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Post by bluuetechnic on Oct 28, 2016 3:40:09 GMT
Simple question - What's the fastest projectile you've managed to shoot a projectile?
Doesn't matter if it's a railgun, a coilgun, or (somehow) a good old fashion ballistic gun - just as long as it's not self-propelled in any way, shape, or form (basically no missiles)
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Post by Durandal on Oct 28, 2016 6:08:03 GMT
I've shot 3kt warheads from a launcher at something like 40kps before. Borosilicate glass is some funky stuff.
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Post by boomertiro on Oct 28, 2016 6:30:22 GMT
Durandal that sounds totally awesome.
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Post by dragonkid11 on Oct 28, 2016 8:02:49 GMT
Borosilicate seems kinda bugged though. It's acting like some kinda of room temperature superconductor. At some point, someone should figure out how to make broadside borosilicate launcher and have good old naval broadside battle with it.
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Post by Durandal on Oct 28, 2016 13:01:11 GMT
I'm pretty sure it's a bug. Mind you, when your projectiles start plaid-shifting at ludicrous speed they're not really effective at all from a launcher that has to be manually fired.
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Post by jonen on Oct 28, 2016 13:09:00 GMT
Does stuff flying off enemy or friendly craft that get damaged count?
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Post by bluuetechnic on Oct 28, 2016 17:16:32 GMT
Does stuff flying off enemy or friendly craft that get damaged count? No, not really; I'd prefer it to be an intentional high speed, but your statement intrigues me regardless - How would you even know how fast any debris was flying off, and if so how fast was it going? Durandal I'm not sure how to quote two people in one post, but yeah it's pretty silly stuff. Also, having anything over a couple of grams at that speed is very impressive; I got a 1 gram projectile to a bit over 50 km/s once in a super ridiculous railgun, but I think I changed some stuff that broke it, and I didn't revert back to that version when I saved, so I don't have it anymore ;_;
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hal
New Member
Posts: 34
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Post by hal on Oct 28, 2016 17:33:08 GMT
... I'm not sure how to quote two people in one post... An easy way to do it is to in a seperate tab hit 'quote post', then go to BBCode and copy-paste everything in the textbox into your original reply post. I wonder how the strategy of using a nuclear EFP to accelerate the penetrator on top of initial payload speed stacks up against sticking with very small projectiles, assuming the penetrator would count as its own projectile. Too bad there isn't a way of determining penetrator speed(?)
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Post by jonen on Oct 28, 2016 17:37:19 GMT
Does stuff flying off enemy or friendly craft that get damaged count? No, not really; I'd prefer it to be an intentional high speed, but your statement intrigues me regardless - How would you even know how fast any debris was flying off, and if so how fast was it going? Well, if the thing is big enough to be trackable on the maneuver map, you can see it (usually in solar orbit) and check its orbital period (and make rough estimates from there). Otherwise when you are looking at a fleet a couple of hundred kilometers out and the enemy suddenly violently disentegrates and sends component flying from their fleet off the edge of the screen inside of a couple of frames (or, rare but always hilarious, send fragmentation your way, passing your fleet faster than your outgoing fire), you get the impression of things suddenly catastrophically exceeding design spec. Yeah, mostly physics bugs and not predictably replicable.
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Post by bluuetechnic on Oct 28, 2016 18:25:31 GMT
... I'm not sure how to quote two people in one post... An easy way to do it is to in a seperate tab hit 'quote post', then go to BBCode and copy-paste everything in the textbox into your original reply post. I wonder how the strategy of using a nuclear EFP to accelerate the penetrator on top of initial payload speed stacks up against sticking with very small projectiles, assuming the penetrator would count as its own projectile. Too bad there isn't a way of determining penetrator speed(?) Thanks for the tip - I think I got it now. I think you're right; we can't track the speed of efp projectiles, but even if they weren't on top of another initial payload, I suspect they might be the fastest projectiles anyways. My biggest concern with them is that they might be classified as self-propelled. Speaking of nuclear EFPs, I haven't seen anyone mentioning them recently; I actually just made a post in the capital armor thread asking about them. They were really popular for a while, any idea why they seem to have died off? No, not really; I'd prefer it to be an intentional high speed, but your statement intrigues me regardless - How would you even know how fast any debris was flying off, and if so how fast was it going? Well, if the thing is big enough to be trackable on the maneuver map, you can see it (usually in solar orbit) and check its orbital period (and make rough estimates from there). Otherwise when you are looking at a fleet a couple of hundred kilometers out and the enemy suddenly violently disentegrates and sends component flying from their fleet off the edge of the screen inside of a couple of frames (or, rare but always hilarious, send fragmentation your way, passing your fleet faster than your outgoing fire), you get the impression of things suddenly catastrophically exceeding design spec. Yeah, mostly physics bugs and not predictably replicable. Yeah I can see that. Unfortunately, this isn't ksp, so we can't track all the small pieces, but physics bugs are always fun anyways
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Post by randomletters on Oct 28, 2016 18:42:54 GMT
That's the best I've managed to get, you might be able to squeak out another 10 km/s with some tweaking.
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Post by michalo on Oct 29, 2016 8:24:09 GMT
Well, with that precision that gun might make battleships little more viable - I am going to check if it can counter my 12km/s coilgun drones.
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Post by RA2lover on Oct 29, 2016 17:15:22 GMT
Borosilicate seems kinda bugged though. It's acting like some kinda of room temperature superconductor. At some point, someone should figure out how to make broadside borosilicate launcher and have good old naval broadside battle with it. Gotta minimize payload length. I chose silicon dioxide for fragmentation simply because it allowed me to match mass and dimensions with the remote control module and haven't checked how well it works at all.
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Post by bluuetechnic on Oct 31, 2016 16:52:50 GMT
That's the best I've managed to get, you might be able to squeak out another 10 km/s with some tweaking. That's pretty damn impressive; I meant to respond a while ago, but got sidetracked and forgot, sorry. In any case you were right on the money: after a lot of fudging, I got the speed up to 125 km/s, by changing the power to 500 MW, the thickness to 10 m, and the bore radius to 3.10 mm. Unfortunately, doing so would be exponentially more impractical, so I think your original design may have hit some sort of sweetspot of actual utility (Edit: More specifically, the new design weighs over 20 times more than the original, and costs almost 20 times more too). Thanks again for the base design, it's been really good and useful, especially in figuring out new designs.
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Post by lawson on Nov 1, 2016 21:16:21 GMT
That's the best I've managed to get, you might be able to squeak out another 10 km/s with some tweaking. Anybody else want to try to weight optimize this monster before I do? Want to see how effective I can make laser ships at 1000Km
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