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Post by bdcarrillo on Feb 9, 2017 15:15:09 GMT
Forgot to mention, I started appending a suffix based on the vessel to modules. Makes finding everything in userdesigns a bit easier.
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Post by ash19256 on Feb 9, 2017 16:06:54 GMT
Well, for my drones I've been using AQ-# for the number, then just assigning a name I think is appropriate. For example, a modified version of a "AQ-5 YELLOW JACKET" drone wound up being an "AQ-7 AFRICAN HORNET".
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Post by gedzilla on Feb 10, 2017 9:59:05 GMT
I do it by the important info, for modules at least. for example:
[OC] 30MW 32.6km/s Medium Turreted or [FC/OC] 500kn D Gim NTR (Tiny) or 20 Crew Module (Short and Fat) Armor
my ship naming scheme tends to be more random.
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Post by Enderminion on Feb 10, 2017 22:18:27 GMT
I have changed how I name things, there is now a prefix determining what it is, CAGMC would be a heavy guided missile crusier, etc, etc, followed by a cool name, this is only for ships for now though
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Post by David367th on Feb 11, 2017 19:14:23 GMT
A fleet that I've been meaning to showcase for a month or two now, was a group of four ships using the four specific weapons types: Kinetic, Laser, Missile, Drone. Using the Four Horsemen of the Apocalypse, but make it more relevant and call them the Four Children of the Cataclysm.
Used the same names as the horsemen and tried to have their individual names tie in to what the horsemen used as weapons and what the ships themselves were armed with. Famine the Carrier, Thanatos the Laser Boat, War the Gunship, and Pestilence the Siloship.
They're all also Super-Capitals with >20Kt mass. Really for me anything that's larger than the stock Fleet Carrier or gunship gets fancy names.
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Post by newageofpower on Feb 11, 2017 19:48:20 GMT
C-H-U-U-N-I
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Post by David367th on Feb 11, 2017 19:53:36 GMT
C-H-U-U-N-I ... I usually know most terms and slangs but this one will need an explanation for me. Sorry lol.Nevermind I finally figured it out lol.
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Post by Enderminion on Feb 11, 2017 21:50:55 GMT
A fleet that I've been meaning to showcase for a month or two now, was a group of four ships using the four specific weapons types: Kinetic, Laser, Missile, Drone. Using the Four Horsemen of the Apocalypse, but make it more relevant and call them the Four Children of the Cataclysm. Used the same names as the horsemen and tried to have their individual names tie in to what the horsemen used as weapons and what the ships themselves were armed with. Famine the Carrier, Thanatos the Laser Boat, War the Gunship, and Pestilence the Siloship. They're all also Super-Capitals with >20Kt mass. Really for me anything that's larger than the stock Fleet Carrier or gunship gets fancy names. I have trouble making ships SMALLER then 10kt, I have built (terrible) ships nearing 1 megaton in mass
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Post by David367th on Feb 11, 2017 21:57:21 GMT
A fleet that I've been meaning to showcase for a month or two now, was a group of four ships using the four specific weapons types: Kinetic, Laser, Missile, Drone. Using the Four Horsemen of the Apocalypse, but make it more relevant and call them the Four Children of the Cataclysm. Used the same names as the horsemen and tried to have their individual names tie in to what the horsemen used as weapons and what the ships themselves were armed with. Famine the Carrier, Thanatos the Laser Boat, War the Gunship, and Pestilence the Siloship. They're all also Super-Capitals with >20Kt mass. Really for me anything that's larger than the stock Fleet Carrier or gunship gets fancy names. I have trouble making ships SMALLER then 10kt, I have built (terrible) ships nearing 1 megaton in mass My limit is >1kt because then crew mass starts to become half the ship and going any smaller only hurts delta-v Between 3 to 15 kt is usually practical range for ships. Any larger and your cross section is too high, any lower and again you start to loose delta-v. But that's more for a thread for ship design theory than naming schemes.
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