Post by David367th on Mar 1, 2017 0:57:25 GMT
Ugh qswitched I'm crashing on startup now... something to do with a railgun.
Version: CDE 1.1.0 Windows
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4.5.0 NVIDIA 376.33
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Max Texture Size: 16384
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Loading User Designs...Assertion at Reflection\SimpleSerializationManager.cpp(82): Replaced Datum "39.0 MW 6mm Turreted Railgun" of Module. 0
Error: EXCEPTION_BREAKPOINT
0 0x772d338d DebugBreak Line Info Error 487
1 0x00cfa84d util::SerializationManagerInterface::LoadDataFile \\mac\home\documents\code\cde\utilities\reflection\serialization.cpp(171)
2 0x00967d04 DataParser::LoadSaveableFile \\mac\home\documents\code\cde\cde\common\dataparser.cpp(57)
3 0x00aa363e <lambda_22cdec702f4e651164b36a27ae21f025>::operator() \\mac\home\documents\code\cde\cde\logistic\metagame.cpp(164)
4 0x00aa8790 Load<<lambda_22cdec702f4e651164b36a27ae21f025> > \\mac\home\documents\code\cde\cde\common\framework.h(56)
5 0x00aa3215 MetagameManager::LoadAll \\mac\home\documents\code\cde\cde\logistic\metagame.cpp(167)
6 0x009776c3 GameManager::LoadAll \\mac\home\documents\code\cde\cde\common\gameplay.cpp(77)
7 0x0097ac1f Load<<lambda_743f4fe066c824f0dd90255ced836b0d> > \\mac\home\documents\code\cde\cde\common\framework.h(56)
8 0x009779fa GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(145)
9 0x009c0545 main \\mac\home\documents\code\cde\cde\common\main.cpp(410)
10 0x00d2279f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
11 0x7553336a BaseThreadInitThunk Line Info Error 487
12 0x77949902 RtlInitializeExceptionChain Line Info Error 487
13 0x779498d5 RtlInitializeExceptionChain Line Info Error 487