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Post by argonbalt on Apr 29, 2017 3:04:40 GMT
So it's crashing when loading UserDesigns.txt on something called "3". Do you have a module called that? And apparently it's replacing an existing module/spacecraft called "3" (probably a mod). Yeah i had a module called 3, it was a custom .obj with triangular faces checked. It was an earlier model i did not need. But it was loading fine previously then a patch loaded in and it broke. I have removed it but it still crashes.
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Post by argonbalt on Apr 28, 2017 20:43:56 GMT
As an addendum the 1.1.1 patch was working properly earlier, i noticed there was some issue with user designs, mine were all fine, the only thing i can think off is the black box engines i use for custom models, but it was breaking before i cleared them and after the patch a little while ago.
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Post by argonbalt on Apr 28, 2017 20:41:26 GMT
Crashes on startup while the orange loading circle spins. No major mods/any mods at all. Have cleared all custom models, cleared mods folder, restarted steam and verified files. All files should be vanilla. It occurred after loading in a patch about 20m ago.
Crash Log:
Version: CDE 1.1.1.1 Windows
Loading Themes...Done in 17ms
4.0.0 - Build 10.18.10.4226
Max Texture Image Units: 16
Max Combined Texture Image Units: 96
Max Vertex Texture Image Units: 16
Max Draw Buffers: 8
Max Texture Size: 16384
Loading Shaders...Done in 1277ms
Loading Game
...Loading Tooltips...Done in 6ms
Loading Limits...Done in 2ms
Loading Sound Effects...Done in 2ms
Loading SoundFiles...
Done in 4740ms
Loading Star Chart...Done in 142ms
Loading Refraction Indices...Done in 279ms
Loading Emission Lines...Done in 296ms
Loading Elements...Done in 25ms
Loading Metals...Done in 9ms
Loading Nonmetals...Done in 2ms
Loading Compounds...Done in 2ms
Loading Alloys...Done in 9ms
Loading Ceramics...Done in 7ms
Loading Fibers...Done in 3ms
Loading Crystals...Done in 6ms
Loading Radionuclides...Done in 1ms
Loading Ions...Done in 1ms
Loading Fissiles...Done in 5ms
Loading Fusiles...Done in 1ms
Loading Fluids...Done in 6ms
Loading Minerals...Done in 2ms
Loading Organic Compounds...Done in 4ms
Loading Noble Gases...Done in 2ms
Loading Coolants...Done in 1ms
Loading Combustables...Done in 2ms
Loading Paints...Done in 1ms
Loading Chemical Reactions...Done in 4ms
Loading Fusion Reactions...Done in 1ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 30ms
Loading Factions...Done in 6ms
Loading AI...Done in 7ms
Loading Concepts...Done in 60ms
Loading Design Messages...Done in 10ms
Loading Misc...Done in 1ms
Loading Designs...Done in 64ms
Loading Imports...Done in 0ms
Loading User Designs...Assertion at Reflection\SimpleSerializationManager.cpp(178): Replaced Datum "3" of Module. 0
Error: EXCEPTION_BREAKPOINT
0 0x769aa824 DebugBreak Line Info Error 487
1 0x00594f0c ?LoadDataFile@SerializationManagerInterface@util@@qae?AU?$tuple2@_NV?$Str@D@util@@@2@ABV?$Str@D@2@@z Line Info Error 487
2 0x00581995 ?LoadSaveableFile@DataParser@@qae?AU?$tuple2@_NV?$Str@D@util@@@util@@abv?$Str@D@3@0@Z Line Info Error 487
3 0x002b19c2 ?LoadAll@MetagameManager@@qaexxz Line Info Error 487
4 0x002b8c50 ??$GetAllDataOfType@VGameConstants@@@simpleserializationmanager@util@@qbe?AV?$Darray@PAVGameConstants@@@1@_N@Z Line Info Error 487
5 0x002b136f ?LoadAll@MetagameManager@@qaexxz Line Info Error 487
6 0x00561a01 ??$Foreach@PAVManager@@v<lambda_822e1a69f45a80abdbeacd23e28e788c>@@@util@@yaxabv?$Darray@PAVManager@@@0@V<lambda_822e1a69f45a80abdbeacd23e28e788c>@@@z Line Info Error 487
7 0x0055f450 ?LoadAll@GameManager@@qaexxz Line Info Error 487
8 0x00561bbf ??$Foreach@PAVManager@@v<lambda_7f9ca5e68bf4d3f62d21ae1ada32e03a>@@@util@@yaxabv?$Darray@PAVManager@@@0@V<lambda_7f9ca5e68bf4d3f62d21ae1ada32e03a>@@@z Line Info Error 487
9 0x0055f5ba ?Tick@GameManager@@qaexxz Line Info Error 487
10 0x005512a4 ?EngineCoreLoop@@yaxxz Line Info Error 487
11 0x001fc7f1 _main Line Info Error 487
12 0x005d18af __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
13 0x751686e3 BaseThreadInitThunk Line Info Error 487
14 0x775dbf39 RtlInitializeExceptionChain Line Info Error 487
15 0x775dbf0c RtlInitializeExceptionChain Line Info Error 487
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Post by argonbalt on Apr 28, 2017 6:01:52 GMT
Uh where did the mods folder go? im trying to add some .obj files and my old method required the folder but now it seems to have vanished, there is a general models folder but it includes mainly planets and moons so im not sure if that is the right spot.
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Post by argonbalt on Apr 28, 2017 5:56:01 GMT
I was also thinking that as well, a structural backing would probably be very handy but also a significant external fix outside of simple material swaps
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Post by argonbalt on Apr 28, 2017 1:43:39 GMT
Yeah that would do it
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Post by argonbalt on Apr 27, 2017 23:32:15 GMT
There is a recent news about a newly-discovered planet LHS 1140b. It is said to be one of the best place to look for alien life. From Wikipedia (20 Apr 2017): Any thoughts? Let me know when they find the only exoplanet and Earth like that matters
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Post by argonbalt on Apr 27, 2017 23:25:43 GMT
So with the new update most of my engines and other components got off scratch free, however my lasers certainly did not. The issue seems to be (realistically enough) with the internal arc lamp chamber pressure, presumably from dumping a small nuclear power plants worth of energy through it. Now the main issue is how to fix this, all of my designs use the optimised: Chamber wall fused quartz Chamber outer wall Silver This is the ideal as (previously) the fused quartz was strong but also transparent, and the silver was the most reflective substance so it was ideal for the mirroring on the arc lamp cavity. The in game provided solutions are somewhat limited. I cannot increase the chamber as it is already at maximum, i cant change the chamber wall composition because no material really beats fused quartz, i cant even really say i can turn the power down, as this issue is plaguing every laser i use from my 6 mw all the way up to my 1 gw. Also as these are still all arc lamp pumped arrays they are not really that efficient.
So basically that is the main crux of my problem, i had some big toys but non of these were omega-watt laser star level, just personalised Xenon-Titanium sapphire builds. So im wondering if i should finally start learning modded materials that might fix this? or is there something i am overlooking?
:EDIT: also i have attempted to turn the power down and the error persists until the power has decreased until it is only 1/50 then additionally it does not fix the arc lamp simply gets too small for the cavity.
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Post by argonbalt on Apr 26, 2017 17:34:08 GMT
So this is a bit of a random question but we are fairly certain in game that the newtons we use to measure exhaust power are the 9.8 m/s2 of which 1 n=0.10 kg more or less? F = m ⋅ a 1 N = 1 kg ⋅ m/s 2
An object with 1 kg mass would weights 9.8 newtons on Earth. Ah good! I am working on a pet project i will hopefully show soon, and for some reason the original calculations are not just really fucking bizarre but also entirely calculated in Earth based G force for acceleration and converting it is really strange.
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Post by argonbalt on Apr 26, 2017 17:10:21 GMT
So this is a bit of a random question but we are fairly certain in game that the newtons we use to measure exhaust power are the 9.8 m/s2 of which 1 n=0.10 kg more or less?
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Post by argonbalt on Apr 25, 2017 17:48:01 GMT
Good idea! Very interesting! It's not an idea. It's a fix. Oh yes. You reminded me of someone who spam compliments around on some science pages and I actually find that creepy. You might want to do more than complimenting, that's my advice. You might have actually replied to an add bot for indoor heat pumps.
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Post by argonbalt on Apr 22, 2017 4:43:06 GMT
or "meltdown in progress..." What would constitute a good anti neutron radiation shield? lead?
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Post by argonbalt on Apr 21, 2017 14:08:56 GMT
You know this instantly reminded me of one of the best scenes from The Black Hole Where they find the main ship the USS Cygnus and have to scan through matching silhouettes until they get a lock. Essentially if you could snapshot a ship, silhouette it and scan it against its background radiation you could visually target lock it based on a 2 or 3d gridded silhouette signature. The hard part would be the fact that most of the precise targeting requires a smaller chunk of that (usually a grey turret orb or a black rectangular radiator). Granted doing that might be as simple as asking the guns to *ahem* trim down the silhouette so to speak. Maximilian! ''you'll pay for every crime, knee-deep in electric slime,
you'll suffer till the end of time, enduring tortures, most of which rhyme,
trapped forever here in Robot Hell!''
Seriously that movie is al over the place so much it is not even funny.
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Post by argonbalt on Apr 21, 2017 0:49:57 GMT
I've actually got an idea: have a database of chessboard photos. Train it with before and after pictures where white makes a wise move. After long enough, it's almost a chess AI. Albeit one that occasionally recommends blurring all the pieces into an unrecognizable mass. You know this instantly reminded me of one of the best scenes from The Black Hole Where they find the main ship the USS Cygnus and have to scan through matching silhouettes until they get a lock. Essentially if you could snapshot a ship, silhouette it and scan it against its background radiation you could visually target lock it based on a 2 or 3d gridded silhouette signature. The hard part would be the fact that most of the precise targeting requires a smaller chunk of that (usually a grey turret orb or a black rectangular radiator). Granted doing that might be as simple as asking the guns to *ahem* trim down the silhouette so to speak.
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Post by argonbalt on Apr 15, 2017 16:38:36 GMT
You know it suddenly occurred to me that such a system might be interestingly useful in target acquisition, if you had a reference of numerous ship silhouettes you could quickly run them through an observational scan and see if they can pick up any targets?
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