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Post by svm420 on Nov 30, 2016 14:14:09 GMT
Would someone explain to me how I am supposed to interpret the graph for flak explosives. I just don't understand what the desired placement/start of the green line along the X axis is. What is the is the X-axis measuring the velocity of? What is the radius the Y-axis is measuring? I feel like I really missed something to be the only one not to understand it . Thanks
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Post by Argopeilacos on Nov 30, 2016 15:25:38 GMT
I think the velocity for your projectile (relative velocity + muzzle velocity for guns, relative velocity + dV for missiles), and the radius is the shrapnel dispersion you will get according to your fuse distance. I hope it makes sense ;-).
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Post by svm420 on Nov 30, 2016 16:26:45 GMT
So if that is correct there is no way to see the flak radius for projectiles traveling greater than 2.5km/s? If so that really stinks as I have a rail gun firing flak rounds at ~18km/s. So that why I ask. (Even kept it from having over 100% efficiency)
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Post by tukuro on Nov 30, 2016 16:28:39 GMT
I think the velocity for your projectile (relative velocity + muzzle velocity for guns, relative velocity + dV for missiles), and the radius is the shrapnel dispersion you will get according to your fuse distance. I hope it makes sense ;-). Basically: The higher the velocity, the less spread. Unfortunately the graph doesn't account for things like, shooting a missile out of a coilgun. But the general rule remains that faster is generally better for all projectile based weapons.
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Post by n2maniac on Dec 1, 2016 7:40:56 GMT
I am about 90% sure you can assume the following safely:
Shrapnel at radius is a function of only time after detonation that it passes its target Time after detonation that it passes its target is a simple speed calculation: t = d/v
If you want the plot for higher speeds, decrease the fuse distance by a factor of 10x, pretend the x axis is 10x the speed, do the design, then remember to set the fuse distance back up by the factor of 10x.
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