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Post by AdmiralObvious on Aug 8, 2017 23:00:24 GMT
Hi guys. Is there any way to download all of this in a single file that is correctly formatted? I have been trying to get this all to work for about a week now and I have no idea what I'm doing wrong. Unfortunately not. I thought the workshop would've worked for such a thing as this, but that's not the case. I've erased my mods since the time I ran the tourney for the game. Too tempting for me to use Graphene otherwise, it feels cheaty to me, even if 100 Gpa is possible.
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Post by ironclad6 on Aug 9, 2017 6:18:47 GMT
I've been inputting the values one at a time myself. It's amazing how much more interesting the game becomes.
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Post by bigbombr on Aug 9, 2017 7:24:34 GMT
Unfortunately not. I thought the workshop would've worked for such a thing as this, but that's not the case. I've erased my mods since the time I ran the tourney for the game. Too tempting for me to use Graphene otherwise, it feels cheaty to me, even if 100 Gpa is possible. Techniques for producing large scale monocrystalline graphene are rapidly improving. I'm actually fairly confident we'll see widespread graphene use sooner than commercial fusion. 1 m² 99% aligned graphene sheets are already possible.
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Post by logaritm on Aug 14, 2017 13:14:43 GMT
So i have been searching around for any experimental high strength alloy/cermet/ceramic and i have turned up nothing, even more supprising is that of which i found did not even come close the strength of "Vanadium chromium steel", i think the highest i found where at about 3000Mpa~, so i turned my search to finding any information about this steel alloy instead which has so far turned up nothing.
Does anyone have a source for this alloy so i can see if im reading the data wrong somehow.
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Post by Rocket Witch on Aug 14, 2017 13:27:42 GMT
So i have been searching around for any experimental high strength alloy/cermet/ceramic and i have turned up nothing, even more supprising is that of which i found did not even come close the strength of "Vanadium chromium steel", i think the highest i found where at about 3000Mpa~, so i turned my search to finding any information about this steel alloy instead which has so far turned up nothing. Does anyone have a source for this alloy so i can see if im reading the data wrong somehow. Sure. The stuff is actually tool steel. Spanners often have 'chrome vanadium' embossed somewhere. matweb.com/search/DataSheet.aspx?MatGUID=638937fc52ca4683bc0c3f18f54f5a24
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Post by logaritm on Aug 14, 2017 13:30:55 GMT
lmao, damnit i spent hours looking for it
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Post by logaritm on Aug 14, 2017 13:37:29 GMT
Still wierd how i could not find anything even close to it, they probably write the mesurements differently somehow
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Post by ironclad6 on Aug 19, 2017 22:17:32 GMT
Um, Is Chromium supposed to come out black? Am I misunderstanding the metal or have I don't something wrong?
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Post by someusername6 on Aug 19, 2017 22:44:14 GMT
Um, Is Chromium supposed to come out black? Am I misunderstanding the metal or have I don't something wrong? You need to also add the Chromium refractive index, listed on the second post, or the game won't have the reflective data.
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Post by ironclad6 on Aug 19, 2017 23:18:03 GMT
I did that.
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Post by Rocket Witch on Aug 20, 2017 11:27:32 GMT
RefractionIndices.txt (make sure the name and capitalisation are correct) goes in the Mods\Data folder, while the metal itself goes in Mods\Data\Materials.
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Post by ironclad6 on Aug 20, 2017 16:57:20 GMT
Someusername6 helped me sort that out, but thank you for your help.
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Post by ironclad6 on Aug 20, 2017 17:20:39 GMT
Thanks for your help someusername6. Do you by any chance have any idea why molten gold works so well as an arclamp media? I assumed it was something to do with the specific spectra of light it emits but after tinkering with the emissionlines and refractionindices files I'm not seeing any changes reflected in game, although I can see the numbers change on the emission lines?
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Post by someusername6 on Aug 20, 2017 17:30:00 GMT
Thanks for your help someusername6. Do you by any chance have any idea why molten gold works so well as an arclamp media? I assumed it was something to do with the specific spectra of light it emits but after tinkering with the emissionlines and refractionindices files I'm not seeing any changes reflected in game, although I can see the numbers change on the emission lines? The arc lamp performance has to do with the emission spectra -- the frequencies it emits when excited -- as opposed to the refraction indices -- which describe how light bounced off from a material. The emission spectra is modeled in game as a property of the element, not the material (which is why we can't yet have things like carbon monoxide on the arclamp). The game draws a step function to approximate the spectra from the given points -- constant lines -- as opposed to doing a first degree interpolation (lines going up and down) or something else. qswitched (the developer) had commented before that the spectra line of gold is not well documented, so there is a large region that just gets modeled as emitting with a high intensity, from the previous values. This region aligns well with the pumping bands of some crystals (in particular Ce:LLF), causing the great performance you see. You can find similar performance by using tin with Ce:LLF instead (where the emission spectra is less spotty) or liquid Holmium and Ruby.
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Post by ironclad6 on Aug 20, 2017 17:35:53 GMT
That was a characteristically clear and detailed answer. Thank you.
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