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Post by ross128 on Nov 3, 2016 1:25:09 GMT
A bit meta since it didn't happen in-game, but I was on the forums here reading the thread on nuke design, and looked up to see an ad for jobs at the FBI at the top of the page. XD
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Post by jonen on Nov 11, 2016 19:55:58 GMT
I just crashed a gunship into Io at something like ten kilometers a second.
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Post by wafflestoo on Nov 11, 2016 20:16:35 GMT
I made a 'military trawler' inspired by the stock belt trawler (and the actual armed trawlers used by the Royal Navy during the World War era) armed with a single laser to serve as a barebones fleet point-defence asset I could use to fill out the mass/cost limits on missions. I put an entire fleet made of them into Vesta Overkill to spam it up with green lasers and beat the level with the silliest and cheesiest strategy possible, just for funsies. Some ended up colliding with each other while trying to turn in combat after passing the enemy, somehow entering into incredibly fast spins. And then when their final test came they all got vapourised by a few devastators, leaving only the Li-6 radiation shields floating around. The ships have since been improved with a coating of amorphous carbon and an extra reactor for more plasma thrusters, but the fate of the short-lived test batch was pretty amusing. Oh great, now I'm going to be giggling about this all day XD
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Post by jonen on Nov 11, 2016 20:18:26 GMT
So anyway, detailing of my recent cratering: I'm trying Jovian Lunar Tour in 1.07. Probably pays to try to do it slow and methodical with staging, but fuck it, I pulled a Jovian Lunar Driveby Shooting* to get gold on it under 1.06 and damn if I won't manage it under 1.07. * = One refueling, gravity assists allowed, try to kill them in one pass. Orbit is fairly simple, burn towards Io orbit and adjust so you get a pass over Europa that nets you a decent intercept (ie one with a negligible risk of crashing into Europa). Refuel before intercept. Probably detach the tanker - may burn to get it clear of the intercept, maybe to the depot in case you don't want to give up if you fail to achieve a record breaking run, or just a minimum one to keep deltaV use down. So, first problem, the new patch means turrets actually draw power to reorient, which means that reaquiring targets during a driveby takes longer (means you need to try for a slow Driveby Shooting - 10kps will let you kill one enemy per pass - unless maybe if you're doing manual prioritization and get lucky to kill more before they whiz past and start increasing distance faster than your bullets fly. Adjust orbit to get a pass over Io with an intercept (again, aim for a negligible risk of collision with Io). Smacking two enemies with a high speed pass is difficult, three is probably impossible - would be best to attempt to shed as much velocity as possible - note to self, investigate feasibility of Jupiter Gravity assist to catch them while outgoing? On the other hand, if you're not doing a minimum time run, you can probably go for a second pass if you're willing to wait until you pass by again. ... So I did that. Swatted one enemy, disabled the other, over Europa (Failed to knock the other one out with Flak missiles, but had the tanker ready to join up and refuel the gunship for another go around. First pass over Io killed one enemy, disabled another and damaged the third, all enemies more or less combat ineffective, just mop up left. Only setting up the second pass over Io, I failed to consider one, critical element. Negligible risk of collision with Io. After a week of fastforwarded orbiting, I'm 39 minutes from the intercept. "Fuck it" advance by one hour. "Gunship has crashed" (Overshoot on a non adjusted, single adjustment burn, one week coast, slightly iffy intercept against the one enemy I hadn't maneuver killed.) ... And being Io, the crater won't even be very long lived.
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Post by bdcarrillo on Nov 17, 2016 5:13:19 GMT
Three ships with 6x micro missile launchers means fratricide at a frame rate crushing pace. They were slinging them into eachother and causing so many collisions I couldn't even click to disable the launchers.
Lesson learned!!
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Post by dragonkid11 on Nov 17, 2016 7:04:12 GMT
I usually only deploy one of my micro missile carrier into the fleet only.
Because if the job requires more than 40000 micro missiles, you are either doing it wrong or you should get the hell out of there.
Also the lag fro one carrier is barely enough for the games to handle already.
Also, amusing situation, yes.
After noticing someone designed a MIRV missile that just drop osmium rods around at high speed being very successful, I decided to try out my own design.
I made my own osmium rods, nothing special.
Except then I realised I have to name the thing as a payload to put it in launcher.
Feeling amused, I decided to call the osmium rods as 'Stone I', and the missile that launch it as 'Slingshot I'
And I pit it against a laser frigate solo and won.
Basically, rock beat laser with sufficient velocity.
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Post by jonen on Nov 17, 2016 11:17:08 GMT
Basically, rock beat laser with sufficient velocity. Brah, we frequent some of the same fora. I know you already knew that sufficient velocity is whatever velocity is required for X to beat Y. And with sufficient velocity any X can beat ANY Y. (F.ex. X = "a can of ravioli" and Y = "an Imperial Star Destroyer" and sufficient velocity is within a few fractions of a percent of C.)
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Post by someusername6 on Nov 20, 2016 7:05:36 GMT
I am building a ship that is 300m+ long and I forgot to put the crew modules next to the center of mass. I then attempted to reorient the ship. The crew was unhappy, and then died.
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Post by dragonkid11 on Nov 20, 2016 9:23:29 GMT
You can probably avoid that as long as your acceleration isn't only 0.5G
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Post by ash19256 on Dec 3, 2016 6:07:38 GMT
I am building a ship that is 300m+ long and I forgot to put the crew modules next to the center of mass. I then attempted to reorient the ship. The crew was unhappy, and then died. I kept getting that result with an upgraded Gunship design. It's not very optimized even in it's current configuration, what with the guns scattered all over the ship, the radiators being duplicated radially (ie. pairs where one of them is on one side, and the other is on the other side), etc. What kept happening was that when the ship turned, the crew modules at the front of the ship in the citadel (I was trying out a variation on stuffed whipple shield all or nothing armor at this point) kept experiencing so many g's the crew died. I eventually said, Fuck it, and moved the crew module down to the center of mass, along with using a custom crew module. I wasn't using a 300+ meter long ship, but I had something on the order of 1.7 some-odd g's of acceleration because lol 125 MN Methane NTRs.
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Post by jonen on Dec 3, 2016 16:03:53 GMT
So I think I'm most famous for the 100 mc laser boats. I can now certify that (a refined version) can beat every combat mission allowing custom ships, including On the Surface of Giants.
I am going to be refining the drone version for testing purposes (and to use them to beat every combat mission allowing custom fleets and tracking it with zero DeltaV expenditure), because I'm pretty sure it'd be terribly gauche to sacrifice a full on warship with crew to Neptune everytime I wanna take out a methane depot.
(That said, 1Mmeter laser should increase options for a safe intercept. And since the target isn't armored or maneuvering...)
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Post by amimai on Dec 5, 2016 18:48:42 GMT
BEHOLD MORTALS
THE GREAT EYE
SAURON SEES ALL!!!
or what it looks like when one or my forward mounted laser boats was hit by my strongest nuclear boosted fragmentation missile that thing went through 20cm of turret armour and 2m of hull armour like butter
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Post by shurugal on Dec 5, 2016 20:30:21 GMT
Those must have been pretty high delta-V drones, haha! I beat the mission Force Projection by...not matching orbits. Instead I would launch drones and have them intercept the enemy. Every orbit, since my fleet was traveling in the opposite direction. After depleting my drones, I sent my capital ships on intercept...to do a fly by with guns as the laser frigate was more or less disabled. Well...I lined the intercept up a little to well. My support carrier collided with the enemy at nearly 4 km/s. Both husks of the ships, now in multiple pieces, rapidly flew off at insane speeds. I don't think the game knew what to do in that situation... Anyways! Got bronze! I almost did this on the mission to swat the station in low orbit around neptune... My missile frigate missed colliding with the station by less than its own diameter.
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Post by ash19256 on Dec 6, 2016 23:06:00 GMT
BEHOLD MORTALS
THE GREAT EYE
SAURON SEES ALL!!!
or what it looks like when one or my forward mounted laser boats was hit by my strongest nuclear boosted fragmentation missile that thing went through 20cm of turret armour and 2m of hull armour like butter
... Can we get a copy of that missile/warhead?
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Post by amimai on Dec 7, 2016 0:17:47 GMT
warhead is 4 sets 50kg osmium frags, behind them were 19x125t pocket nukes pretty bog standard 1t missile really
3 of these stacked on top of each other
ExplosiveModule 50.1 kg Nitrocellulose Flak Bomb Length_m 0.38 ExplosiveMass_kg 0.12 ExplosiveComposition Nitrocellulose ShrapnelMass_kg 50 ShrapnelComposition Potassium Detonator Range_km 0.2 MinimumRange_km 0 TargetsShips false TargetsShots false and 19 of these behind them
NuclearPayloadModule 123 t Boosted Fission Nuke CoreComposition U-233 ReflectorComposition Hafnium Carbide SlowExplosive CombustionReaction Silicon Thermite DelayComposition Boron DelayCompositionMassFraction 0.219 FastExplosive Octogen CoreMass_kg 0.013 Enrichment_Percent 0.97 HollowCoreRadius_m 0.02 InnerExplosiveWidth_m 0.0087 FusionBoost Deuterium Tritium FusionFuelDensity_kg__m3 130 Detonator Range_km 0.04 MinimumRange_km 0 TargetsShips true TargetsShots true
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