|
Post by someusername6 on Mar 6, 2017 3:23:11 GMT
I think I broke conservation of energy again. This coilgun is 109% efficient -- and it has a *negative* heat jump.
|
|
|
Post by bdcarrillo on Mar 6, 2017 11:49:55 GMT
Refrigeration via coilgun!
|
|
|
Post by thorneel on Mar 6, 2017 12:45:16 GMT
Did you manage to turn waste heat back into work? Take that Carnot!
|
|
|
Post by Enderminion on Mar 6, 2017 13:16:13 GMT
what happens when you up loader power?
|
|
|
Post by someusername6 on Mar 6, 2017 14:23:22 GMT
what happens when you up loader power? The jump heat gradually increases, until eventually it becomes positive again and the coilgun starts looking realistic. Though for all I know it might still be bugged despite being less than 100% efficient at that point.
|
|
|
Post by RiftandRend on Mar 10, 2017 4:21:54 GMT
I think I broke conservation of energy again. This coilgun is 109% efficient -- and it has a *negative* heat jump. At least its not 8,000,000 % efficient like the ones we had
|
|
|
Post by Rocket Witch on Mar 12, 2017 22:27:35 GMT
I've also come across some weird inefficiency where if the loader power is below a certain threshold (varies by weapon) the velocity is negatively affected. I've seen loader power affect gun stats before, mainly very minor fluctuations around tens of watts. This happens to working guns too — don't mind the warnings.
|
|