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Post by The Astronomer on Dec 8, 2016 15:06:57 GMT
"Only 234 kW of power is supplied, but this module requires 234 kW!"
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Post by amimai on Dec 8, 2016 15:19:06 GMT
ahh rounding errors... we love you!
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Post by kjakker on Dec 8, 2016 17:12:45 GMT
warhead is 4 sets 50kg osmium frags, behind them were 19x125t pocket nukes pretty bog standard 1t missile really I tried out a variation of your NEFP warhead layout and it did the following damage to a stock gunship. The whole side of the Reactor and Engine compartment has been ripped away, destroyed everything inside it aft of the rad shield and left an exit hole out the far side of the hit. Attachment DeletedAttachment Deleted
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Post by amimai on Dec 8, 2016 18:33:44 GMT
yea pocket nukes make for some of the best NEFP missiles in the game. Its interesting to set off these missiles at 5km and watch the damage from NEFP kill a ship long before the remaining shrapnel even arrives to target, but I guess that's what you get for accelerating ~50kg of mass with a couple gigajoules of energy...
interestingly 1 large nuke actually make for worse NEFP bombs compared to lots of small ones
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Post by bigbombr on Dec 8, 2016 19:05:16 GMT
ahh rounding errors... we love you! Having the game round less would be nice, I don't see why it shouldn't display the actual value you entered. And I think it would be good if the game would be more precise (so we can optimise even more).
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Post by Durandal on Dec 9, 2016 1:55:32 GMT
yea pocket nukes make for some of the best NEFP missiles in the game. Its interesting to set off these missiles at 5km and watch the damage from NEFP kill a ship long before the remaining shrapnel even arrives to target, but I guess that's what you get for accelerating ~50kg of mass with a couple gigajoules of energy... interestingly 1 large nuke actually make for worse NEFP bombs compared to lots of small ones How exactly have you gotten this to work? I've never managed to get a working standoff NEFP.
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Post by amimai on Dec 9, 2016 3:55:52 GMT
Pure luck and coincidence... that used to be a standard frag missile, then I went "I wonder" and now it's a nuclear single shot musket!
I think it helps if you set it off as soon as combat starts and missile aligns, otherwise you need missiles going fairly fast for accuracy.
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Post by n2maniac on Dec 19, 2016 8:06:50 GMT
Setup an AI vs AI match, somehow the idiots piloting two of the ships managed to get themselves into a pitching spin at 100-200 RPM. The gunners, however, still had a job to do. They were not deterred by this, and kept firing the hypervelocity physics breaking coilguns at the target... 200km away. And still managing to hit within a few meters of their target.
And then the pilots killed the gunners and everyone else onboard.
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Post by The Astronomer on Dec 19, 2016 14:02:23 GMT
Then there's me enjoying kamikaze-ing enemy fuel depot around Eris at about 7-8 km/s XD.
The hole from the capital ship strike is a huge spherical collection of smaller normal impact holes while KKV produce normal-ish holes.
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Post by shurugal on Dec 19, 2016 15:49:01 GMT
Then there's me enjoying kamikaze-ing enemy fuel depot around Eris at about 7-8 km/s XD. The hole from the capital ship strike is a huge spherical collection of smaller normal impact holes while KKV produce normal-ish holes. The first time I played that mission (before the intercept calculator was added) I nearly did the same thing. My missile boat missed the station by metres...
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hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
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Post by hast5250 on Jan 12, 2017 17:46:23 GMT
When you use the orient order but then, "Oh no! the other ship is in the way! OH SHI-"
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