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Post by Argopeilacos on Jun 24, 2017 22:03:10 GMT
I went with a drone carrier with 4 100MW lasers and 110 cheap KKVs (designed to draw laser fire while I fry their optics). Each of the 6 drones has the same 100MW laser and 15 KKVs (so 200 missiles total). The carrier and drones have a broadside configuration and 0.5g of acceleration for maximum dodging (never got hit by my own 50km/s railguns barring AI screwups). I chose the only AI to launch all the drones without keeping any reserve, but it targets hot radiators before guns . I think my design has no obvious weakness and should have good chances against both lasers and kinetics.
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Post by treptoplax on Jun 24, 2017 22:29:26 GMT
Will give it a try, but it's not importing for me currently; looks like the leading tabs got stripped during cut-and-paste or reformatted. Maybe if you include as code rather than plaintext? Thank you for giving it a try. I reformatted the original post as code. That worked but OMG the lag. Currently they're futilely trading gunfire at 800km while closing at 2Km/s. In real-time I may have to reclaim the computer this evening before that finishes... Update: Crashed twice. Currently replaying with my AI reset from Reckless to Aggressive to reduce out-of-range cannonfire (from 90% of magazine to 20%), is merely very laggy (on my admittedly slow PC, though I think insufficient RAM is actually the main issue from watching the disk light churn). Tourney hosts, please feel free to do same or (if necessary) reduce 50mm cannon rounds by half or more if necessary. Also, low-power lasers on tin Whipple shield makes for quite a fireworks show considering that it's doing no damage.
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Post by randommechanicumguy on Jun 25, 2017 8:20:39 GMT
ok. sooooo movie maker and obs don't seem to go very well, and i'm losing hope, does anyone want to be a second caster
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Post by The Astronomer on Jun 25, 2017 12:14:05 GMT
Note: If you don't get into the maneuver mode, you're more likely to find your ship next to the enemy's ship.
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Post by treptoplax on Jun 25, 2017 17:23:02 GMT
Will give it a try, but it's not importing for me currently; looks like the leading tabs got stripped during cut-and-paste or reformatted. Maybe if you include as code rather than plaintext? Thank you for giving it a try. I reformatted the original post as code. Well, I had to change my AI from Reckless to Aggressive and cut my 50mm ammo from 40K rounds to 20K to get this to run reliably without crashes. Tournament moderators should feel free to do the same to my entry if necessary (although I hate the Aggressive targeting priorities, and hopefully your computer isn't a potato with a monitor). My little carrier took 2 of 3 from it, but it was mostly a matter of starting position. Round one, both ships launched a flight of drones, then encountered each other. Long Gun class deployed its decoy drones, the Patrol Carrier started dumping microdrones, and then something happened. Combat log was no help, but somehow the drone store, launchers, and main crew compartment on the Patrol carrier were dead with no apparent armor damage. Laser sniping of the launcher, or launch failure while maneuvering wildly? Operating from the (moderately) armored 10-man battle bridge, the survivors on the carrier charge the gunship at 2/3g. This works out about as well as you would expect, and the railguns take out the battle bridge well outside 100Km. The drones, which for some reason did not keep up, come in single-file and the railguns are just barely able to pick them off at 20Km range before they can get off a shot. Rounds two and three are much the same: this time, the gunship encounters a flight of 25 microdrones first. Following policy, they do not engage until the drones are within weapon range... and since the laser and drone launcher are both set to target ships only, that's railgun range. Which, against these tiny drones, is 22Km. The railguns open up, and the drones immediately return fire. This kills most of the drones, and their diamond slugs can't penetrate the sloped frontal armor at that range, but the railgun turrets are exposed and between 70% and all of them are eliminated ten seconds later when the return fire hits. The remaining drones make multiple passes with limited effectiveness, but the next wave of drones arrives shortly, taking out any remaining turrets and then punching through the armor with a burst of concentrated fire from only 10Km out.
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Post by AdmiralObvious on Jun 25, 2017 19:06:22 GMT
ok. sooooo movie maker and obs don't seem to go very well, and i'm losing hope, does anyone want to be a second caster Movie maker only really works with MP4 based videos. I forgot what the default settings for OBS are, but you don't want the default unless you've got a higher end editing software, like Sony Vegas. It is a little more volatile as a result, but it works. OBS defaults to outputting to a .vmf file (video media file). Not many programs know how to read that, unless they are editors. You can easily change the output to MP4 (or if you're old fashioned a MOV file).
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Post by Fgdfgfthgr on Jun 25, 2017 21:49:47 GMT
Probably you needs to set your settings like that?
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Post by batflag on Jun 26, 2017 2:43:27 GMT
Treptoplax, thank you for the long narrative, I enjoyed that a great deal. Did the catnip drones draw fire at any point? Ideally, they would launch only when the main ship entered combat under striker AI, but their behavior was always a little erratic.
The railgun turrets are armored against lasers only -- I thought about adding a variety with projectile armor so I would have a mix, but never got around to it, plus it would dilute the original intent of countering pure lasers.
It sounds like you had to hobble your design a little bit to accommodate lag, which is a shame. Filling every square km between yourself and the target with millions of projectiles is a realistic tactic! The tens of tiny decoy lasers no doubt slowed things down as well.
I hope this exchange is just a preview of the full tournament.
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Post by treptoplax on Jun 26, 2017 3:54:16 GMT
Treptoplax, thank you for the long narrative, I enjoyed that a great deal. Did the catnip drones draw fire at any point? Ideally, they would launch only when the main ship entered combat under striker AI, but their behavior was always a little erratic. The railgun turrets are armored against lasers only -- I thought about adding a variety with projectile armor so I would have a mix, but never got around to it, plus it would dilute the original intent of countering pure lasers. It sounds like you had to hobble your design a little bit to accommodate lag, which is a shame. Filling every square km between yourself and the target with millions of projectiles is a realistic tactic! The tens of tiny decoy lasers no doubt slowed things down as well. I hope this exchange is just a preview of the full tournament. Oh, it was a lot of fun. The decoy drones drew the bulk of the initial burst of ignore-range fire in the ship-to-ship engagement (each of my drones would fire off a couple dozen rounds as it appeared, and the carrier fired until it had expended 4000 rounds). Hard to say if that would have done much to the gunship but I suspect it could have gotten a few hits; the hope with that usually is to take out some of the massive radiators of a laserstar. Certainly it didn't hit any of the catnip drones (despite putting on a pretty good lightshow around them).
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Post by AdmiralObvious on Jun 27, 2017 16:23:07 GMT
FYI, the tournament is still planned to happen. Once I actually get time to sit down and record, ideally tomorrow afternoon (or if not the day after starting in the AM), I will begin posting videos.
Do people want the video(s) to he a single, really long video, or do you want it split out between contests (all of which are going to be a best 2 of 3, with teams alternating between "red" and "green")?
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Post by bigbombr on Jun 27, 2017 16:27:08 GMT
FYI, the tournament is still planned to happen. Once I actually get time to sit down and record, ideally tomorrow afternoon (or if not the day after starting in the AM), I will begin posting videos. Do people want the video(s) to he a single, really long video, or do you want it split out between contests (all of which are going to be a best 2 of 3, with teams alternating between "red" and "green")? Split into parts might be easiest to view and to record (in case anything goes wrong like files getting corrupted or issues with recording software).
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Post by treptoplax on Jun 27, 2017 16:40:03 GMT
FYI, the tournament is still planned to happen. Once I actually get time to sit down and record, ideally tomorrow afternoon (or if not the day after starting in the AM), I will begin posting videos. Do people want the video(s) to he a single, really long video, or do you want it split out between contests (all of which are going to be a best 2 of 3, with teams alternating between "red" and "green")? Not that we're sitting here refreshing for updates from work or anything Obviously, first priority is whatever works for the tournament mods. To the extent I care I actually kinda like the idea of stringing it out a bit, even starting with a longer video giving a quick rundown of all the contestants and then releasing shorter by-contest videos every couple of days (or more, or less, maybe you can batch them up and record several at once and save 'em up). Maybe edit together into long one at the end, I dunno it may be clearer what makes sense at that point. Thanks for taking this on!
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Post by randommechanicumguy on Jun 27, 2017 19:32:36 GMT
Probably you needs to set your settings like that? my obs looks nothing like that, im probably using an older build.
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Post by AdmiralObvious on Jun 27, 2017 19:52:04 GMT
Probably you needs to set your settings like that? my obs looks nothing like that, im probably using an older build. You're probably using the generic recording software, not the Studio version.
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Post by batflag on Jun 28, 2017 14:58:34 GMT
I also think providing one tournament at a time would be better than providing all the results at once, if either option is equally simple for randommechanicumguy and AdmiralObvious. This allows the contestants a little space to discuss their particular round if they wish, to explain what their design should have done versus what it actually did.
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