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Post by The Astronomer on Apr 29, 2017 17:20:30 GMT
You should really add some fusion fuel. They sat there for weeks already. Link below.
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Post by someusername6 on Apr 29, 2017 19:14:11 GMT
You should really add some fusion fuel. They sat there for weeks already. Link below. My opinion differs. All other materials have been realized in real life (even if not produced in bulk, as in Graphene). Self-sustaining fusion hasn't. Edit: though I see it's useful for playing with large delta v / maps that go outside the solar system. Yeah, ok, making it easier for people to play with it is useful, even if the tech isn't there.
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Post by L5Resident on Apr 30, 2017 3:31:38 GMT
I can't seem to get the modded materials to work and I'm sure I did everything right. Any tips on how to get it working?
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Post by The Astronomer on Apr 30, 2017 3:50:32 GMT
You should really add some fusion fuel. They sat there for weeks already. Link below. My opinion differs. All other materials have been realized in real life (even if not produced in bulk, as in Graphene). Self-sustaining fusion hasn't. Edit: though I see it's useful for playing with large delta v / maps that go outside the solar system. Yeah, ok, making it easier for people to play with it is useful, even if the tech isn't there. Sir, here we even have impractical remasses such blood and bones, why would you judge a fusion simulating remass nobody force you to use it huh!?! *sigh*
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Post by someusername6 on Apr 30, 2017 4:34:57 GMT
My opinion differs. All other materials have been realized in real life (even if not produced in bulk, as in Graphene). Self-sustaining fusion hasn't. Edit: though I see it's useful for playing with large delta v / maps that go outside the solar system. Yeah, ok, making it easier for people to play with it is useful, even if the tech isn't there. Sir, here we even have impractical remasses such blood and bones, why would you judge a fusion simulating remass nobody force you to use it huh!?! *sigh* You are right. I think I wanted some distinction between "this could make into the game" and "this is a thing you can play with", but what I want is no reason to not make it easier for people to use it.
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Post by Rocket Witch on Apr 30, 2017 4:50:38 GMT
The Astronomer It's done. I can't seem to get the modded materials to work and I'm sure I did everything right. Any tips on how to get it working? What are you trying to use?
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Post by RiftandRend on Apr 30, 2017 18:50:42 GMT
The old strontium-90 Titanate seems to work now. Also, Rhodium makes cool lavender-ish tracers.
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Post by L5Resident on May 1, 2017 0:34:26 GMT
The Astronomer It's done. I can't seem to get the modded materials to work and I'm sure I did everything right. Any tips on how to get it working? What are you trying to use? 2D and 3D graphene along with the Fusion NSWR mod.
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Post by AdmiralObvious on May 1, 2017 2:13:48 GMT
The Astronomer It's done. What are you trying to use? 2D and 3D graphene along with the Fusion NSWR mod. Don't put the Chemical Reactions lines into the same file as you do with the Materials used for the Fusion NSWR. The chemical reactions portion needs to go into its own separate file directory above the materials you add, ideally named Chemical Reactions.txt.
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Post by Rocket Witch on May 1, 2017 11:22:36 GMT
The old strontium-90 Titanate seems to work now. It's stock now. Don't include the space though. That mistake has been made before. It's ChemicalReactions.txt L5Resident As this is one of the newer entries (I've yet to update the others), the part that should go here is noted in the entry for the NSWR — just above the spoiler it says Data\ChemicalReactions.txt In full this is #:\Users\#\AppData\Roaming\CDE\Mods\Data (# represents your drive letter and username). If in doubt about where to make any text files, mimic the vanilla folder structure under Steam's directory.
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Post by The Astronomer on May 1, 2017 13:09:51 GMT
Zubrol is breaking my game. I can't create a new nuclear-related module with it on.
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Post by Enderminion on May 1, 2017 13:38:39 GMT
The old strontium-90 Titanate seems to work now. It's stock now. Don't include the space though. That mistake has been made before. It's ChemicalReactions.txt L5Resident As this is one of the newer entries (I've yet to update the others), the part that should go here is noted in the entry for the NSWR — just above the spoiler it says Data\ChemicalReactions.txt In full this is #:\Users\#\AppData\Roaming\CDE\Mods\Data (# represents your drive letter and username). If in doubt about where to make any text files, mimic the vanilla folder structure under Steam's directory. when I copy the file structure I get a CTD before the main menu
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Post by Rocket Witch on May 1, 2017 14:19:13 GMT
Zubrol is breaking my game. I can't create a new nuclear-related module with it on. I can put a warning in the listing, but you better ask its creator, nerd1000, about a fix. I only provide fixes for my own materials for a few reasons, in particular that I don't want to interfere with the work of other active users. when I copy the file structure I get a CTD before the main menu What exactly are you doing?
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Post by Enderminion on May 1, 2017 17:21:10 GMT
I'll look when I get home
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Post by David367th on May 1, 2017 18:06:54 GMT
Oh Rocket Witch the entire Tracer subsection should be out of date as 1.1.0 update.Don't necessarily have to remove them but I can't guarantee they have the same color as before.I lied they still work. Samarium Lithium is a blue-white now however. Less that's the same as cool-white, then I'm dumb.
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