Post by v2rocket on Feb 7, 2017 2:33:48 GMT
Version: CDE 1.0.8 Windows
Loading Themes...Done in 30ms
4.3.0 - Build 20.19.15.4568
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 1408ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 300ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 2ms
Loading Game
...Loading Tooltips...Done in 8ms
Loading Star Chart...Done in 189ms
Loading Refractive Index Spectra...Done in 293ms
Loading Emission Spectra...Done in 298ms
Loading Elements...Done in 22ms
Loading Metals...Done in 8ms
Loading Nonmetals...Done in 2ms
Loading Compounds...Done in 1ms
Loading Alloys...Done in 7ms
Loading Ceramics...Done in 6ms
Loading Fibers...Done in 2ms
Loading Crystals...Done in 6ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 1ms
Loading Fissiles...Done in 3ms
Loading Fusiles...Done in 1ms
Loading Fluids...Done in 6ms
Loading Minerals...Done in 2ms
Loading Organic Compounds...Done in 3ms
Loading Noble Gases...Done in 1ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 1ms
Loading Paints...Done in 1ms
Loading Chemical Reactions...Done in 3ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 1ms
Loading Celestial Bodies...Done in 28ms
Loading Factions...Done in 6ms
Loading AI...Done in 3ms
Loading Concepts...Done in 50ms
Loading Design Messages...Done in 7ms
Loading Sound Effects...Done in 2ms
Loading Misc...Done in 1ms
Loading Designs...Done in 68ms
Loading User Designs...Done in 43ms
Loading Data Caches...Done in 888ms
Loading Craft Data Finalization...Done in 605ms
Loading Levels...Done in 38ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 1ms
Loading Mods...Done in 0ms
Loading SoundFiles...
Done in 5233ms
Loading Craft Models...Done in 2375ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 13124ms
Done in 24834ms
Steam Stats Received
Loading Far Centaurus Reprise...Done in 6425ms
Error: EXCEPTION_ACCESS_VIOLATION
0 0x014808a3 util::Foreach<util::WeakPtr<SpacecraftComponent>,<lambda_02d4fc3d2e90046a9f7f352418518e7d> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
1 0x01476093 TacticalManager::PrepareSetupAmbientAudio \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(751)
2 0x0147612f TacticalManager::SetupAmbientAudio \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(764)
3 0x01478eae TacticalManager::SelectBodies \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1247)
4 0x01478d09 TacticalManager::SelectBody \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1211)
5 0x01479400 TacticalManager::SelectNearestBody \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1298)
6 0x01476d3c TacticalManager::KillBody \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(867)
7 0x01432fe8 Body::Destroy \\mac\home\documents\code\cde\cde\tactical\body.cpp(423)
8 0x01432eaf Body::DestroyAtPoint \\mac\home\documents\code\cde\cde\tactical\body.cpp(408)
9 0x012e1ac7 ExplosiveCompartment::RunActions \\mac\home\documents\code\cde\cde\logistic\modules\payloadmodules\explosivemodules.cpp(336)
10 0x0145c418 util::Foreach<util::WeakPtr<ModuleCompartment>,<lambda_f72920e4ab51fe1cc85e935b571c2a07> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
11 0x0144bbf4 SpacecraftComponent::Tick \\mac\home\documents\code\cde\cde\tactical\components\spacecraft.cpp(134)
12 0x01437ded util::Foreach<util::SharedPtr<Component>,<lambda_08092f4742eb20d088744e469b497f6b> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
13 0x01432770 Body::Tick \\mac\home\documents\code\cde\cde\tactical\body.cpp(303)
14 0x01199894 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
15 0x01198b7f ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(94)
16 0x01472bc7 TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(145)
17 0x0114ff73 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188)
18 0x011980a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397)
19 0x014db9ff __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
20 0x76fb38f4 BaseThreadInitThunk Line Info Error 487
21 0x771e5de3 RtlUnicodeStringToInteger Line Info Error 487
22 0x771e5dae RtlUnicodeStringToInteger Line Info Error 487
Loading Themes...Done in 30ms
4.3.0 - Build 20.19.15.4568
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 1408ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 300ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 2ms
Loading Game
...Loading Tooltips...Done in 8ms
Loading Star Chart...Done in 189ms
Loading Refractive Index Spectra...Done in 293ms
Loading Emission Spectra...Done in 298ms
Loading Elements...Done in 22ms
Loading Metals...Done in 8ms
Loading Nonmetals...Done in 2ms
Loading Compounds...Done in 1ms
Loading Alloys...Done in 7ms
Loading Ceramics...Done in 6ms
Loading Fibers...Done in 2ms
Loading Crystals...Done in 6ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 1ms
Loading Fissiles...Done in 3ms
Loading Fusiles...Done in 1ms
Loading Fluids...Done in 6ms
Loading Minerals...Done in 2ms
Loading Organic Compounds...Done in 3ms
Loading Noble Gases...Done in 1ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 1ms
Loading Paints...Done in 1ms
Loading Chemical Reactions...Done in 3ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 1ms
Loading Celestial Bodies...Done in 28ms
Loading Factions...Done in 6ms
Loading AI...Done in 3ms
Loading Concepts...Done in 50ms
Loading Design Messages...Done in 7ms
Loading Sound Effects...Done in 2ms
Loading Misc...Done in 1ms
Loading Designs...Done in 68ms
Loading User Designs...Done in 43ms
Loading Data Caches...Done in 888ms
Loading Craft Data Finalization...Done in 605ms
Loading Levels...Done in 38ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 1ms
Loading Mods...Done in 0ms
Loading SoundFiles...
Done in 5233ms
Loading Craft Models...Done in 2375ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 13124ms
Done in 24834ms
Steam Stats Received
Loading Far Centaurus Reprise...Done in 6425ms
Error: EXCEPTION_ACCESS_VIOLATION
0 0x014808a3 util::Foreach<util::WeakPtr<SpacecraftComponent>,<lambda_02d4fc3d2e90046a9f7f352418518e7d> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
1 0x01476093 TacticalManager::PrepareSetupAmbientAudio \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(751)
2 0x0147612f TacticalManager::SetupAmbientAudio \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(764)
3 0x01478eae TacticalManager::SelectBodies \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1247)
4 0x01478d09 TacticalManager::SelectBody \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1211)
5 0x01479400 TacticalManager::SelectNearestBody \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1298)
6 0x01476d3c TacticalManager::KillBody \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(867)
7 0x01432fe8 Body::Destroy \\mac\home\documents\code\cde\cde\tactical\body.cpp(423)
8 0x01432eaf Body::DestroyAtPoint \\mac\home\documents\code\cde\cde\tactical\body.cpp(408)
9 0x012e1ac7 ExplosiveCompartment::RunActions \\mac\home\documents\code\cde\cde\logistic\modules\payloadmodules\explosivemodules.cpp(336)
10 0x0145c418 util::Foreach<util::WeakPtr<ModuleCompartment>,<lambda_f72920e4ab51fe1cc85e935b571c2a07> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
11 0x0144bbf4 SpacecraftComponent::Tick \\mac\home\documents\code\cde\cde\tactical\components\spacecraft.cpp(134)
12 0x01437ded util::Foreach<util::SharedPtr<Component>,<lambda_08092f4742eb20d088744e469b497f6b> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
13 0x01432770 Body::Tick \\mac\home\documents\code\cde\cde\tactical\body.cpp(303)
14 0x01199894 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
15 0x01198b7f ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(94)
16 0x01472bc7 TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(145)
17 0x0114ff73 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188)
18 0x011980a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397)
19 0x014db9ff __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
20 0x76fb38f4 BaseThreadInitThunk Line Info Error 487
21 0x771e5de3 RtlUnicodeStringToInteger Line Info Error 487
22 0x771e5dae RtlUnicodeStringToInteger Line Info Error 487