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Post by dragonkid11 on Oct 28, 2016 10:46:14 GMT
Ya know what would be nice?
Being able to surround the nuke with a layer of high heat resistant material so that it can actually become a super fragmentation round.
That would be neat.
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Post by dragonkid11 on Oct 28, 2016 8:06:27 GMT
Okay, so I tried out some Kinetic Kill Missiles design that can pretty much destroy any stock ship.
Against ship armored with thick graphite gel whipple shield layer?
You need to have a bunch of them together to rip through the armor apart.
A LOT of them.
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Post by dragonkid11 on Oct 28, 2016 8:02:49 GMT
Borosilicate seems kinda bugged though. It's acting like some kinda of room temperature superconductor. At some point, someone should figure out how to make broadside borosilicate launcher and have good old naval broadside battle with it.
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Post by dragonkid11 on Oct 28, 2016 8:01:43 GMT
Resistojet is kindaaaa the in between road of NTR and MPD.
Kinda, because I'm still tweaking it out.
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Post by dragonkid11 on Oct 28, 2016 1:05:09 GMT
Same as everyone else, duplicate working design, and start touching EVERYTHING until it chucks out the number you want.
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Post by dragonkid11 on Oct 28, 2016 0:16:23 GMT
Can't you just use more efficient engine like 20 of them together or is that still not enough?
How heavy is that ship by the way?
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Post by dragonkid11 on Oct 26, 2016 14:57:41 GMT
So...I seem to have a problem using MPD thruster. I tried to make a dual thrusters design warship that is as cheap as my full NTR warship so I could have the high delta V transit from the MPD thruster and the combat manuerve with NTR truster. Unfortunately, instead of getting what I expected as 6 extra kilonmeter of delta-V, I got...3 meter of delta-V. I checked to see if it's power problem, so I turned off all weapons and unnecessary system, but it still remains unchanged. I have no idea how to solve this, does anyone know how? Deactivate your NTR, and you should see huge DeltaV (but you don't get much thrust, obviously). If you can get away with low thrust maneuvering, using MPDs to maximize the deltaV out of your tank works. Then when it's time for combat, switch engines and be ready to burn through what little you have left. I tried deactivating everything that isn't the MPD, reactor and crew, still didn't work for some reasons.
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Post by dragonkid11 on Oct 26, 2016 14:18:58 GMT
Huh, guess I have to wait until it's solved.
Though it seems that resistojet is kinda useless when you have gimballed main engine thruster...
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Post by dragonkid11 on Oct 26, 2016 13:40:04 GMT
So...I seem to have a problem using MPD thruster.
I tried to make a dual thrusters design warship that is as cheap as my full NTR warship so I could have the high delta V transit from the MPD thruster and the combat manuerve with NTR truster.
Unfortunately, instead of getting what I expected as 6 extra kilonmeter of delta-V, I got...3 meter of delta-V.
I checked to see if it's power problem, so I turned off all weapons and unnecessary system, but it still remains unchanged.
I have no idea how to solve this, does anyone know how?
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Post by dragonkid11 on Oct 26, 2016 6:17:29 GMT
I still have no idea what to actually used MPD for though.
Besides civilian ship I meant.
MPD just seems well....you have all the delta-V you want but your ship will be really, REALLY slow.
By the way, is it possible to use resistojet as main thruster?
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Post by dragonkid11 on Oct 25, 2016 2:23:14 GMT
Osmium seems to be rather effective in flare to reduce the size of the flare tremendously.
However, they cost more and weigh slightly more than the normal iron flare.
Anyway has any success on using other explosive for flare? They seems to be burn way too damn fast.
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Post by dragonkid11 on Oct 23, 2016 9:11:57 GMT
Sometimes, you just want to make something silly. Yes, both of these drones have 20 guns. Yes, the game lags like hell if there's more than two of them firing simultaneously.
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Post by dragonkid11 on Oct 22, 2016 16:08:20 GMT
This ship is the ship that embodied WW2 French Italian in Children of Dead Earth! FTFY (With my apologies to the Italian - despite the cliché, anyone who accepts, by sense of duty, to march to certain destruction with third-rate equipment against a superiorly entrenched opponent they don't actually have a beef with, on orders of a foreign general who doesn't seem to even care about it, while fighting for a high command they loathe and a regime they don't believe in - they deserve better than that)
More seriously, I find Saucers superior to Needleships and Broadsiders, but they are such a pain to design. I don't like taking advantage of the Armoured Engines bug, so I am more going for partial armour, but on the other hand, Full Saucers are so hilarious... I am experimenting with covering the aft with giant non-gimballed MPD thrusters for cruise thrust. They can be up to 10m wide and still be almost as efficient as smaller ones, with relatively equivalent thrust per surface, and less and wider MPDs require less crew. They are a power hog, so the ship requires big powerplants, but they are of no use in tactical combat: as such I switch them off, leaving power available for armament like coilguns and laser banks. For tactical manoeuvring, I use resistojets that are switched off outside of combat: as power is available anyway, no need for nuclear rockets. (My designs are still WIP, so no image yet) I pretty much mastered the art of designing saucer already. Here's the how to basic. Stack the following things in order. Nuclear reactor, short, bulky fuel tanks, crew compartment and then maybe ammo or drone container or something. The idea is to make both top and bottom of your saucer as pointy and flat as possible. To place engine, click center of mass and just line the engine up with the line on its back. To not have the insignia on the back of your saucer, put engine on 90 or 180 or 270 degree. To add more engine, duplicate and then line it up to the main engine and move it to the side, remember to balance them. To prevent radiation leakage, place radiation shield right below the compartment. Now for the true saucer part, add spacer. Add as much as you want of it, but the bigger the spacer, the costlier your armor will get. But your armor would have more slope and thus easier to bounce rounds from enemy fire. And now you just add whatever the hell you want on your saucer! Though my saucer is only possible because I have optimized and miniaturized anything that is possible to be made smaller by myself or by copying other people's design. So yeah, remember that. And now you can long live and prosper.
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Post by dragonkid11 on Oct 22, 2016 7:45:16 GMT
I think I just found a new strategy. Here's another saucer shaped craft. Notice anything? Like where the other half of the gun is? They are behind it. And this new strategy I found when testing this flying saucer? FIRE AT ENEMY WHILE RUNNING AWAY. Surprisingly effective. Now, you might think that having your back to the enemy means your thrusters and radiators are exposed. But by running outside of their range, this ship can shoot them back without impunity! Also UFO armor for some reasons just cover thrusters up, effectively protecting it. Glitch? Bug? Alien technology? I DON'T CARE!!! It's a feature to me! This ship is the ship that embodied WW2 French in Children of Dead Earth!
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Post by dragonkid11 on Oct 22, 2016 7:19:28 GMT
I really REALLY want recoilless cannon so much.
Just build a drone with one recoilless cannon and let it fire oversized shell or rocket without all the extra weight.
Hell, unguided rockets would be neat in close range!
What is even better is that after the cannon and rack runs dry, the drone can detach the external weapon to fly faster.
Or use it as a one last projectile.
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