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Post by bluuetechnic on Nov 2, 2016 1:11:37 GMT
That's the best I've managed to get, you might be able to squeak out another 10 km/s with some tweaking. Anybody else want to try to weight optimize this monster before I do? Want to see how effective I can make laser ships at 1000Km Like I said, I've already spent a fair amount of time on squeezing more speed out of this, but I'm not sure how else I'd want to optimize this: Should I try decreasing cost or size, or increase damage? Also this isn't a laser: it's a railgun, which gives it the benefit at range of not dropping off in power, but it has the downside of being easy (read: possible) to dodge, unlike the light from a laser.
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Post by apophys on Nov 2, 2016 1:22:06 GMT
What lawson means here is using this gun to increase engagement range beyond 250km, and using lasers as the main weapon, by ignoring their inbuilt range limit.
In such a case, damage, fire rate, and power draw on the gun is irrelevant, only range, mass, and cost.
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Post by lawson on Nov 2, 2016 1:26:05 GMT
Like I said, I've already spent a fair amount of time on squeezing more speed out of this, but I'm not sure how else I'd want to optimize this: Should I try decreasing cost or size, or increase damage? Also this isn't a laser: it's a railgun, which gives it the benefit at range of not dropping off in power, but it has the downside of being easy (read: possible) to dodge, unlike the light from a laser. No doubt! In my case I'm planning to play with it as a work-around for the 250Km limit to laser engagement range. So my goals will be minimum weight, then min cost, while keeping 90% of the muzzle velocity.
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Post by bluuetechnic on Nov 2, 2016 2:54:31 GMT
Like I said, I've already spent a fair amount of time on squeezing more speed out of this, but I'm not sure how else I'd want to optimize this: Should I try decreasing cost or size, or increase damage? Also this isn't a laser: it's a railgun, which gives it the benefit at range of not dropping off in power, but it has the downside of being easy (read: possible) to dodge, unlike the light from a laser. No doubt! In my case I'm planning to play with it as a work-around for the 250Km limit to laser engagement range. So my goals will be minimum weight, then min cost, while keeping 90% of the muzzle velocity. What lawson means here is using this gun to increase engagement range beyond 250km, and using lasers as the main weapon, by ignoring their inbuilt range limit. In such a case, damage, fire rate, and power draw on the gun is irrelevant, only range, mass, and cost. Ohhh.. That's pretty genius! I was actually planning to start messing with it tonight anyways; I'll focus on doing that then. We'll make capital ships viable yet! Edit: It's not going great so far. Given that the whole purpose initially was just to make the fastest possible launcher, almost every component is necessary towards reaching those speeds and ranges, and there is practically no fat to trim. The best I've done is trimmed off 4 meters from the barrel, saving 9 MC, for the exact same range. I've also made one that can shoot half as far for less than 5 MC (<1/23 original cost for ~1/2 range). It would help if you guys told me what type of range you would prefer, so I can best tune the cost to that exact range.
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Post by lawson on Nov 2, 2016 7:47:29 GMT
I messed with your rail gun a bit, then decided I was only making it worse and make something silly with it instead Meet the "Doom Balloon" Attachment Deleted20 1GW pumped lasers put 896MW of green on targets via 16 meter apertures. While super expensive and hard to turn, Nothing lives long once it starts firing the lasers. While battle starts at 250Km with missiles and drones, versus large cross section ships the battle will start at up to 1000Km.
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Post by goduranus on Nov 2, 2016 8:52:16 GMT
I think Nuclear EFP pieces might be moving at infinite speed in game terms, cuz whenever I manually blow it right at the battle-start-pause, then unpause the game, the enemy ship gets instantly skewered despite the two being 50-100km apart.. Btw if you have a single missile vs a single enemy ship in battle, the missile will be pointed dead center at the ship, that's why this works.
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Post by lawson on Dec 12, 2016 9:18:53 GMT
Have been messing around with railguns and discovered that a flak payload often INCREASES the muzzle velocity. This first design is the fastest I could get flak to fire. 170km/s! This next gun *only* fires at 155km/s but has much better accuracy and range. It has a good chance of out-ranging laser ships.
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Post by The Astronomer on Dec 12, 2016 10:35:01 GMT
Does stuff flying off enemy or friendly craft that get damaged count? No, not really; I'd prefer it to be an intentional high speed, but your statement intrigues me regardless - How would you even know how fast any debris was flying off, and if so how fast was it going? Durandal I'm not sure how to quote two people in one post, but yeah it's pretty silly stuff. Also, having anything over a couple of grams at that speed is very impressive; I got a 1 gram projectile to a bit over 50 km/s once in a super ridiculous railgun, but I think I changed some stuff that broke it, and I didn't revert back to that version when I saved, so I don't have it anymore ;_; Find that out by blowing a giant explosive tanker ship.
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Post by goduranus on Dec 12, 2016 21:24:53 GMT
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Post by concretedonkey on Dec 12, 2016 21:30:27 GMT
My old needle gun is pretty good at hitting stuff at 1000km. it had a speed of about 127km/s I think... let me check...yep : You can always go faster , but in this case it means more mass and less practical gun. The one that replaced it has a lower speed (80 something). Still hits at 1000km.
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Post by concretedonkey on Dec 13, 2016 4:50:54 GMT
My old needle gun is pretty good at hitting stuff at 1000km. it had a speed of about 127km/s I think... let me check...yep :... You can always go faster , but in this case it means more mass and less practical gun. The one that replaced it has a lower speed (80 something). Still hits at 1000km. ook there is a russian joke "Chukcha writer, not a reader" ... I should have red more before posting... This is optimized for pure speed , but you are not going to hit anything with it :
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Post by bluuetechnic on Jan 13, 2017 21:39:18 GMT
My old needle gun is pretty good at hitting stuff at 1000km. it had a speed of about 127km/s I think... let me check...yep :... You can always go faster , but in this case it means more mass and less practical gun. The one that replaced it has a lower speed (80 something). Still hits at 1000km. ook there is a russian joke "Chukcha writer, not a reader" ... I should have red more before posting... This is optimized for pure speed , but you are not going to hit anything with it : I know I'm a month late, but 180 km/s? Damn.
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