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Post by Enderminion on Feb 2, 2017 16:48:15 GMT
How do you name your drones/ships/missiles/modules etc, etc? I just stick a number based on the Iteration of that particular thing ex: Attack Drone MK1 or Flak Missile MK5.1.
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Post by Easy on Feb 2, 2017 21:32:19 GMT
For manned ships I usually use a hull designator prefix. DD, FF, CV
If you don't want to use Mk series you can use a M series where M1A3 would be the fourth update to of model 1. So if you do a huge overhaul and it is a new craft you call it M2 then the first revision would be M2A1. It works very well if you are not creative. A third version that is nothing like the models 1 or 2 can be model 3.
In general my naming scheme is very inconsistent.
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Post by bigbombr on Feb 2, 2017 22:01:28 GMT
A letter in front designating it's weapons (L = laser, M = missile, D = drone, K = kinetic weaponry such as cannons, railguns and coilguns, if multiple types the letters are arranged alphabetically) followed by a relevant-ish sounding name. E.g. DLM Shortsword is a general purpose cap ship (I know, jack of all trade, master of none) armed with a 1 GW laser, a few thousand flak missiles and a few hundred drones (the K Pincher, a lightweight coilgun drone). Another example would be the L Incinerator (a reasonable sized lasership), or the M Missile Madness (5000+ flak missiles, and no armour, this is essentially a mobile missile battery).
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Post by darkwarriorj on Feb 3, 2017 2:43:19 GMT
Ships/Drones/Missiles: Some sort of fancy name alluding to their role, such as Laserstar or Mailman or Defense Drone. Relatively inconsistent.
Modules: Wherever possible, module names are slaved to their intended ship - so a Laserstar Corvette's main laser might be called Laserstar Laser 1GW, its radiators might be called Laserstar Laser Radiator, etc. to achieve nice, clean packaging of the designs. This minimizes module reuse, allowing me to fiddle with optimizing the module for the ship without horrifically breaking 10 000 other ships. Usually, if I want to reuse the module, I'll duplicate it for the something else to use. As much as modularity is fun, it and minmaxing a specific ship don't often go too well together.
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Post by Easy on Feb 3, 2017 3:07:29 GMT
if I want to reuse the module, I'll duplicate it for the something else to use. As much as modularity is fun, it and minmaxing a specific ship don't often go too well together. Very nice and historical president. Large Naval ships tend to be produced in small numbers many ships of the same class will feature changes from the previous ship from new manufacturing techniques or lessons learned on the previous hull. Even for a mass produced missile or drone that mass produced variant is likely to have its own peculiarities and optimization. I like your module naming scheme, I do have a few modules with special names such as Saucer Aft Bulkhead or Drone Laser bulkhead. If you haven't put a nuclear flash bulkhead between your main engines and the modules above it (usually reactor), try it, it is very helpful.
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Post by samchiu2000 on Feb 3, 2017 3:13:14 GMT
xxx MK1,2,3,4...(e.g Laser Gunboat MK1 , Nuclear Missle MK2)
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Post by teeth on Feb 3, 2017 6:48:26 GMT
For drones, I call my mini drone Dactyl and my big drone Ida. For Carriers, I have Escort carriers, Light carriers, Fleet carriers, and Supercarriers. My Escort carrier is the Venus-Class, the light is Mars-Class, the fleet is Neptune-class, and the super is Saturn-class. I was considering having frigates, destroyers, cruisers, and battleships that are modified versions of each carrier class that'd have missiles and lasers, but instead I opted to carry a combination of missiles, mini drones, and point defense laser drones all on the carriers.
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Post by shiolle on Feb 3, 2017 13:41:42 GMT
I usually have a short code to designate ship or weapon's purpose, followed by name followed by alpha-numerical variant designation. For names I usually try to come up with something a bit poetic and aloof. For example:
MCv Craddle of Fire - missile-centric ship GS Raindrop - gunship GS Towering Clouds - gunship LC Everchanging Sky - drone carrier LE Glint - small laser boat (I call all ships with laser as their main armament escorts) HE Brilliant Dawn - 1 GW laser platform.
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Post by newageofpower on Feb 3, 2017 19:07:55 GMT
Whatever sounds cool without being Chuuni.
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Post by Rocket Witch on Feb 5, 2017 5:45:04 GMT
Capital Ships Cross-section in four digits (eg. 0750) rounded to the nearest 10; this is so my own ships appear at the top of the list, and so ships that go into 1000+ continue to be ordered by increasing size, and the rounding is just because I'm an austistic spergburger. This is followed by the ship type. Older versions aren't retained so there are no marks. This goes like '0800 Frigate' or '1050 Carrier'. Ship type naming doesn't vary much since the ships don't vary much; I favour spreading systems around evenly. The progression goes Escort (~150), Corvette (~350), Frigate (~750), Drone/Missile/whatever Carrier (1000+). The Escort/Corvette/Frigate class names may be appended with single letters to differentiate different loadouts on the same chassis (Corvette N carries nuclear missiles, D carries drones instead, Frigate ND carries both), while all designs have an alternate version with droptanks where everything in the name is finally appended by T#, where # is the number of tanks, usually 4.
Full format example: 0750 Frigate ND T4
The roles implied by the names corvette and frigate are fairly ambiguous, unlike the history of the name of something like a '[torpedo boat] destroyer'. Of course 'escort' does imply a role, one to which they are actually quite restricted as they have to mooch delta-v off of larger ships to do more than orbital defence so it follows that they will escort them if they are with them at all. Corvettes are the smallest practical capitals and frigates are the most sturdy ships in a direct scrap, using their increased size to bear more armour without sacrificing delta-v, while bigger ships are increasingly given over to being queens that their little friends swarm around and defend like worker bees.
Missiles & Drones Named for snakes and follow a stockalike convention (ie. Viper Nuclear Missile, like the Striker Nuclear Missile), though the exception is the Callisto, which is also designated as a rocket instead of a missile to emphasise its expendability or something. I think the name subconsciously derives from me imagining a massive constellation of these munitions exploding in patterns resembling the markings on Callisto's surface. There's no particular reasoning for the snake names, though missiles are long, thin and 'featureless' (ie. usually no radiators) like snakes. By contrast to this, drones are named after flowers and I actually give them five instead of my usual four or six radiators to look more like a flower from head-on. Personally I think flowers look quite scary, so hopefully it presents an intimidating visage to the enemy sensor personnel.
Modules I shorten things like exhaust velocity and power ratings, so a 100.5 MW Thermoelectric Fission Reactor becomes a 100MW ThermoFission Reactor. This makes quick identification of modules in the limited space offered in the combat UI easier.
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Post by The Astronomer on Feb 5, 2017 11:43:15 GMT
[Faction Abbrev.] - [Class] [Name]
For example: RSF - Corvette Cool USTA - Tanker Methane Large
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Post by wazzledazzle on Feb 7, 2017 14:06:09 GMT
I usually go with letters and numbers, since it makes finding a specific ship easier. Two letters for the class's strong points, one number for the version, and two numbers for its dV. For example, in the OS class of ships (made for Offense and Survivability), OS-257 is the 2nd design of the class, and has 5.7 km/s of dV. Of course, you could make the two letters into an actual name for the class - OS-class could also stand for Overseer class.
I also had a naming system in the works a while ago, for a story I was planning. Basically, ships come in two categories : Fleet ships (used in a fleet, so focusing on certain aspects), and Independent ships (used alone, so more overall capability over specific strengths). So that gives you nice ship classes ! IO (Independent, Offence), IC (Independent, Carrier), FC (Fleet, Carrier), FE (Fleet, Escort), etc...
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Hyperant
New Member
Owner of Hyper Productions
Posts: 32
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Post by Hyperant on Feb 9, 2017 11:32:07 GMT
Whatever sounds cool without being Chuuni. What differentiates being cool from being somebody with Chuunibyou Syndrome? Is it if the name is edgy or not? Is it chuuni if it's derived from some silly latin phrase. Almost all my ship names are taken directly from ships used in the Imperial Japanese Navy (or Kantai Collection) since I basically LARP as Nippon Prime whenever I play the game. Wow i do about the same thing, with my format being: [Ship class (DD, CL, BB, etc)]..[Ship name]..[Model variant]
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Post by bdcarrillo on Feb 9, 2017 14:02:35 GMT
I just pick something tongue-in-cheek and put my "corporation" prefix on it
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Post by newageofpower on Feb 9, 2017 14:19:00 GMT
I just pick something tongue-in-cheek and put my "corporation" prefix on it Heh. I add my corp's product-line prefix; Virgo indicates purely civillian usage (or as pure as possible for kiloton-range spacecraft), Taurus indicates mobile orbital defenses/local area units (i.e. customs cutters), Altarris is for proper warships and combat platforms with extended endurance and combat capabilities, Cygnus indicates Naval Logistics/Support vessels, and Exordium indicates [CLASSIFIED].
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