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Post by lieste on Mar 1, 2017 5:01:22 GMT
A "Mm class" 1GW railgun failed to initiate an intercept on first try against a corvette - instead the fleets approached inside 200km where lasers began firing. The railgun was valid and had a range listed of 986km against this target, and began firing straight away. (Mercury orbit, MPD power usage nearly 100% of installed power)
The same railgun later started combat at ~990km against the same target around Ceres, but between each shot the 'Enemies in range' button cycled for each recharge cycle of the railgun's capacitor. This is probably not desirable, even with weapons with a much longer cycle time.
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Post by shiolle on Mar 1, 2017 18:47:24 GMT
It is not limited to railguns. I've noticed my drones (with conventional cannons) missing intercepts. That depends on your time step. By executing shorter steps before intercepts I was able to circumvent the problem.
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Post by newageofpower on Mar 1, 2017 19:34:58 GMT
Fascinating. I haven't been able to get my vs 1000m^2 range over 560km.
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Post by lieste on Mar 5, 2017 20:55:01 GMT
I'm also seeing poor trajectory anticipation and correction of aim. This is the result of a prolonged engagement by an 'in range' railgun of high accuracy aimed at the midships coil guns of a standard corvette. Eventually the whole aft section is sawn off (as with the other corvette hulk showing on the tactical display), but no adjustment to the aim point is forthcoming until the acceleration goes away completely. The aft rail guns' aimpoint is behind the rear of the ship by as much as the current impact point is ahead of it. Manually choosing the forward ring of rail guns places shots into the intended original aimpoint. Time of flight around 7.4 seconds, so plenty of time to adjust the stream of fire even before the first rounds arrive at range based on predicted miss distance. At this range and crossing rate the weapon is well within the turret traverse rate and can adjust aimpoint as needed, even though it is limited at closer ranges. No difference with or without the 'predictor' setting on the weapon. Note, that without any target set the fire mostly lands on the ship, ranging over most of the target areas, so the concept sort of works, but not entirely or particularly usefully for accurate weapons. Dispersed fire was the fastest method to kill the evading ship, apart from *perhaps* aiming for the aft 4 'small' radiators, and missing into the main power radiators and engines before correcting the target area to the decoy launchers and guns once disabled.
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Post by deltav on Mar 6, 2017 0:18:32 GMT
I'm also seeing poor trajectory anticipation and correction of aim. Wondering does "dodging prediction" have any effect on or off? Does that make any difference at all?
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