|
Post by RiftandRend on Apr 13, 2017 4:14:56 GMT
I recommend having specialized files for the sake of organization.
|
|
|
Post by AdmiralObvious on Apr 13, 2017 4:21:46 GMT
I recommend having specialized files for the sake of organization. Right now, I'm just trying to get the liquids in the first part of the post would work, and as a result I put them under liquids. "Unsymmetrical Dimethylhydrazine" Likes to break the game when I try and add it though under liquids.
|
|
|
Post by Rocket Witch on Apr 13, 2017 21:14:19 GMT
Enderminion It should look like this. You can put everything in one folder as RiftandRend says provided you get the order of everything correct for the game to load, but since the game was made to load these things correctly you can follow after the way the stock files go. Elements.txt and Chemicalreactions.txt however belong in X:\Users\X\AppData\Roaming\CDE\Mods\Data, NOT X:\Users\X\AppData\Roaming\CDE\Mods\Data\Materials.
|
|
|
Post by Rocket Witch on Apr 13, 2017 21:16:30 GMT
I recommend having specialized files for the sake of organization. Right now, I'm just trying to get the liquids in the first part of the post would work, and as a result I put them under liquids. "Unsymmetrical Dimethylhydrazine" Likes to break the game when I try and add it though under liquids. Put these parts in Fluids.txtMaterial Dinitrogen Tetroxide Material Monomethylhydrazine Material Unsymmetrical Dimethylhydrazine Put these parts in ChemicalReactions.txtChemicalReaction NTO Hydrazine ChemicalReaction NTO MMH ChemicalReaction NTO UDMH
|
|
|
Post by Enderminion on Apr 13, 2017 22:00:16 GMT
Enderminion It should look like this. You can put everything in one folder as RiftandRend says provided you get the order of everything correct for the game to load, but since the game was made to load these things correctly you can follow after the way the stock files go. puu.sh/vjlFL/eca2a196c3.png/img]Elements.txt and Chemicalreactions.txt however belong in X:\Users\X\AppData\Roaming\CDE\Mods\Data, NOT X:\Users\X\AppData\Roaming\CDE\Mods\Data\Materials. thanks I'll try it when I get home
|
|
|
Post by AdmiralObvious on Apr 13, 2017 22:38:21 GMT
Right now, I'm just trying to get the liquids in the first part of the post would work, and as a result I put them under liquids. "Unsymmetrical Dimethylhydrazine" Likes to break the game when I try and add it though under liquids. Put these parts in Fluids.txtMaterial Dinitrogen Tetroxide Material Monomethylhydrazine Material Unsymmetrical Dimethylhydrazine Put these parts in ChemicalReactions.txtChemicalReaction NTO Hydrazine ChemicalReaction NTO MMH ChemicalReaction NTO UDMH It all worked, after an extended period of messing around, i've got everything plugged into where it should be. Now I just hope I can experiment with these before the thunderstorm knocks out the power again.
|
|
|
Post by AdmiralObvious on Apr 15, 2017 3:43:09 GMT
Pretty much everything works as it should... except for the fact that I can't make a Blood powered NTR without crashing the game...
I made one out of chocolate though!
|
|
|
Post by The Astronomer on Apr 16, 2017 8:19:05 GMT
Anybody with Aerozine 50?
|
|
|
Post by Space Guest on Apr 16, 2017 18:44:49 GMT
Anybody with Aerozine 50? I considered creating Aerozine 50, Red Fuming Nitric Acid (RFNA), White Fuming Nitric Acid (WFNA), and maybe even Hydyne. Other oxidizer mixes like Fluorine/Oxygen and Mixed Oxides of Nitrogen (MON) would be interesting to add too. It seemed like these would be to complicated to add to the game. It is not really clear to me how to model mixtures using the way materials are specified. It seems like the material properties of fluids are set up to specify a single substance. The chemical reactions which use the fluids seem like they would be difficult to specify also. I suppose Alumina Nanofluid is an example of a fluid mixture, but there are no example chemical reactions that use it. I may still look into adding Nitric Acid on its own instead of trying to model the RFNA or WFNA mixes. There are other rare hypergolic oxidizers too, but it is much harder to find information on them.
|
|
|
Post by ash19256 on Apr 16, 2017 22:51:39 GMT
Here are some more encapsulated fuel and control rod materials, although they fall under the same sort of category that Graphene does.
Ceramics
Material Graphene Boron Nitride Cermet Elements N B C ElementCount 1 17.6 1 Density_kg__m3 4946 YieldStrength_MPa 1000 UltimateTensileStrength_MPa 1850 YoungsModulus_GPa 550 ShearModulus_GPa 223.9 MeltingPoint_K 4900 SpecificHeat_J__kg_K 5162 ThermalConductivity_W__m_K 1500 ThermalExpansion__K 6.76e-7 Resistivity_Ohm_m 2.9e-7 RefractiveIndex Graphite RoughnessCoefficient 0.9 Fissiles
Material Graphene U-233 Cermet Elements U-233 C ElementCount 21 1 Density_kg__m3 18210 YieldStrength_MPa 1000 UltimateTensileStrength_MPa 1850 YoungsModulus_GPa 550 ShearModulus_GPa 223.9 MeltingPoint_K 4900 SpecificHeat_J__kg_K 5162 ThermalConductivity_W__m_K 1500 ThermalExpansion__K 6.76e-7 Resistivity_Ohm_m 2.9e-7 RefractiveIndex Graphite RoughnessCoefficient 0.9
Material Graphene U-238 Cermet Elements U-238 C ElementCount 21 1 Density_kg__m3 18210 YieldStrength_MPa 1000 UltimateTensileStrength_MPa 1850 YoungsModulus_GPa 550 ShearModulus_GPa 223.9 MeltingPoint_K 4900 SpecificHeat_J__kg_K 5162 ThermalConductivity_W__m_K 1500 ThermalExpansion__K 6.76e-7 Resistivity_Ohm_m 2.9e-7 RefractiveIndex Graphite RoughnessCoefficient 0.9
|
|
|
Post by newageofpower on Apr 16, 2017 23:11:17 GMT
Unfortunately, I suspect The Astronavigator's initial graphene mod to be overly optimistic. Other sources I've read have given Graphene a melting point of 4510k.
|
|
|
Post by The Astronomer on Apr 17, 2017 4:02:19 GMT
I did not make graphene mod.
I SAID I DID NOT MAKE THE GRAPHENE MOD
|
|
|
Post by samchiu2000 on Apr 17, 2017 4:08:38 GMT
Unfortunately, I suspect The Astronavigator's initial graphene mod to be overly optimistic. Other sources I've read have given Graphene a melting point of 4510k. Isn't graphene turn into graphite at 1700K??
|
|
|
Post by The Astronomer on Apr 17, 2017 4:15:47 GMT
Unfortunately, I suspect The Astronavigator's initial graphene mod to be overly optimistic. Other sources I've read have given Graphene a melting point of 4510k. Isn't graphene turn into graphite at 1700K?? [citation needed]
|
|
|
Post by samchiu2000 on Apr 17, 2017 4:21:27 GMT
Isn't graphene turn into graphite at 1700K?? [citation needed] Here~
|
|