 km/s 4 0 null 0
1.04 MW Thermoelectric Fission Reactor 5 -2.7102 null 0
25 Crew Module 2 0 null 0
7.00 m Diameter 10.0 cm Radiation Shield 1 -2.7017 null 0
0 m x 10.0 m Spacer 4 23.719 null 0
5x2 Silicon Nitride Radiator 5 7.4241 1.04 MW Thermoelectric Fission Reactor 0
200 kW 2mm Capacitor Coilgun 5 61.515 null 0
5.00 m x 0 m Spacer 1 45.976 null 0
1.50 m x 0 m Spacer 1 46.976 null 0
Restock 1 MW 4mm Turreted Capacitor Armored Railgun 4 34.43 null 0.78
7.00 m Diameter 10.0 cm Radiation Shield 1 -1.7017 null 0
3x1 Silicon Dioxide Radiator 5 2.9414 25 Crew Module 0
3x1 Silicon Dioxide Radiator 5 4.1804 25 Crew Module 0
3x1 Silicon Dioxide Radiator 5 5.3693 25 Crew Module 0
Restock 50.0 t Methane Tank 20 3.4614 null 0
Armor
ArmorLayers
Reinforced Carbon-Carbon 0.01 0 0.18 1 1
Silicon Carbide 0.61 0 0.77 1 1
Maraging Steel 0.03 0.87 0.77 1 1
Aluminum 0.001 0 0.195 0.78 1
Nickel Phosphorus Microlattice 0.01 1 0.775 1 1
Also in other news the rearmament program is going in a full swing. I did a deliberatly innaccurate radiator buster version of the 4mm and a much more heavy hitting 5g 13MW version without sacrificing accuracy and fire rate. Infact the new 13MWs are hitting accurately even drones at very significant distances. A few battle shots : The rearmed versions of the laser frigate and the gunship can now consistently win against 3 ot their stock brethrens and I was able to properly specialize them - the laser frigate has more CIWS and scatter guns and the gunship has considerably more punch with the new heavy hitters. They do well against small combined fleets with laser frigates, gunships, fleet carriers and few smaller ships - not a 100% win all the time but in a fleet battle with one ship a lot can go wrong. The new guns : And the code for the rearmed ships : The laser frigate :
RailgunModule Restock 1 MW 4mm Turreted Capacitor Scatter Railgun
UsesCustomName true
PowerConsumption_W 1e+006
Capacitor
Count 1
DielectricComposition Mica
Dimensions_m 0.62 0.69
Separation_m 7.9e-007
Rails
Composition Aluminum Copper Lithium
Thickness_m 0.087
Length_m 0.83
BarrelArmorThickness_m 0.06
Armature
Composition Vanadium Chromium Steel
BoreRadius_m 0.002
Mass_kg 0.001
Tracer Tungsten
Payload null
Loader
PowerConsumption_W 1e+006
Turret
InnerRadius_m 0.38
Extruded true
ArmorComposition Tungsten Carbide
ArmorThickness_m 0.03
MomentumWheels
Composition Zinc
RotationalSpeed_RPM 1100
AttachedAmmoBay
Capacity 40000
Stacks 1
TargetsShips true
TargetsShots true
NuclearThermalRocketModule Restock NTR 4 MN 5.85 km/s
UsesCustomName true
ReactorCoreHeight_m 0.8
NuclearReactor
Coolant Methane
Moderator Graphite
ModeratorMass_kg 14.8
Fuel U-235 Dioxide
FuelMass_kg 25.6
FuelEnrichment_Percent 0.5235
ControlRodComposition Boron Nitride
ControlRodMass_kg 10.1
NeutronReflector Pyrolytic Carbon
ReflectorThickness_m 0.5415
AverageNeutronFlux__m2_s 1.1e+020
ThermalRocket
ChamberComposition Amorphous Carbon
ThroatRadius_m 0.27
ChamberWallThickness_m 0.0025
ChamberContractionRatio 1.1
NozzleExpansionRatio 4.9
NozzleExpansionAngle_degrees 15
RegenerativeCooling_Percent 1
Injector
Composition Maraging Steel
PumpRadius_m 0.3
RotationalSpeed_RPM 870
Gimbal
InnerRadius_m 0.57
ArmorComposition Titanium Nitride
ArmorThickness_m 0.03
MomentumWheels
Composition Silicon Nitride
RotationalSpeed_RPM 1020
GimbalAngle_degrees 22.02
RadiatorModule Restock Silicon Carbide Radiator 1.7x30x5
UsesCustomName true
Composition Silicon Carbide
PanelWidth_m 1.7
Height_m 30
Thickness_m 0.1
ArmorThickness_m 0.025
Panels 5
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish Molybdenum
RadiatorModule Restock Silicon Carbide Radiator 1.7x33x9
UsesCustomName true
Composition Silicon Carbide
PanelWidth_m 1.7
Height_m 33
Thickness_m 0.1
ArmorThickness_m 0.025
Panels 9
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish Molybdenum
RadiatorModule Restock Silicon Carbide Radiator 1.7x30x7
UsesCustomName true
Composition Silicon Carbide
PanelWidth_m 1.7
Height_m 30
Thickness_m 0.1
ArmorThickness_m 0.025
Panels 7
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish Molybdenum
RailgunModule Restock 1 MW 4mm Turreted Capacitor Scatter Railgun
UsesCustomName true
PowerConsumption_W 1e+006
Capacitor
Count 1
DielectricComposition Mica
Dimensions_m 0.62 0.69
Separation_m 7.9e-007
Rails
Composition Aluminum Copper Lithium
Thickness_m 0.087
Length_m 0.83
BarrelArmorThickness_m 0.06
Armature
Composition Vanadium Chromium Steel
BoreRadius_m 0.002
Mass_kg 0.001
Tracer Tungsten
Payload null
Loader
PowerConsumption_W 1e+006
Turret
InnerRadius_m 0.38
Extruded true
ArmorComposition Tungsten Carbide
ArmorThickness_m 0.03
MomentumWheels
Composition Zinc
RotationalSpeed_RPM 1100
AttachedAmmoBay
Capacity 40000
Stacks 1
TargetsShips true
TargetsShots true
RailgunModule Restock 1 MW 4mm Turreted Capacitor Railgun
UsesCustomName true
PowerConsumption_W 1e+006
Capacitor
Count 1
DielectricComposition Mica
Dimensions_m 0.62 0.69
Separation_m 1e-006
Rails
Composition Aluminum Copper Lithium
Thickness_m 0.087
Length_m 0.76
BarrelArmorThickness_m 0.15
Armature
Composition Vanadium Chromium Steel
BoreRadius_m 0.002
Mass_kg 0.001
Tracer Tungsten
Payload null
Loader
PowerConsumption_W 1e+006
Turret
InnerRadius_m 0.62
Extruded true
ArmorComposition Tungsten Carbide
ArmorThickness_m 0.006
MomentumWheels
Composition Zinc
RotationalSpeed_RPM 230
AttachedAmmoBay
Capacity 40000
Stacks 1
TargetsShips true
TargetsShots true
CraftBlueprint Laser Frigate Redesign II
Modules
60.4 MW Thermoelectric Fission Reactor 2 0.5 null 0
100 t Methane Tank 16 88.448 null 0
100 MW Titanium:Sapphire Violet Laser 1 142.51 null 0.444
300 t Methane Tank 1 0 null 0
20 Crew Module 2 115.98 null 0
20 Crew Module 3 17.589 null 0
14.0 m Diameter 6.00 cm Radiation Shield 1 4.6473 null 0
100 MW Titanium:Sapphire Violet Laser Turret Mount 8 109.53 null 0.38
25.0 m x 0 m Spacer 1 195.58 null 0
Restock 1 MW 4mm Turreted Capacitor Scatter Railgun 8 113.87 null 0
Restock NTR 4 MN 5.85 km/s 9 0 null 0
Restock Silicon Carbide Radiator 1.7x30x5 4 81.361 100 MW Titanium:Sapphire Violet Laser 0
Restock Silicon Carbide Radiator 1.7x33x9 4 19.485 60.4 MW Thermoelectric Fission Reactor 0
Restock Silicon Carbide Radiator 1.7x30x7 4 51.172 60.4 MW Thermoelectric Fission Reactor 0
600 t Methane Tank 4 17.089 null 0
300 t Methane Tank 15 83.659 null 0
6x3 Aluminum Radiator 4 98.112 20 Crew Module 0
14.0 m Diameter 6.00 cm Radiation Shield 1 5.6473 null 0
300 t Methane Tank 9 18.089 null 0
Restock 1 MW 4mm Turreted Capacitor Scatter Railgun 12 141.66 null 0
Restock 1 MW 4mm Turreted Capacitor Railgun 20 127.37 null 0
Armor
ArmorLayers
Reinforced Carbon-Carbon 0.045 0 0.44 1 1
Reinforced Carbon-Carbon 0.08 0.3 0 1 1
Aluminum 0.005 1 0 1 1
And the new gunship :
LaserModule Restock 400kW Near Infrared Standalone
UsesCustomName true
ArcLamp
GasComposition Krypton
EnvelopeComposition Diamond
PowerSupplied_W 4e+005
Radius_m 0.029
CavityWallComposition Silver
CavityCoolantComposition Hydrogen
CavitySemimajorAxis_m 0.57
CavitySemiminorAxis_m 0.56
GainMedium Nd:YAG
OpticalNodes 800000
LasingRodRadius_m 0.046
Mirror
Composition Silver
OutputCoupler
Composition Fused Quartz
CoolantTurbopump
Composition Martensitic Stainless Steel
PumpRadius_m 0.181
RotationalSpeed_RPM 410.5
CoolantInletTemperature_K 1230
ApertureRadius_m 0.321
FocusingMirror
Composition Silver
Unmounted true
EngagementRange_km 35
TargetsShips true
TargetsShots true
RailgunModule Restock 1 MW 4mm Turreted Capacitor Scatter Railgun
UsesCustomName true
PowerConsumption_W 1e+006
Capacitor
Count 1
DielectricComposition Mica
Dimensions_m 0.62 0.69
Separation_m 7.9e-007
Rails
Composition Aluminum Copper Lithium
Thickness_m 0.087
Length_m 0.83
BarrelArmorThickness_m 0.06
Armature
Composition Vanadium Chromium Steel
BoreRadius_m 0.002
Mass_kg 0.001
Tracer Tungsten
Payload null
Loader
PowerConsumption_W 1e+006
Turret
InnerRadius_m 0.38
Extruded true
ArmorComposition Tungsten Carbide
ArmorThickness_m 0.03
MomentumWheels
Composition Zinc
RotationalSpeed_RPM 1100
AttachedAmmoBay
Capacity 40000
Stacks 1
TargetsShips true
TargetsShots true
NuclearThermalRocketModule Restock NTR 4 MN 6 km/s
UsesCustomName true
ReactorCoreHeight_m 0.8
NuclearReactor
Coolant Methane
Moderator Graphite
ModeratorMass_kg 14.8
Fuel U-235 Dioxide
FuelMass_kg 25.6
FuelEnrichment_Percent 0.5235
ControlRodComposition Boron Nitride
ControlRodMass_kg 10.1
NeutronReflector Pyrolytic Carbon
ReflectorThickness_m 0.5415
AverageNeutronFlux__m2_s 1.1e+020
ThermalRocket
ChamberComposition Amorphous Carbon
ThroatRadius_m 0.27
ChamberWallThickness_m 0.0024
ChamberContractionRatio 1.1
NozzleExpansionRatio 10
NozzleExpansionAngle_degrees 15
RegenerativeCooling_Percent 1
Injector
Composition Maraging Steel
PumpRadius_m 0.3
RotationalSpeed_RPM 860.5
Gimbal
InnerRadius_m 1.12
ArmorComposition Titanium Nitride
ArmorThickness_m 0.03
MomentumWheels
Composition Silicon Nitride
RotationalSpeed_RPM 1020
GimbalAngle_degrees 22.02
RadiatorModule Restock Silicon Carbide Radiator 1.7x30x5
UsesCustomName true
Composition Silicon Carbide
PanelWidth_m 1.7
Height_m 30
Thickness_m 0.1
ArmorThickness_m 0.025
Panels 5
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish Molybdenum
RadiatorModule Restock Silicon Carbide Radiator 1.7x33x9
UsesCustomName true
Composition Silicon Carbide
PanelWidth_m 1.7
Height_m 33
Thickness_m 0.1
ArmorThickness_m 0.025
Panels 9
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish Molybdenum
RadiatorModule Restock Silicon Carbide Radiator 1.7x30x7
UsesCustomName true
Composition Silicon Carbide
PanelWidth_m 1.7
Height_m 30
Thickness_m 0.1
ArmorThickness_m 0.025
Panels 7
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish Molybdenum
LaserModule Restock 400kW Near Infrared Standalone
UsesCustomName true
ArcLamp
GasComposition Krypton
EnvelopeComposition Diamond
PowerSupplied_W 4e+005
Radius_m 0.029
CavityWallComposition Silver
CavityCoolantComposition Hydrogen
CavitySemimajorAxis_m 0.57
CavitySemiminorAxis_m 0.56
GainMedium Nd:YAG
OpticalNodes 800000
LasingRodRadius_m 0.046
Mirror
Composition Silver
OutputCoupler
Composition Fused Quartz
CoolantTurbopump
Composition Martensitic Stainless Steel
PumpRadius_m 0.181
RotationalSpeed_RPM 410.5
CoolantInletTemperature_K 1230
ApertureRadius_m 0.321
FocusingMirror
Composition Silver
Unmounted true
EngagementRange_km 35
TargetsShips true
TargetsShots true
RailgunModule Restock 13 MW 4mm Turreted Capacitor Armored Railgun
UsesCustomName true
PowerConsumption_W 1.3e+007
Capacitor
Count 1
DielectricComposition Mica
Dimensions_m 0.88 0.99
Separation_m 4.5e-007
Rails
Composition Aluminum Copper Lithium
Thickness_m 0.087
Length_m 1.6
BarrelArmorThickness_m 0.228
Armature
Composition Osmium
BoreRadius_m 0.002
Mass_kg 0.005
Tracer Indium Gallium Arsenide
Payload null
Loader
PowerConsumption_W 1e+006
Turret
InnerRadius_m 0.62
Extruded true
ArmorComposition Tungsten Carbide
ArmorThickness_m 0.03
MomentumWheels
Composition Zinc
RotationalSpeed_RPM 230
AttachedAmmoBay
Capacity 40000
Stacks 1
TargetsShips true
TargetsShots true
RailgunModule Restock 1 MW 4mm Turreted Capacitor Armored Railgun
UsesCustomName true
PowerConsumption_W 1e+006
Capacitor
Count 1
DielectricComposition Mica
Dimensions_m 0.62 0.69
Separation_m 1e-006
Rails
Composition Aluminum Copper Lithium
Thickness_m 0.087
Length_m 0.76
BarrelArmorThickness_m 0.15
Armature
Composition Vanadium Chromium Steel
BoreRadius_m 0.002
Mass_kg 0.001
Tracer Tungsten
Payload null
Loader
PowerConsumption_W 1e+006
Turret
InnerRadius_m 0.62
Extruded true
ArmorComposition Tungsten Carbide
ArmorThickness_m 0.03
MomentumWheels
Composition Zinc
RotationalSpeed_RPM 230
AttachedAmmoBay
Capacity 40000
Stacks 1
TargetsShips true
TargetsShots true
StandaloneLaserMountModule Restock 400 kW Nd:YAG Near Infrared Laser Turret Mount
UsesCustomName true
LaserFeed Restock 400kW Near Infrared Standalone
Turret
InnerRadius_m 0.701
Extruded true
ArmorComposition Reinforced Carbon-Carbon
ArmorThickness_m 0.003
MomentumWheels
Composition Polyethylene
RotationalSpeed_RPM 360
TargetsShips true
TargetsShots true
CraftBlueprint Gunship Redesign III
Modules
60.4 MW Thermoelectric Fission Reactor 2 0.5 null 0
Restock 1 MW 4mm Turreted Capacitor Scatter Railgun 10 133.94 null 0
200 kW Flak Missile Launcher 2 92.148 null 0.78
300 t Methane Tank 7 88.448 null 0
100 MW Titanium:Sapphire Violet Laser 1 142.51 null 0.444
600 t Methane Tank 3 0 null 0
25 Crew Module 1 115.98 null 0
25 Crew Module 3 8.7947 null 0
14.0 m Diameter 6.00 cm Radiation Shield 1 4.6473 null 0
100 MW Titanium:Sapphire Violet Laser Turret Mount 8 103.44 null 0.425
25.0 m x 0 m Spacer 1 195.58 null 0
300 t Methane Tank 1 89.448 null 0
Restock NTR 4 MN 6 km/s 7 0 null 0
Restock Silicon Carbide Radiator 1.7x30x5 4 80.917 100 MW Titanium:Sapphire Violet Laser 0
Restock Silicon Carbide Radiator 1.7x33x9 4 17.769 60.4 MW Thermoelectric Fission Reactor 0
Restock Silicon Carbide Radiator 1.7x30x7 4 49.98 60.4 MW Thermoelectric Fission Reactor 0
600 t Methane Tank 7 17.089 null 0
300 t Methane Tank 15 83.659 null 0
6x3 Aluminum Radiator 4 97.459 25 Crew Module 0
2x1 Silicon Carbide Radiator 2 99.516 200 kW Flak Missile Launcher 1.57
Restock 400kW Near Infrared Standalone 2 169.05 null 0
Restock 400 kW Nd:YAG Near Infrared Laser Turret Mount 6 119.87 null 0
3x1 Silicon Dioxide Radiator 2 99.632 Restock 400kW Near Infrared Standalone 3.15
14.0 m Diameter 6.00 cm Radiation Shield 1 5.6473 null 0
Restock 13 MW 4mm Turreted Capacitor Armored Railgun 10 106.65 null 0
Restock 1 MW 4mm Turreted Capacitor Armored Railgun 10 145.42 null 0
Armor
ArmorLayers
Reinforced Carbon-Carbon 0.045 0 0.455 1 1
Reinforced Carbon-Carbon 0.08 0.3 0 1 1
Aluminum 0.005 1 0 1 1
There is only one problem, your cross section is huge, your ships are far bigger targets. is there anyway you can bring that down ?
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Post by gedzilla on Mar 9, 2017 19:11:28 GMT
Why not 10 meters of gel stuffs Cross section. I dislike whipples because of target size concerns. wipples are fine, prehaps your gaps are to large. set the gap to something like 40cm, and the cross section becomes a lot better
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