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Post by argonbalt on Jul 3, 2017 16:54:35 GMT
What are brimstone missiles? Working non-bug NEFPs? Yup minus rad shield as for >That is not a nuke of course it isnt and this is a football on top of a couple pin pong balls Here is the same warhead minus nuke Also it clearly produces brimstone only ice cream cone effect also notice the hull of the ship, white hot flash and red flash sparks on one side, radiator is already thermally saturated and glowing on right while same radiator in shadow of ship is normal on left, hull also has no flash sparks on left
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Post by argonbalt on Jul 3, 2017 6:55:12 GMT
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Post by argonbalt on Jul 1, 2017 18:13:52 GMT
Hey Admiral Obvious would you be opposed to me writing a custom AI dogma and using it instead of the pre-sets? Im finding allot of weird or stupid situations with the pre-sets that are kind of infuriating in regards to my ships design. Stuff like: -Ship does not dodge even when given 60+ seconds to move out of the way of kinetics that are in inching forward -Bad priority of parts, targeting drones engines or radiators over their guns -only some weapons using ignore range, some AI types only use for laser or for railgun or half the railguns or vice versa I feel like i could mitigate allot of this with a simple custom doctrine, i think it is fair seeing as nothing on the ship is malfunctioning or broken just the brain dead AI selection only has the required attributes in like three separate settings, id like to amalgamate them into one.
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Post by argonbalt on Jun 30, 2017 4:57:52 GMT
Hey admiral obvious i know all entries for tournament are closed and all and it is locked in 1.1.1 but for next time i have an entry for yah!
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Post by argonbalt on Jun 28, 2017 18:13:56 GMT
Hey everybody im back after a short break. So with the addition of the new VLS launchers i set about finally fixing/upgrading my stuff. In the process is built one the better super cheap micro missiles ive had yet. The ITANO MKIII and ITANO MKIV both costing no more than 15 or 17 credits max(im sure someone has a 99 cent micro missile by now). Thing is thanks to finally having a fast enough acceleration and turnabout time i realised something interesting that occurs after doing some tests. As you can see from the following: A B I had originally envisioned the ITANO warheads as zooming in to burst into flak. But then even the unarmed version showed something quite interesting! The micro missile swarm effectively scrambles incoming missile formations. Now the enemy missiles do not actually "re-target" my micro's the AI seems to understand that if they do not move the missiles path will quickly be blocked and intercepted by the micro swarm. This causes them to panic. Now my ITANO MKIII only has a flight time of seven seconds, but the point is even against 100+ missiles the same problem for enemy missiles occurs: As their vector becomes cluttered with micro's and their own dodge attempting brothers they loose a good 7-13 seconds of vital approach time(Per 20 missile swarm). Now in this time, should you have say long range railgun CIWS, this would give them a few more critical seconds to shoot down the incoming round, while also forcing many warheads to turn showing broadside an thus a bigger target. SO Even without a payload or warhead the micro missiles can effectively block and scramble 10x+ their number for less than the cost of one stock flak missile. As a secondary occurrence of VLS testing this occurred my launchers are still quite powerful even when tuned down to 1g of explosive. In another test i noticed i had a missile swarm accidentally dumped into space on random vectors more or less facing the enemy. So then i thought"wait a minute, if we took ALL these missiles and told them to intercept and some point or another, the usually proficient at dodging EVASIVE enemy AI might do something neat". Sure enough i was right. The enemy AI seems to deal very well with one or two fleets and a handful of nice round 20-30sh missile and drone packages. But sporadically dumping dozens of rounds(which are all super cheap once again) and commuting them to a kind of 360 guaranteed intercept on the target absolutely overwhelms the enemy AI. Now most of these intercepts are a single throwaway missile, but hidden in the bunch are a few dozen odd missiles which are actually MIRV anti ship salvo's. This means you can effectively chorale enemy ships into an intercept they cant dodge by flooding their vectors with incoming pings.
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Post by argonbalt on Jun 7, 2017 7:47:16 GMT
How would one load these campaign missions? Would they just replace the mission slots in the actual campaign? When finished the entire campaign will be simply inserted into the lvls.txt(a little risky youd need to back up your files before hand, but otherwise working) file of if i manage to figure it out in time the mod folder (this was giving problems but is safer). Along with adding the relevant campaign modules.txt and ship.txt files for the assets necessary. More detailed instructions when everything is finished. apophys Jun 5, 2017 20:49:48 GMT -4 apophys said: remington - You can add missions to the campaign; pretty sure there's no need to replace. Though it would be nice to have a separate campaign entirely (haven't tested whether the game supports that yet, but I doubt it).The game definitely supports slotting in quite allot of new missions (currently three) into the campaign, separating it would be interesting, i might try removing all the classic campaigns as an experiment this week:)
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Post by argonbalt on Jun 1, 2017 2:17:38 GMT
U wot m8. Monoatomic hydrogen spontaneously recombines into H2 liberating a gigantic amount of energy (218 kJ/mol), H2 dissociation increasing engine power would be nonsensical. Edit: examples of nonphisical Argon and Mercury Resistojets imgur.com/a/Yc4UgHow is Ar $$ and Density vs Neon?
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Post by argonbalt on Jun 1, 2017 2:05:27 GMT
Have not reached out to concretedonkey or the other ship reduxer's yet. Right now the first five missions are essentially acting as a testbed for variance in design and coding experiments. That being said i see no reason not to include community elements. To use a metaphor, before i worry about what art i want in my gallery i think the electricity, plumbing and carpentry should be functioning first.
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Post by argonbalt on May 31, 2017 23:36:27 GMT
am I corret to assume that the new ships will be stock like? since I have up-scaled laser skiffs for use if needed Yes there is a few exceptions but they are justified and balanced withing game. Some more efficient stuff like Fl-H missiles and improved radiators on some craft i think are reasonable improvements. In addition as the campaign goes on weapon development escalation (similar to Germany in ww2) justifies certain elements. I will still keep your laser skiffs in mind.
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Post by argonbalt on May 31, 2017 21:06:24 GMT
Project Lodestar: What is Lodestar? Lodestar is a two part endeavour:
1 A work in progress mod/dlc campaign that follows the fall of the USTA and explores the faction and it's history. split into three sections each 5 missions for a total of 15 missions. It will be somewhat challenging and will be based on the expectation that the original campaign was played first. It will incorporate both pre-existing CDE ship designs and personal designs.
2 Upon completion the lessons learned from this process will be compiled and streamlined into a how-to guide for easy campaign mission writing and design so as to help others who want to explore and create their own campaigns will have the tools necessary. As many of you know the likelihood of a multiplayer is very slim, so the next best thing to keep CDE going strong is enabling more users to create their own content.
So far i would like to thank: Astrogator Rocket Witch David367th Apophys For their help, in future i may need additional:
Beta testers/difficulty testers, to properly balance and fine tune missions
Asset creators for potential astral bodies or modules
Music creators for specific new tracks
All who participate will be fully credited for their involvement, likewise any who wish to apply feel free to do so in this thread, otherwise if i find the right people i will pm you directly. UPDATES: ------------------------------------------------------------------------------------------------- 05/22/2017: First mission completed
05/29/2017 Second mission completed
05/31/2017 Third mission w.i.p. begins.
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Post by argonbalt on May 29, 2017 1:51:32 GMT
May have changed with update possibly
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Post by argonbalt on May 27, 2017 7:10:48 GMT
That was I think also the problem with resistojets violating energy conservation - energy lost to dissociation was not being modeled. Was? So that's fixed? If so argonbalt ought to unsticky the thread on it. Is that fixed now.
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Post by argonbalt on May 25, 2017 17:52:03 GMT
Our hypervelocity sandcasters would do little in an atmosphere. Our aggressively optimized nozzles would catch fire in atmosphere. Said nozzles would not function at significant pressure (as in atmosphere) Our rocket engines would require large amounts of weapons grade nuclear fuel. Our systems run at temperatures that cause 99.9% of known materials to melt and/or catch fire in atmosphere. Our safety margins are usually 'lol 10k' and would be implausibly difficult to render safe in an atmosphere with wind and other temp fluctuations. God that sounds so fucking metal though, like the whole time we were basically running war-hammer 40k orc ships, fucking nuclear chariots verging on meltdown and critical failure
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Post by argonbalt on May 21, 2017 23:14:25 GMT
>As if any Martian worth his iron would travel to such a disease rattled planet without his bio-mated exoskin, which i remind you is suited for up the 3g. But then again this was the same planet that had "Humans" who were so "smart" that they collectively decided to use the rain forest as a crop zone. Perhaps they should stick to something at their mental level, like putting an egg in a bucket. >as if those things exsisted >Yeah whoops my mistake the common Gallus gallus domesticus went extinct decades ago, all you terrans have is re-cloned synthcken, maybe you should just print a replica of an egg and put that inside a bucket instead, you could even make the bucket boron.
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Post by argonbalt on May 21, 2017 17:17:16 GMT
Oh, you think the gravity is your ally, you merely adopted the gravity. I was born in it, molded by it. I didn’t see zero-G until I was already a man; by then, it was nothing to me but disorienting! *forces Martian to walk around in 1g until he keels over* Ahh, I was wondering what would break first! Your mind, or your body? >As if any Martian worth his iron would travel to such a disease rattled planet without his bio-mated exoskin, which i remind you is suited for up the 3g. But then again this was the same planet that had "Humans" who were so "smart" that they collectively decided to use the rain forest as a crop zone. Perhaps they should stick to something at their mental level, like putting an egg in a bucket.
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