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Post by L5Resident on Nov 8, 2016 16:40:32 GMT
Has anyone had any luck with a gun/railgun based CIWS for those close in missile swarms?
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Post by Rocket Witch on Nov 8, 2016 17:32:08 GMT
That was the first kind of module I developed. I place them in large numbers in multiple batteries on each ship, like 3 of 6 guns across the length, but since they all target one thing at a time it's more helpful to have more ships rather than more guns per ship. It's unlikely to be effective against EFPs or high yield nukes that detonate at a standoff range, and will certainly not take care of drones before they open fire, but since aerogel was fixed we probably have less to fear from missiles anyway. I also made a lightweight 5mm gun to arm interceptor microdones with (it'll blow through its ammo before the cooldown time on the plastic barrel matters); that's a safer option for the capitals, but requires a much larger crew.
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Post by wafflestoo on Nov 8, 2016 17:50:41 GMT
Drone escort ships is an idea I kind of like. Gives you the stand-off range of lasers and high-Vm weapons for a fraction of the cost.
Also, you said they fixed aerogel? When was that changed and how big was the change? I'm just curious because I just shot a video Saturday, Nov 5th and my drones tanked the Solar Lance like champs (though it's entirely possible I just got lucky).
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Post by magusunion on Nov 8, 2016 18:13:35 GMT
Drone escort ships is an idea I kind of like. Gives you the stand-off range of lasers and high-Vm weapons for a fraction of the cost. Also, you said they fixed aerogel? When was that changed and how big was the change? I'm just curious because I just shot a video Saturday, Nov 5th and my drones tanked the Solar Lance like champs (though it's entirely possible I just got lucky). It was today for a small (7.8 MB) patch. steamcommunity.com/games/476530/announcements/detail/743485995586131965
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Post by redparadize on Nov 8, 2016 18:35:59 GMT
Your fist gun is very similar to my multipurpose gun. Mine have 10-20g bullets and lower velocity. I wish we could have better dedicated CIWS guns... Existing real life CIWS gun would have great performance in space.
Edit: yay! that patch will be intresting! Now can I have a 2 axis turret?
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Post by fenrin49 on Nov 20, 2016 10:41:02 GMT
so i was testing a broadside barel style ship with bands of guns and radiators protected in the back game doesnt handle stearing so well for side ways ships but when i decided to throw mass micro missiles at it i found that the cheaky thing some how had these heavy guns targeting missiles and despite low turn rate the it had enough umph to take out EVERYTHING needless to say i was iritated that somthing could blow up dozens of missiles per second just far enough away from its hull to save it from taking any damage at all probably going to mess around with the turret to get better turn rate so it can intercept at longer range it was never intended as point defence (more for shredding big things) but i guess it works so who am i to complain? moral is big heavy rocks stop low armour speedy things prety darn well
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Post by dragonkid11 on Nov 20, 2016 10:47:53 GMT
Honestly yeah, drone escort is a low more viable than mounting more guns on your ships.
Not only is the drone is spread out enough that they most likely would shoot at different missiles and drones.
They can also be dirt cheap and you have as many of them as you like with as many guns as you wanted.
Or heck, just make a truly dedicated drone for CIWS duty, with minimal delta-V and weight to only deliver enough bullets to kill the missiles.
I made a super micro gundrone that weight only in 5.3 to 6.2kg range before for my mass gun drones carrier drones idea, they might work for this too.
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Post by concretedonkey on Nov 20, 2016 21:35:23 GMT
I have 3 variations of this gun on almost all my vessels. This is the largest version - what varies is mostly the angle and the lighter versions have shorter barrels both to save weight. Its quite effective in its role and can also cut enemy vessels in two at up to 100km, if they don't move. Its probably a bug... .
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Post by tophattingson on Nov 20, 2016 22:53:28 GMT
I've created a nice series of "Sniper" railguns with extremely high range for the purpose of taking out missiles and drones. imgur.com/a/UYzYq
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Post by zuthal on Nov 21, 2016 0:52:40 GMT
-snip- I have 3 variations of this gun on almost all my vessels. This is the largest version - what varies is mostly the angle and the lighter versions have shorter barrels both to save weight. Its quite effective in its role and can also cut enemy vessels in two at up to 100km, if they don't move. Its probably a bug... . I don't think the cutting ships in half is that unreasonable - you are tossing 216.45 g of iron per second at the enemy ships, going at 3.32 km/s - that is equivalent to about 12 MW in kinetic energy!
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Aron0621
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Post by Aron0621 on Nov 21, 2016 1:41:30 GMT
you are tossing 216.45 g of iron per second at the enemy ships, going at 3.32 km/s - that is equivalent to about 12 MW in kinetic energy! ...While consuming only 720kW, and with nearly half of them going to reaction wheel. The gun's broken.
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Post by thinespree on Nov 21, 2016 2:05:09 GMT
you are tossing 216.45 g of iron per second at the enemy ships, going at 3.32 km/s - that is equivalent to about 12 MW in kinetic energy! ...While consuming only 720kW, and with nearly half of them going to reaction wheel. The gun's broken. But thats not a rail gun thats a chem driven cannon.
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Aron0621
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Post by Aron0621 on Nov 21, 2016 2:36:36 GMT
But thats not a rail gun thats a chem driven cannon. Oops. Should've noticed that thin barrel...
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Post by concretedonkey on Nov 21, 2016 4:49:17 GMT
-snip- I have 3 variations of this gun on almost all my vessels. This is the largest version - what varies is mostly the angle and the lighter versions have shorter barrels both to save weight. Its quite effective in its role and can also cut enemy vessels in two at up to 100km, if they don't move. Its probably a bug... . I don't think the cutting ships in half is that unreasonable - you are tossing 216.45 g of iron per second at the enemy ships, going at 3.32 km/s - that is equivalent to about 12 MW in kinetic energy! the problem is not the damage it does , the problem is the negligible spread that it has... much less than any coil gun or rail gun that I have done... this is not new btw, you can find mentions of the unreasonable accuracy of conventional guns in the forum from at least a week ago.
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erik
New Member
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Post by erik on Nov 21, 2016 6:34:03 GMT
Yes, at least most of them are somehow very accurate. I dont know yet which parameters are the ones effecting this phenomenon... The stock 33 mm cannon can snipe components up to 100 km if the AI stays still.
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