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Post by randommechanicumguy on May 29, 2017 18:12:06 GMT
after much discussion by all of you. i finally present you this tournament i keep babbling about. the super amazing engineering/design based tournament!!how this tournament works:
control of the fleets will be done by ai, the only input from the competitor will be the actual designs of the fleet the host will then run a Ai v Ai match-up, using two competitors designs the tournament will use double elimination format. with with each two competitors facing it of on a best of three all fights will be held on Luna tournament entries will be sent to the host of the tournament secretly via Direct Message the rules are simple - each entry must adhere to the following:
1 kt mass limit
5 Mc cost limit
max 200 missiles per fleet
no modded materials, chemical and nuclear reactions
no editing of limits.txt
all capships(manned spacecraft to be specific) should have a minimum deltaV of 5km/s
ai cannot also be edited
the deadline for tournament entries will be on the 24th of June. any changes that are made to their fleet during that period will not affect the final entry in the tournament notes:since you asked for it docs.google.com/presentation/d/1uHA8Oc1VLkX3Dsc7g3XNslZQ5g59EkhbU7xRzP0pNxY/edit?usp=sharingcurrently the hosts of this tournament are admiral obvious and myself. We would probably need another commentator so if you want to help please ask
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Post by apophys on May 29, 2017 18:21:41 GMT
randommechanicumguy End of July just for entries? That seems a bit far out. I thought these tournaments could be held every month or so. Maybe 5th of June?
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Post by randommechanicumguy on May 29, 2017 18:23:51 GMT
randommechanicumguy End of July just for entries? That seems a bit far out. I thought these tournaments could be held every month or so. Maybe 5th of June? ive screwed up already, give me a second edit: when you mistake june for july
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Post by Rocket Witch on May 29, 2017 18:32:55 GMT
Question: can we use multiple capital ships which combined reach the mass/cost limit? If so can they be different designs or have to be all the same?
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Post by randommechanicumguy on May 29, 2017 18:34:31 GMT
Question: can we use multiple capital ships which combined reach the mass/cost limit? If so can they be different designs or have to be all the same? sure, that's what i originally wanted when we were discussing this
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Post by newageofpower on May 29, 2017 18:35:14 GMT
the ai workaround tournament There. Fixed for you. AI has trash ability to use drones. AI has suboptimal interception behaiviour. AI oft derps around with armor facings. But this will be fun, regardless. I'm joining in.
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Post by randommechanicumguy on May 29, 2017 18:39:04 GMT
the ai workaround tournament There. Fixed for you. AI has trash ability to use drones. AI has suboptimal interception behaiviour. AI oft derps around with armor facings. But this will be fun, regardless. I'm joining in. Ah, after playing, watching, laughing at some ai v ai games, i know this gonna be a fun tournament to watch/commentate. speaking of which anyone care to join me, in this endeavour
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Post by deskjetser on May 29, 2017 18:39:42 GMT
the ai workaround tournament There. Fixed for you. I laughed harder at this that I probably should have. I'll see if I can cook something up too!
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Post by AdmiralObvious on May 29, 2017 19:39:14 GMT
I'm still willing to host/record, though this would for fairness prohibit me from putting my designs into the running. (I don't expect to win anyways.)
I can't do audio comments, but I can edit in subtitles post recording.
P.S. How would M.A.D. be scored? Given we've got the option to use 200 missiles.
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Post by randommechanicumguy on May 29, 2017 19:50:48 GMT
I'm still willing to host/record, though this would for fairness prohibit me from putting my designs into the running. (I don't expect to win anyways.) I can't do audio comments, but I can edit in subtitles post recording Honestly. Whatever you can do is fine by me. Though I was thinking of live streaming it on twitch
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Post by AdmiralObvious on May 29, 2017 19:54:50 GMT
I'm still willing to host/record, though this would for fairness prohibit me from putting my designs into the running. (I don't expect to win anyways.) I can't do audio comments, but I can edit in subtitles post recording Honestly. Whatever you can do is fine by me. Though I was thinking of live streaming it on twitch If you've got the tools to do it, by all means go ahead and stream. The reason I can't is cuz my cat chewed my headset/mic cable through. Technically I can still stream, but it'd be silent (from me talking), and any communication would be done via chat. My system records streams anyways, since I don't think I would be able to get Twitch to do a VoD.
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Post by randommechanicumguy on May 29, 2017 20:09:30 GMT
Honestly. Whatever you can do is fine by me. Though I was thinking of live streaming it on twitch If you've got the tools to do it, by all means go ahead and stream. The reason I can't is cuz my cat chewed my headset/mic cable through. Technically I can still stream, but it'd be silent (from me talking), and any communication would be done via chat. My system records streams anyways, since I don't think I would be able to get Twitch to do a VoD. doing VoD's sounds like a good idea. It would allow this to be shown through more platforms that way
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Post by lennson on May 29, 2017 23:11:48 GMT
Could someone give a baseline design? Preferably something simple but reasonably effective that can be used as a starting point. I have a feeling battles could be really one-sided, seeing some of the highly optimized designed floating around, so maybe having a reasonable baseline would help mitigate this issue.
Since you are limiting the number of missiles I assume there is a similar limit on drones? What AI behavior is going to be used (Aggressive, Balanced, Cautious, etc.) or can the designer choose? (I imagine some combinations of AI behaviors could produce a lot of draws.)
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Post by AdmiralObvious on May 30, 2017 0:06:48 GMT
Could someone give a baseline design? Preferably something simple but reasonably effective that can be used as a starting point. I have a feeling battles could be really one-sided, seeing some of the highly optimized designed floating around, so maybe having a reasonable baseline would help mitigate this issue. Since you are limiting the number of missiles I assume there is a similar limit on drones? What AI behavior is going to be used (Aggressive, Balanced, Cautious, etc.) or can the designer choose? (I imagine some combinations of AI behaviors could produce a lot of draws.) I'm assuming the 200 missile limit also applied to drones, so you can have 100 missiles, and 100 drones. AI behaviour (I thought) is the designers choice.
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Post by randommechanicumguy on May 30, 2017 6:22:50 GMT
Could someone give a baseline design? Preferably something simple but reasonably effective that can be used as a starting point. I have a feeling battles could be really one-sided, seeing some of the highly optimized designed floating around, so maybe having a reasonable baseline would help mitigate this issue. Since you are limiting the number of missiles I assume there is a similar limit on drones? What AI behavior is going to be used (Aggressive, Balanced, Cautious, etc.) or can the designer choose? (I imagine some combinations of AI behaviors could produce a lot of draws.) I'm assuming the 200 missile limit also applied to drones, so you can have 100 missiles, and 100 drones. AI behaviour (I thought) is the designers choice. I don't know. I could imagine there being balance issues with having different ai
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