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Post by dwwolf on Feb 12, 2018 19:06:08 GMT
My quest for super OP materials continues... Also, there's some good stuff out there for various superalloys such as Eglin Steel, I managed to dig up Tensile, Yield strength, approximate the melting point at >1700 K because they treated the steel at that temp or more and through the power of wikipedia get all the component parts, anyway, sources: web.mst.edu/~lekakhs/webpage%20Lekakh/Articles/14-017.pdfThis article has given the most information so far. The results, with mostly placeholder values from Austenitic Stainless Steel: Material Eglin Steel ES-1 Elements Fe C Cr Mn Mo Nb Ni Si Ti V W ElementCount 93.984 0.265 2.6 0.65 0.42 0.01 1.0 1.0 0.006 0.065 1 Density_kg__m3 8030 > No clue so far YieldStrength_MPa 1206 UltimateTensileStrength_MPa 1689 YoungsModulus_GPa 208 > Also discussed in the aformentioned article ShearModulus_GPa 77 SpecificHeat_J__kg_K 500 MeltingPoint_K 1727 > Probably should be higherThermalConductivity_W__m_K 21.4 ThermalExpansion__K 9.4e-6 Resistivity_Ohm_m 116e-8 RelativePermeability 7 RefractiveIndex Iron RoughnessCoefficient .35 You can roughly calculate the density by using the densities of the elements in the allow, modified by %. If you have 1 major element it wont be too far off.
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Post by dwwolf on Feb 12, 2018 18:59:14 GMT
Even that, I still can't believe diamond nozzle can withstand antimatter reaction. I modded a material that copies diamond with 10x the density to emulate added mass for magnetic shielding.
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Post by dwwolf on Dec 28, 2017 11:50:40 GMT
Bulk boron is dead as armor or structural material.
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Post by dwwolf on Sept 26, 2017 5:35:27 GMT
So your comment about quantity over quality got me thinking, resulting in this design: It's a dirt-cheap KKV with 10 km/s dv, 340c per missile and 13.5 kg dry mass. It's enough to punch through the armor of a gunship in one hit, and you can fire as many of them as you like without running out of money. Which is what the above ship does. It has 24 launchers each firing 6 missiles per second, resulting in a good rate of 144 missiles launched per second. It carries 3000 missiles but still costs a bit under 9 Mc. Below is a video showing how it works against a gunship. Even though 90% of the missiles launched missed completely, there's still enough hits to take out the gunship in one 2-second salvo. Plus the cloud of missiles coming out of the launchers looks pretty great. Turning time might be a tad excessive causing over corrrections and misses.
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Post by dwwolf on Jul 30, 2017 18:17:38 GMT
I wish every defination file had a corresponding user file.
Would make it much easier to troubleshoot everything.
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Post by dwwolf on Jul 28, 2017 10:13:34 GMT
I usually stick with 3mm AlMgZn alloy protected by 3cm of Si-gel. Its light but fairly strong and not brittle.
Uncovered whippleshields tend to melt in gameplay.
Combined nuke/frag warheads tend to melt (ie. destroy ) them so the frags have more effect.
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Post by dwwolf on Jul 27, 2017 14:27:16 GMT
Thats alot of layers for a single whipple layer.
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Post by dwwolf on Jul 26, 2017 8:21:51 GMT
And option to select a preferred nose orientation vs. the enemy would be nice.
Nose on..broadside on.
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Post by dwwolf on Jul 22, 2017 20:59:15 GMT
Generally you want missile engine gimbals to have a low angle...around 5 degrees. More and you will get unstable flight paths.
Gimballed engines should have high RPM so that the missile can respond quickly and not fall into continuous overcorrections.
Sub 1s turn rates, especially combined with the above two problems can again lead to unstable guidance.
3 ungimballed engines of about 1/3 the thrust of 1 gimballed engine ( assuming you are shooting for a certain accelleration ) Generally leads to a stable missile.
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Post by dwwolf on Jul 19, 2017 9:57:01 GMT
Im thinking that they would run planet bound turrets and weapon systems. Piloting and ships systems could be accomplished on smaller ships.
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Post by dwwolf on Jul 18, 2017 10:29:52 GMT
Aluminium foam. Couple of inches.
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Post by dwwolf on Jul 12, 2017 11:03:07 GMT
You people shouldnt design a thing where people are involved.
OSHA would keel haul you lot.
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Post by dwwolf on Jul 10, 2017 10:56:24 GMT
There's not much difference between nitrocellulose and cordite. Certsaily not enough to matter ingame.
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Post by dwwolf on Jul 9, 2017 9:42:53 GMT
There's only 1 propellant.
Octanitrocubane.
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Post by dwwolf on Jul 9, 2017 6:08:28 GMT
Actually, for that matter, how hard would it be to develop a simulation of Cordite? It was, after all, commonly used by the British as a gun propellant in their large caliber battleship guns. We already have Cordite.....
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