Post by someusername6 on Mar 1, 2017 1:32:58 GMT
I got the following crash log while playing around with the coilgun editor on an existing coilgun I had:
Version: CDE 1.1.0 Windows
Loading Themes...Done in 10ms
4.4.0 - Build 21.20.16.4550
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Max Texture Size: 16384
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Loading Game
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Steam Stats Received
Assertion at \mac\home\documents\code\cde\utilities\math\Geometry.inl(232): Between(CircleCount, 1, 20)
Error: EXCEPTION_BREAKPOINT
0 0x75324882 DebugBreak Line Info Error 487
1 0x00be8082 CoilgunModule::GetCubicBoundingBox_m \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\coilgunmodules.cpp(266)
2 0x00b989e0 Module::GetBoundingSphereRadius_m \\mac\home\documents\code\cde\cde\logistic\modules\modules.cpp(91)
3 0x00b605dd ModuleDesignManager::GetViewingObjectRadius_km \\mac\home\documents\code\cde\cde\logistic\moduledesign\moduledesign.cpp(745)
4 0x00b51fba LogisticManager::GetCameraHeightBounds_km \\mac\home\documents\code\cde\cde\logistic\logisticmanager.cpp(168)
5 0x00aa3a31 CameraManager::ClampCameraZoom \\mac\home\documents\code\cde\cde\common\uiframework\cameramanager.cpp(193)
6 0x00aa2843 CameraManager::Tick \\mac\home\documents\code\cde\cde\common\uiframework\cameramanager.cpp(55)
7 0x00a27aaa GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(178)
8 0x00a70545 main \\mac\home\documents\code\cde\cde\common\main.cpp(410)
9 0x00dd279f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
10 0x765062c4 BaseThreadInitThunk Line Info Error 487
11 0x77c70fd9 RtlSubscribeWnfStateChangeNotification Line Info Error 487
12 0x77c70fa4 RtlSubscribeWnfStateChangeNotification Line Info Error 487