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Post by AdmiralObvious on Apr 4, 2017 2:28:01 GMT
Which marks where elastic deformation ends Materials can deform plastically without fracturing, they are two different things. There's no material property in the game that says how much plastic stain a material can take before fracture. I think tensile yield in game is the point at which the material fractures. At least that's what the in game infolink described.
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Post by AdmiralObvious on Apr 4, 2017 2:22:32 GMT
... Jeebus christ Ender. Why in sanity do you build ships that huge? I'm pretty sure even the freaking nuke cannons in stock could hit that thing from more than a 100 kilometers away! "Science isn't about why, it's about why not!?!"
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Post by AdmiralObvious on Apr 3, 2017 16:43:27 GMT
I use small text inverted. Small text so I can take more complete screenshots for stats and stuff, inverted because the default is too bright, and sometimes irritates my eyes.
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Post by AdmiralObvious on Apr 3, 2017 16:40:35 GMT
Here's my attempt at this so far. I realize it's a bit late. I tried to make it a point of keeping in a similar vein to the stock Stinger, since there must be a reason it's like it was. A bit (lot, depending on who asks) less DeltaV, but half the price for the same weight, and a gun, which while smaller fires about triple the burst mass over a second, unless it overheats. Also, the gun is on a turret, and has quite a lot more acceleration to add power into the shots.
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Post by AdmiralObvious on Mar 30, 2017 23:24:55 GMT
a kilo range mass moving at high speed is very hard to deflect and will still impart energy to the target if it bounces off This is partially why i'm personally a fan of obnoxiously large conventional cannons. 1 ton projectiles moving roughly 1.5 km/s may not be particularly hard to dodge, but can can seriously mess with the flight trajectory of whatever it comes into contact with.
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Post by AdmiralObvious on Mar 30, 2017 22:15:49 GMT
If anything about balistic properties are correctly implimented, like the articles qswitched wrote while making the game are correct, then specific ameratures will have different effects on contact with certian other armors.
While small loads are great for initally penetrating thinner armor, or otherwise less dense and resistant armor, like ACC, they cant go through it if its moderately thick, or dense. Larger payloads, and by extension, more dense payloads are less suceptable to deflection off a target, which can be pretty important, especially against player made "needle nose" designs.
Then you've got the properties, like the Bulk Modulus and Tensile Yield, which in theory should dictate how easily the projectile will shatter, which may be good, or bad.
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Post by AdmiralObvious on Mar 30, 2017 0:45:20 GMT
You're gonna have to define "it". Accuracy and muzzle velocity goes up tons with sandblasters. I generally prefer slightly larger caliber weapons, mostly due to what I learned Aerogel can do. A small "sand" shot is easily slowed and stopped up by Aerogel, and usually does less damage post first layer penetration than slightly bigger rounds do. I've got a "heavy" 20mm railgun shooting largely the same type of shot, more massive, but at a lower velocity, and it does roughly the same damage as an equal amount of 1mm sand being fired 20 times. Whipple shields also tend to completely negate sandblasters, at least while the whipple is there of course. Sand tends to get vaporized. Larger caliber shots fragment instead. Just look at these two side by side: Unoptimized Optimized The first is the original, the second is the same design, but with a smaller bore. Now ignoring the name (which is custom) is there any stat from the first one that's superior to the second? I'm not trying to say that the original design was bad, it was very helpful, but with a tiny bit of tweaking it can be made better. These are exactly the same? Everything is better once tweaked, of course. I also agree that a .6mm difference can make a huge difference in the effectiveness of the gun. Edit: Some stats simply aren't shown in the designer too, which is sort of what I meant, it all comes down to how effective it actually turns out to be versus what it's facing against.
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Post by AdmiralObvious on Mar 29, 2017 23:33:12 GMT
I've had some good results with Carbon Steel. Relatively dense, relatively hard, and can easily be blasted, makes it a good all round choice for shrapnel.
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Post by AdmiralObvious on Mar 29, 2017 23:19:09 GMT
That's weird. For me the closed cap is destroyed much faster (instantly, near as I can tell) than the mirror itself, no matter what I armor it with it. Even the game's default lasers will do it. Am I missing something? The turret I made today was made of tungsten carbide, so it had an exceptional melting temperature and kinetic blockage ability. The moment they came into range of my lasers for counter lasing, I managed to pop 6 of their lasers before they popped my 2.
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Post by AdmiralObvious on Mar 29, 2017 22:36:29 GMT
Lower bore radius increases pressure. Sometimes, too small of a bore causes projectile breakage/unacceptable loss in accuracy, but I too prefer smaller bores (for increased sectional density and thus armor penetration) over bigger bores. Well yes, that's true in general, but for his specific design I did some testing, and as far as I can tell there are literally no statistical downsides to shrinking the bore size. It just gets better in almost every area, or doesn't change at all. You're gonna have to define "it". Accuracy and muzzle velocity goes up tons with sandblasters. I generally prefer slightly larger caliber weapons, mostly due to what I learned Aerogel can do. A small "sand" shot is easily slowed and stopped up by Aerogel, and usually does less damage post first layer penetration than slightly bigger rounds do. I've got a "heavy" 20mm railgun shooting largely the same type of shot, more massive, but at a lower velocity, and it does roughly the same damage as an equal amount of 1mm sand being fired 20 times. Whipple shields also tend to completely negate sandblasters, at least while the whipple is there of course. Sand tends to get vaporized. Larger caliber shots fragment instead.
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Post by AdmiralObvious on Mar 29, 2017 21:55:02 GMT
They work fine for me. I tested it earlier today with a custom build I made today against the beam craft with its 13 MW lasers. Assuming you aren't shooting, they can't melt the mirror. However if you do start firing, all bets are off.
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Post by AdmiralObvious on Mar 29, 2017 18:12:00 GMT
ConventionalGunModule 7.62mm Cannon
UsesCustomName true
Barrel
Composition Reinforced Carbon-Carbon
Length_m 0.5
Thickness_m 0.025
Propellant
Composition Octogen
Mass_kg 0.005
GrainRadius_m 0.002
Projectile
Composition Iron
BoreRadius_m 0.00381
Mass_kg 0.001
Tracer Sulfur
Payload null
Loader
PowerConsumption_W 2e+005
Turret
InnerRadius_m 0.092
Extruded true
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.02
MomentumWheels
Composition UHMWPE
RotationalSpeed_RPM 57000
TargetsShips true
TargetsShots true
ConventionalGunModule 7.62mm Cannon
UsesCustomName true
Barrel
Composition Reinforced Carbon-Carbon
Length_m 0.5
Thickness_m 0.025
Propellant
Composition Octogen
Mass_kg 0.005
GrainRadius_m 0.002
Projectile
Composition Iron
BoreRadius_m 0.00381
Mass_kg 0.001
Tracer Sulfur
Payload null
Loader
PowerConsumption_W 2e+005
Turret
InnerRadius_m 0.092
Extruded true
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.02
MomentumWheels
Composition UHMWPE
RotationalSpeed_RPM 57000
TargetsShips true
TargetsShots true
NuclearThermalRocketModule 2.25 km/s Water Gimballed Nuclear Thermal Rocket
UsesCustomName false
ReactorCoreHeight_m 1
NuclearReactor
Coolant Water
Moderator Aluminum
ModeratorMass_kg 0
Fuel U-233
FuelMass_kg 1000
FuelEnrichment_Percent 0.075
ControlRodComposition Boron Carbide
ControlRodMass_kg 211
NeutronReflector Boron Carbide
ReflectorThickness_m 0.18
AverageNeutronFlux__m2_s 1.1e+020
ThermalRocket
ChamberComposition Vanadium Chromium Steel
ThroatRadius_m 0.5
ChamberWallThickness_m 0.0025
ChamberContractionRatio 1.5
NozzleExpansionRatio 15
NozzleExpansionAngle_degrees 15
RegenerativeCooling_Percent 1
Injector
Composition Vanadium Chromium Steel
PumpRadius_m 0.46
RotationalSpeed_RPM 840
Gimbal
InnerRadius_m 0.75
ArmorComposition Vanadium Chromium Steel
ArmorThickness_m 0.01
MomentumWheels
Composition Carbon Steel
RotationalSpeed_RPM 6400
GimbalAngle_degrees 5
NuclearThermalRocketModule 2.25 km/s Water Gimballed Nuclear Thermal Rocket
UsesCustomName false
ReactorCoreHeight_m 1
NuclearReactor
Coolant Water
Moderator Aluminum
ModeratorMass_kg 0
Fuel U-233
FuelMass_kg 1000
FuelEnrichment_Percent 0.075
ControlRodComposition Boron Carbide
ControlRodMass_kg 211
NeutronReflector Boron Carbide
ReflectorThickness_m 0.18
AverageNeutronFlux__m2_s 1.1e+020
ThermalRocket
ChamberComposition Vanadium Chromium Steel
ThroatRadius_m 0.5
ChamberWallThickness_m 0.0025
ChamberContractionRatio 1.5
NozzleExpansionRatio 15
NozzleExpansionAngle_degrees 15
RegenerativeCooling_Percent 1
Injector
Composition Vanadium Chromium Steel
PumpRadius_m 0.46
RotationalSpeed_RPM 840
Gimbal
InnerRadius_m 0.75
ArmorComposition Vanadium Chromium Steel
ArmorThickness_m 0.01
MomentumWheels
Composition Carbon Steel
RotationalSpeed_RPM 6400
GimbalAngle_degrees 5
CrewModule 60 Crew Module
UsesCustomName false
CrewCapacity 60
Decks 10
StructureMaterial Reinforced Carbon-Carbon
ShellThickness_m 0.01
RadiationShieldModule 7.00 m Diameter 10.0 cm Radiation Shield 2
UsesCustomName false
Composition Lithium-6
Dimensions_m 3.5 0.1
RadiationShieldModule 7.00 m Diameter 10.0 cm Radiation Shield 2
UsesCustomName false
Composition Lithium-6
Dimensions_m 3.5 0.1
ThermoelectricFissionReactorModule 3.19 MW Thermoelectric Fission Reactor
UsesCustomName false
ReactorCoreDimensions_m 0.35 0.3
NuclearReactor
Coolant Sodium
Moderator Aluminum
ModeratorMass_kg 0
Fuel U-233 Dioxide
FuelMass_kg 300
FuelEnrichment_Percent 0.37
ControlRodComposition Boron Nitride
ControlRodMass_kg 185
NeutronReflector Diamond
ReflectorThickness_m 0.15
AverageNeutronFlux__m2_s 5.9e+016
InnerTurbopump
Composition Amorphous Carbon
PumpRadius_m 0.45
RotationalSpeed_RPM 3.4
ThermocoupleInnerDimensions_m 0.4 0.55
Thermocouple
PTypeComposition Tantalum
NTypeComposition Osmium
Length_m 0.001
ThermocoupleExitTemperature_K 2000
OuterCoolant Sodium
OuterTurbopump
Composition Amorphous Carbon
PumpRadius_m 0.4
RotationalSpeed_RPM 1
ThermoelectricFissionReactorModule 3.19 MW Thermoelectric Fission Reactor
UsesCustomName false
ReactorCoreDimensions_m 0.35 0.3
NuclearReactor
Coolant Sodium
Moderator Aluminum
ModeratorMass_kg 0
Fuel U-233 Dioxide
FuelMass_kg 300
FuelEnrichment_Percent 0.37
ControlRodComposition Boron Nitride
ControlRodMass_kg 185
NeutronReflector Diamond
ReflectorThickness_m 0.15
AverageNeutronFlux__m2_s 5.9e+016
InnerTurbopump
Composition Amorphous Carbon
PumpRadius_m 0.45
RotationalSpeed_RPM 3.4
ThermocoupleInnerDimensions_m 0.4 0.55
Thermocouple
PTypeComposition Tantalum
NTypeComposition Osmium
Length_m 0.001
ThermocoupleExitTemperature_K 2000
OuterCoolant Sodium
OuterTurbopump
Composition Amorphous Carbon
PumpRadius_m 0.4
RotationalSpeed_RPM 1
RadiatorModule 20x1 Amorphous Carbon Radiator
UsesCustomName false
Composition Amorphous Carbon
PanelWidth_m 1
Height_m 1
Thickness_m 0.005
ArmorThickness_m 0.001
Panels 20
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish null
RadiatorModule 20x1 Amorphous Carbon Radiator
UsesCustomName false
Composition Amorphous Carbon
PanelWidth_m 1
Height_m 1
Thickness_m 0.005
ArmorThickness_m 0.001
Panels 20
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish null
RailgunModule 3.00 MW 7mm Turreted Capacitor Railgun 2
UsesCustomName false
PowerConsumption_W 3e+006
Capacitor
Count 1
DielectricComposition Hafnia
Dimensions_m 0.49 0.041
Separation_m 3e-007
Rails
Composition Zirconium Copper
Thickness_m 0.1
Length_m 3.1
BarrelArmorThickness_m 0.593
Armature
Composition Vanadium Chromium Steel
BoreRadius_m 0.0035
Mass_kg 0.002
Tracer Graphite
Payload null
Loader
PowerConsumption_W 3e+006
Turret
InnerRadius_m 2
Extruded false
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.065
MomentumWheels
Composition Osmium
RotationalSpeed_RPM 30
AttachedAmmoBay
Capacity 100000
Stacks 6
TargetsShips true
TargetsShots true
RailgunModule 3.00 MW 7mm Turreted Capacitor Railgun 2
UsesCustomName false
PowerConsumption_W 3e+006
Capacitor
Count 1
DielectricComposition Hafnia
Dimensions_m 0.49 0.041
Separation_m 3e-007
Rails
Composition Zirconium Copper
Thickness_m 0.1
Length_m 3.1
BarrelArmorThickness_m 0.593
Armature
Composition Vanadium Chromium Steel
BoreRadius_m 0.0035
Mass_kg 0.002
Tracer Graphite
Payload null
Loader
PowerConsumption_W 3e+006
Turret
InnerRadius_m 2
Extruded false
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.065
MomentumWheels
Composition Osmium
RotationalSpeed_RPM 30
AttachedAmmoBay
Capacity 100000
Stacks 6
TargetsShips true
TargetsShots true
ConventionalGunModule 800mm Turreted Cannon
UsesCustomName false
Barrel
Composition UHMWPE
Length_m 0.6
Thickness_m 0.01
Propellant
Composition Cyclonite
Mass_kg 0.8
GrainRadius_m 0.0001
Projectile
Composition Osmium
BoreRadius_m 0.4
Mass_kg 0.5
Tracer Copper
Payload null
Loader
PowerConsumption_W 5e+005
Turret
InnerRadius_m 1.5
Extruded true
ArmorComposition Vanadium Chromium Steel
ArmorThickness_m 0.015
MomentumWheels
Composition Polyethylene
RotationalSpeed_RPM 81
AttachedAmmoBay
Capacity 2000
Stacks 200
TargetsShips true
TargetsShots true
ConventionalGunModule 800mm Turreted Cannon
UsesCustomName false
Barrel
Composition UHMWPE
Length_m 0.6
Thickness_m 0.01
Propellant
Composition Cyclonite
Mass_kg 0.8
GrainRadius_m 0.0001
Projectile
Composition Osmium
BoreRadius_m 0.4
Mass_kg 0.5
Tracer Copper
Payload null
Loader
PowerConsumption_W 5e+005
Turret
InnerRadius_m 1.5
Extruded true
ArmorComposition Vanadium Chromium Steel
ArmorThickness_m 0.015
MomentumWheels
Composition Polyethylene
RotationalSpeed_RPM 81
AttachedAmmoBay
Capacity 2000
Stacks 200
TargetsShips true
TargetsShots true
ConventionalGunModule 7.62mm Cannon
UsesCustomName true
Barrel
Composition Reinforced Carbon-Carbon
Length_m 0.5
Thickness_m 0.025
Propellant
Composition Octogen
Mass_kg 0.005
GrainRadius_m 0.002
Projectile
Composition Iron
BoreRadius_m 0.00381
Mass_kg 0.001
Tracer Sulfur
Payload null
Loader
PowerConsumption_W 2e+005
Turret
InnerRadius_m 0.092
Extruded true
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.02
MomentumWheels
Composition UHMWPE
RotationalSpeed_RPM 57000
TargetsShips true
TargetsShots true
LaserModule 4.00 MW Erbium:Silica Fiber Violet Laser
UsesCustomName false
ArcLamp
GasComposition Krypton
EnvelopeComposition Copper
PowerSupplied_W 4e+006
Radius_m 0.02
CavityWallComposition Copper
CavityCoolantComposition Helium
CavitySemimajorAxis_m 0.11
CavitySemiminorAxis_m 0.1
GainMedium Erbium:Silica Fiber
OpticalNodes 800000
LasingRodRadius_m 0.025
Mirror
Composition Silver
OutputCoupler
Composition Molybdenum
CoolantTurbopump
Composition Tungsten
PumpRadius_m 0.62
RotationalSpeed_RPM 1
CoolantInletTemperature_K 920
FrequencyDoubler
NonlinearOptic
Composition Potassium Titanyl Phosphate
OpticLength_m 0.008
OpticRadius_m 9.2e-005
SecondFrequencyDoubler
NonlinearOptic
Composition Potassium Titanyl Phosphate
OpticLength_m 0.0041
OpticRadius_m 7.7e-005
ApertureRadius_m 0.42
FocusingMirror
Composition Aluminum
Unmounted false
Turret
InnerRadius_m 2
Extruded false
ArmorComposition Titanium
ArmorThickness_m 0.01
MomentumWheels
Composition Graphite
RotationalSpeed_RPM 110
EngagementRange_km 25
TargetsShips true
TargetsShots true
LaserModule 4.00 MW Erbium:Silica Fiber Violet Laser
UsesCustomName false
ArcLamp
GasComposition Krypton
EnvelopeComposition Copper
PowerSupplied_W 4e+006
Radius_m 0.02
CavityWallComposition Copper
CavityCoolantComposition Helium
CavitySemimajorAxis_m 0.11
CavitySemiminorAxis_m 0.1
GainMedium Erbium:Silica Fiber
OpticalNodes 800000
LasingRodRadius_m 0.025
Mirror
Composition Silver
OutputCoupler
Composition Molybdenum
CoolantTurbopump
Composition Tungsten
PumpRadius_m 0.62
RotationalSpeed_RPM 1
CoolantInletTemperature_K 920
FrequencyDoubler
NonlinearOptic
Composition Potassium Titanyl Phosphate
OpticLength_m 0.008
OpticRadius_m 9.2e-005
SecondFrequencyDoubler
NonlinearOptic
Composition Potassium Titanyl Phosphate
OpticLength_m 0.0041
OpticRadius_m 7.7e-005
ApertureRadius_m 0.42
FocusingMirror
Composition Aluminum
Unmounted false
Turret
InnerRadius_m 2
Extruded false
ArmorComposition Titanium
ArmorThickness_m 0.01
MomentumWheels
Composition Graphite
RotationalSpeed_RPM 110
EngagementRange_km 25
TargetsShips true
TargetsShots true
RadiatorModule 20x1 Amorphous Carbon Radiator
UsesCustomName false
Composition Amorphous Carbon
PanelWidth_m 1
Height_m 1
Thickness_m 0.005
ArmorThickness_m 0.001
Panels 20
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish null
RadiatorModule 20x1 Amorphous Carbon Radiator
UsesCustomName false
Composition Amorphous Carbon
PanelWidth_m 1
Height_m 1
Thickness_m 0.005
ArmorThickness_m 0.001
Panels 20
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish null
AmmoModule 50000x 7mm Cannon Round
UsesCustomName false
SuppliedModule 7.62mm Cannon
AmmoBay
Capacity 50000
Stacks 10
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.02
AmmoModule 50000x 7mm Cannon Round
UsesCustomName false
SuppliedModule 7.62mm Cannon
AmmoBay
Capacity 50000
Stacks 10
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.02
CraftBlueprint Test Craft
Modules
2.25 km/s Water Gimballed Nuclear Thermal Rocket 1 2.1161 null 1.57
2.50 kt Water Tank 1 0 null 0
2.25 km/s Water Gimballed Nuclear Thermal Rocket 1 172.76 null 1.57
60 Crew Module 1 0.5 null 0
2.50 kt Water Tank 1 1 null 0
7.00 m Diameter 10.0 cm Radiation Shield 2 1 0.75 null 0
7.00 m Diameter 10.0 cm Radiation Shield 2 1 0.25 null 0
3.19 MW Thermoelectric Fission Reactor 2 0.875 null 0
3.19 MW Thermoelectric Fission Reactor 2 0.125 null 0
2x20 Titanium Carbide Radiator 1 24.896 3.19 MW Thermoelectric Fission Reactor 1.57
2x20 Titanium Carbide Radiator 1 156.07 3.19 MW Thermoelectric Fission Reactor 1.57
20x1 Amorphous Carbon Radiator 1 76.453 60 Crew Module 1.57
20x1 Amorphous Carbon Radiator 1 97.262 60 Crew Module 1.57
3.00 MW 7mm Turreted Capacitor Railgun 2 1 74.511 null 4.71
3.00 MW 7mm Turreted Capacitor Railgun 2 1 99.789 null 4.71
800mm Turreted Cannon 1 171.05 null 4.72
800mm Turreted Cannon 1 1.9466 null 4.72
7.62mm Cannon 1 85.648 null 4.71
50000x 7mm Cannon Round 1 85.648 null 0
50000x 7mm Cannon Round 1 -0.5 null 0
4.00 MW Erbium:Silica Fiber Violet Laser 1 95.15 null 4.72
4.00 MW Erbium:Silica Fiber Violet Laser 1 78.879 null 4.72
20x1 Amorphous Carbon Radiator 1 78.606 4.00 MW Erbium:Silica Fiber Violet Laser 1.57
20x1 Amorphous Carbon Radiator 1 94.546 4.00 MW Erbium:Silica Fiber Violet Laser 1.57
Armor
ArmorLayers
Boron 0.15 0 0 1 0.5
Reinforced Carbon-Carbon 0.01 1.5 0 1 0.5
Aluminum 0.01 2 0 1 0.5
This is partially a test to see if i can remember how to BB code right, and it's also the code for the ship I posted earlier, but updated, and with a few of my favourite custom designs, especially when it comes to keeping nukes away.
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Post by AdmiralObvious on Mar 29, 2017 7:14:55 GMT
This little ship here is the ISS Erie! She's my smallest useable vessel that I have made since 1.1.0 She has 4 45MW railguns that pack a pretty good punch for their size and have good range against other capital ships. Taking her against a corvette, she's very effective and even has enough armor to resist the kinetic weapons the corvette packs. Railgun code RailgunModule 45.0 MW 6mm Turreted Capacitor Railgun
UsesCustomName false
PowerConsumption_W 4.5e+007
Capacitor
Count 1
DielectricComposition Hafnia
Dimensions_m 1.3 0.0032
Separation_m 2e-007
Rails
Composition Aluminum Silicon Magnesium
Thickness_m 0.2
Length_m 2.6
BarrelArmorThickness_m 0.24
Armature
Composition Vanadium Chromium Steel
BoreRadius_m 0.0031
Mass_kg 0.0034
Tracer Copper(II) Chloride
Payload null
Loader
PowerConsumption_W 1e+006
Turret
InnerRadius_m 0.85
Extruded true
ArmorComposition Silica Aerogel
ArmorThickness_m 0.25
MomentumWheels
Composition Boron
RotationalSpeed_RPM 1800
Code please ? And what is her mass and cost ? I'm just guessing, since I don't really know the density of the reactor in place, but it looks like something under 3 kilotons, if not 2. As an aside, I made this. It's extremely effective supprisingly, considering I stole the concept from the stock Sentinel (I think it's called), granted the railguns have an effective cap ship range in excess of 300 km.
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Post by AdmiralObvious on Mar 29, 2017 3:15:44 GMT
If you don't mind doubling the weight, I can get that same railgun to hit 22+ km/s. Just thin out the barrel, and add more armor so it won't bend.
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Post by AdmiralObvious on Mar 28, 2017 23:29:02 GMT
Either way, I'm pretty sure other people in other threads have proven that something it mathematically wrong with Hafnia based capacitors. I'm not trying to say the material properties were incorrect (I was rushed in typing that out since I noticed I was going to be late for work), as much as I miss my Mm/s 90mm coilgun. Citation needed, because I saw threads weeks ago that proved it correct and possible after someone tried to point out that it is wrong. It was probably the same thread. It was shortly after the patch dropped. I never saw the conclusion of it since I never bookmarked it. Either way, OP wanted an example of something that worked with a capacitor. I don't know why or how this works, since i've not looked into it much, being busy and all.
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