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Post by concretedonkey on Mar 2, 2017 20:07:39 GMT
It seems that if you edit or copy a pre 1.1.0 laser the range setting doesn't work. I'm attaching one of my affected ships for testing.I redid a similar laser from zero and the bug doesn't appear there.Edit: Seems that its not what I was thinking , whatever is causing the bug is avoided by just inspecting the fleet going back in orbital view. I have no idea what it is but it definetly has nothing to do with copied lasers. Attachments:Laser Frigate III.txt (13.93 KB)
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Post by bigbombr on Mar 5, 2017 15:20:35 GMT
I have the same issue that the weapon range of laser systems with seperated turrets sometimes gets ignored. Inspecting the fleet in tactical and returning fixes the issue.
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Post by lieste on Mar 5, 2017 17:01:55 GMT
I find that on my fleet ships the PD laser system (200km) overrides the gun systems (350km to 1.2Mm against large targets), but the guns work as expected if the laser is disabled when intercepting fleets (but on if intercepting missiles/drones of small size).
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