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Post by bdcarrillo on Jan 18, 2017 21:32:39 GMT
Screenshot it and repost under technical support?
Module details and view in tactical mode?
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Post by bdcarrillo on Jan 18, 2017 19:59:23 GMT
Take a look in the standards thread, stickied here.
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Post by bdcarrillo on Jan 18, 2017 12:37:02 GMT
I'd venture a guess that for bushmaster he's referring to the M242 25mm cannon on the Bradley.
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Post by bdcarrillo on Jan 17, 2017 21:42:24 GMT
Flares don't seem to launch at drones, which may explain what's happening to you.
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Post by bdcarrillo on Jan 16, 2017 21:05:16 GMT
The launchers in game do not have barrels, no need for a sabot. Think of it as a small electromagnetic ram. Put something on it, press launch, and it's out in space.
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Post by bdcarrillo on Jan 16, 2017 3:48:50 GMT
I guess fleet command wanted to reuse the same launchers and drone bays for the stinger armed capships. The challenge was actually quite generous to not restrict physical dimensions to some percent tolerance of the original. ...ah, nuts. I can't believe I forgot that. Retrofitting the fleet carriers to use the new drones is going to be complex enough even if they stick to the old launchers and drone bays, can't imagine how much more complex it'd be if they also needed to tear those out too and replace them. Just put a handful of mine together with struts and put it in a big cardboard bin. Stuff the innards with the contract paperwork and presto. In reality, the stock launchers are basically short linear actuators, shouldn't be a problem to stick in an adapter for a smaller payload. Similar thought on the (likely) rotary payload bay. Think of it as a subcaliber munition. Heck, I'd offer a field converson kit and still be miles ahead of a 300kc drone replacement cost. I should add that the gold plated Stanker does have an onboard nuke warhead. Now you can bedazzle enemy ships with fragments of diamond and gold armor and increase their visual signature.
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Post by bdcarrillo on Jan 16, 2017 0:26:44 GMT
So I detuned my very rude railgun below 100% efficiency. This resulted in a shorter barrel and very large mass savings. The puzzle is now how to make the drone weigh 9.5 tons. I'll probably slap some external tanks because why not? More dv the easy way. Make up the 'missing' mass with the tears of engineers forced to design a bloated drone the same weight as an Apollo command module.
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Post by bdcarrillo on Jan 15, 2017 23:34:36 GMT
Added relevant info to build the compact stinger in the "spoiler" above. When pasting code, I recommend pasting it under the BBCode tab -- so that the forum doesn't helpfully insert a new line after each line for you. Fixed, thanks for the heads-up
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Post by bdcarrillo on Jan 15, 2017 23:08:52 GMT
Argh, now I REALLY want to test these. Added relevant info to build the compact stinger in the "spoiler" above. Note that by using a more 'modern' armor, you'll gain quite a bit of performance.
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Post by bdcarrillo on Jan 15, 2017 19:17:14 GMT
A salient-characteristic resized Stinger. Same KE output, ammo, range, fuel, armor, with better DV/accel. Just to show how bloated some designs end up. Lighter and cheaper with the exact same performance.
Add in a 947kg Flourine tank and 100kg Methane tank. This takes 16 of the beer can size reactors from the reactor thread. ThermoelectricFissionReactorModule 250 W Thermoelectric Fission Reactor UsesCustomName false ReactorCoreDimensions_m 0.018 0.018 NuclearReactor Coolant Ethane Moderator Graphite ModeratorMass_kg 0 Fuel U-233 Dioxide FuelMass_kg 0.1 FuelEnrichment_Percent 0.087 ControlRodComposition U-235 Dioxide ControlRodMass_kg 8.7e-005 NeutronReflector Diamond ReflectorThickness_m 0 AverageNeutronFlux__m2_s 2.19e+016 InnerTurbopump Composition Reinforced Carbon-Carbon PumpRadius_m 0.01 RotationalSpeed_RPM 5.53 ThermocoupleInnerDimensions_m 0.01 0.01 Thermocouple PTypeComposition Nickel Chromium Iron NTypeComposition Pyrolytic Carbon Length_m 0.001 ThermocoupleExitTemperature_K 871 OuterCoolant Hydrogen OuterTurbopump Composition Lithium PumpRadius_m 0.019 RotationalSpeed_RPM 8.2
CombustionRocketModule 3.41 km/s Fluorine Methane Gimballed Combustion Rocket 80.4kN Small UsesCustomName true Reaction Fluorine Methane StoichiometricMixtureRatio 1 ThermalRocket ChamberComposition Boron ThroatRadius_m 0.045 ChamberWallThickness_m 0.00026 ChamberContractionRatio 6.4 NozzleExpansionRatio 7 NozzleExpansionAngle_degrees 18 RegenerativeCooling_Percent 1 Injector Composition UHMWPE PumpRadius_m 0.07 RotationalSpeed_RPM 390 Gimbal InnerRadius_m 0.11 ArmorComposition UHMWPE ArmorThickness_m 0.0001 MomentumWheels Composition UHMWPE RotationalSpeed_RPM 1e+005 GimbalAngle_degrees 1.5
ConventionalGunModule 33mm Cannon 2 UsesCustomName false Barrel Composition Boron Length_m 0.38 Thickness_m 0.0031 Propellant Composition Octogen Mass_kg 0.011 GrainRadius_m 0.00028 Projectile Composition Iron BoreRadius_m 0.0165 Mass_kg 0.005 Tracer Silver Payload null Loader PowerConsumption_W 3900 AttachedAmmoBay Capacity 5000 Stacks 30 TargetsShips true TargetsShots true
A tongue-in-cheek replacement to meet the challenge specs. 60 conventional guns, 10 coilguns, micro missiles, and gold plating standard over diamond armor. For when you have to kill the enemy in style and spare no expense.
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Post by bdcarrillo on Jan 11, 2017 20:13:01 GMT
Why bother having discrete pods? Just eject the crew compartment itself. Surely we can believe it has an emergency power system onboard. Factor in a very small mass fraction of propellant and compact engine and it's feasible that the crew compartment could maintain station keeping.
Edit: apparently Ross128 and I had the same thought
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Post by bdcarrillo on Dec 28, 2016 0:48:19 GMT
Do keep in mind that we're all designing things with limitless budgets and resources.
A 602 ton weapon? Although impressive, I struggle to think of how feasible that would be, especially with a "near future" setting. The ISS is only 450 tons and has taken decades to assemble.
Of course, mining and manufacturing in space is easier than hauling stuff into orbit.
IF we reign in the mass, cost, and materials to achievable numbers, these massive gw lasers and 600 ton guns wouldn't be reasonable.
Put those same limitations on multiplayer and we won't have multi-kt doom balloons toting tw lasers, tens of thousands of missiles, a meter of diamond armor, or needle guns.
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Post by bdcarrillo on Dec 27, 2016 16:01:39 GMT
I'd agree on the basis that flight times for kinetic weapons are far too long in a close encounter.
Missiles will still have a place as a standoff/strategic weapon.
Cost or mass limits would be nice in multiplayer.
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Post by bdcarrillo on Dec 26, 2016 4:42:30 GMT
I too encounter this issue with a 90% or so boost phase.
Missile logic doesn't seem smart enough to account for the specifics of the missile itself. Acceleration, gimbal angle, current speed, relative velocity, etc
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Post by bdcarrillo on Nov 22, 2016 19:06:27 GMT
Almost correct... Minimized explosives to only create one fragment.
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