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Post by fenrin49 on Nov 20, 2016 9:58:31 GMT
hmmm i did build a nuke shell with a ring of radial thrusters on its center of mass to adjust aim wasnt to good at hitting the target but it got fairly close and could ocasionaly hit things dead on at long range with a tail thruster beter DV and a high muzzle velocity it could be nice havent gotten around to optimizing it
but yes guided nuke cannons are plausible as for fragmenting shells havent experimented im really liking the big nukes dont have to worry about actually hitting so much though it helps
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Post by wafflestoo on Nov 21, 2016 2:44:19 GMT
Huh... You know I've been wondering why all most coilguns are good for is shooting a high-mass flapjack at the target (is really difficult to get a properly shaped penetrator). Seeing these designs had me thinking that I should treat it as a shuttle or a sabot for the actual projectile instead. I'll have to play with it when I get home.
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Post by Durandal on Nov 21, 2016 6:56:07 GMT
Huh... You know I've been wondering why all most coilguns are good for is shooting a high-mass flapjack at the target (is really difficult to get a properly shaped penetrator). Seeing these designs had me thinking that I should treat it as a shuttle or a sabot for the actual projectile instead. I'll have to play with it when I get home. Are you thinking of launching a two stage projectile?
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Post by fenrin49 on Nov 21, 2016 13:08:35 GMT
can confirm just tested 3.5 km/s from coil gun plus 3.5 from a 6 ton total rocket with 1 ton of flak bomb fragmentation glory its amazing good range from guidance and with all that built up speed the flak tears through everything not sure if there is a better way to build up that kind of speed i havent even goten the most out of it yet as my missiles are not totaly optimized might be better to go conventional for the gun not sure yet. that magnetic glass stuff is hella expensive though.
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Post by wafflestoo on Nov 21, 2016 14:16:03 GMT
Huh... You know I've been wondering why all most coilguns are good for is shooting a high-mass flapjack at the target (is really difficult to get a properly shaped penetrator). Seeing these designs had me thinking that I should treat it as a shuttle or a sabot for the actual projectile instead. I'll have to play with it when I get home. Are you thinking of launching a two stage projectile? Basically all I was thinking was instead of launching 3.5 kg of magnetic glass rod (which is hella expensive!) I'd use 500g of magnetic glass to launch a 1kg tungsten rod. Preliminary test went well with the weapon retaining 90% of its original speed and accuracy for a fraction of the cost. Effect on target was magnificent, it was as if it's armor wasn't even there with the ship's internals being gutted through the front armor. Even glancing blows to the highly angled side arbor did significant damage. I will definitely have to continue to develope this.
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Post by Durandal on Nov 21, 2016 15:10:01 GMT
Are you thinking of launching a two stage projectile? Basically all I was thinking was instead of launching 3.5 kg of magnetic glass rod (which is hella expensive!) I'd use 500g of magnetic glass to launch a 1kg tungsten rod. Preliminary test went well with the weapon retaining 90% of its original speed and accuracy for a fraction of the cost. Effect on target was magnificent, it was as if it's armor wasn't even there with the ship's internals being gutted through the front armor. Even glancing blows to the highly angled side arbor did significant damage. I will definitely have to continue to develope this. Hmmm. How was CPU performance compared to using strait mag-glass? And was the tungston rod as effective as the flakjack? I'm wondering if it may be worthwhile to equip my secondary (non-gaint) guns with penetrators.
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Post by wafflestoo on Nov 21, 2016 16:19:06 GMT
Basically all I was thinking was instead of launching 3.5 kg of magnetic glass rod (which is hella expensive!) I'd use 500g of magnetic glass to launch a 1kg tungsten rod. Preliminary test went well with the weapon retaining 90% of its original speed and accuracy for a fraction of the cost. Effect on target was magnificent, it was as if it's armor wasn't even there with the ship's internals being gutted through the front armor. Even glancing blows to the highly angled side arbor did significant damage. I will definitely have to continue to develop this. Hmmm. How was CPU performance compared to using strait mag-glass? And was the tungston rod as effective as the flakjack? I'm wondering if it may be worthwhile to equip my secondary (non-gaint) guns with penetrators. Well, the weapon was tuned to fire just over 6 rounds per second so I can't say I was exactly torture-testing the CPU with it. Still, that single weapon didn't seem to cause a CPU hit. The weapons isn't very big either, maybe 5-6 tons including the turret. I'll get a screenshot later. Damage was phenomenal! Despite lower projectile mass, huge swatches of the flank armor was turning 'orange' from glancing blows (they weren't ricocheting off like they normally do). Even if the rounds hadn't penned the flat plate at the front of the Gunship (that is such a design weakness!) I'm confident they would've beaten their way through the flanks or caused enough spallation to kill the target in short order. As it was the gunship lasted about half-a-second from the first round reaching the target to the game declaring it neutralized. Speed and accuracy weren't quite as good (10 m^2 target range dropped from 12.8 km to 11.7 km, shell speed dropped from ~6km/s to 5.5km/s) but the weapon's cost dropped from ~6 Mcr (almost all of that ammo!) down to 1.88 Mcr (about a third of that ammo).
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Post by lawson on Nov 21, 2016 16:22:08 GMT
Made a fun and VERY broken Iron slug gun. It only works because of the low rate of fire, but since it fires man-hole covers at 9.8Km/s it doesn't need many shots. Tends to get kills in 1-2 volleys. Adding a perpetrator rod to coil guns MASSIVELY increases lethality and cpu use. I'd love to see the final gun that throws 1Kg Osmium rods.
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Post by wafflestoo on Nov 21, 2016 16:50:06 GMT
Looking at this and a few other guns has me thinking I might need to start experimenting with potassium wire. I'm currently experimenting with that Aluminum-Copper-Lithium alloy and getting mixed results.
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Post by dragonkid11 on Nov 22, 2016 0:05:27 GMT
Please, no.
No making gun that explode from everything.
Your sanity is too precious for thissss.
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Post by tessfield on Nov 22, 2016 0:15:30 GMT
The heck? How the heck do the calculations work for this to work with 400W Loader Power Consumption but 410W suddenly jumps down to 1.76 km/s? xD
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Post by lawson on Nov 22, 2016 1:35:28 GMT
The heck? How the heck do the calculations work for this to work with 400W Loader Power Consumption but 410W suddenly jumps down to 1.76 km/s? xD As I said, VERY broken :-D. Probably should submit the design as a bug as well.
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Post by n2maniac on Nov 22, 2016 6:19:35 GMT
Made a fun and VERY broken Iron slug gun. It only works because of the low rate of fire, but since it fires man-hole covers at 9.8Km/s it doesn't need many shots. Tends to get kills in 1-2 volleys. Adding a perpetrator rod to coil guns MASSIVELY increases lethality and cpu use. I'd love to see the final gun that throws 1Kg Osmium rods. Wat. That is a 4.8GJ shot. With reload time, that 825MW beam for a 180kW coil input puts it at 460000% efficiency. Also, dat nonlinear behavior above 400W loader power consumption. Very interesting physics bug, I think we have a record gun efficiency! Putting the non-turreted version on a drone I take it?
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Post by randomletters on Nov 22, 2016 6:43:21 GMT
You call that physics breaking?
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Post by lawson on Nov 22, 2016 9:09:24 GMT
Further testing has shown that switching from potassium to amorphous carbon with only a power adjustment MASSIVELY improves accuracy. Big-Bang and a CWIS gun I haven't shared yet, turn into laser accurate guns with carbon coils. And then since stock gun-ships were bouncing a few 100Kg shells, I made a version of Big-Bang with 1000Kg shells Just under 50 GJ of kinetic energy in each shot! 114x broken.
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