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Post by apophys on May 28, 2017 16:01:50 GMT
Lag generator. Each of those bullets is a flak round that splits into 174 pieces of shrapnel, traveling at 100 km/s. The ship is 372 tons and 2.1 Mc, by the way.
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Post by Rocket Witch on Jun 11, 2017 17:57:32 GMT
Xenon resistojets.
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Post by sandwormphish on Jun 12, 2017 4:30:07 GMT
Micro KKV zipping through a hole drilled into an enemy gunship by the preceding missiles and out the other side. FLAK! AAAAAH! I really like the image of a ton of flak descending like a tsunami on a ship. Poor little missile looks lost inside that gunship.
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Post by Enderminion on Jun 12, 2017 13:28:43 GMT
what kind of flak warhead did you use?
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Post by sandwormphish on Jun 13, 2017 4:57:04 GMT
Sadly I can't actually say because I lost the design to an accidental edit instead of delete. It wasn't one warhead though, that was from a salvo. This is from my recent attempts to recreate it. Gets a nice cone-shaped blast on the detonation since my KKVs have an issue of knocking a hole in the side of the enemy ship and then the follow-on missiles just zipping through said hole and not actually hitting anything.
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Post by dwwolf on Jun 13, 2017 7:00:38 GMT
High explosives ratios are needed if you want to make contact frag payloads function. But....fusing 😐
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Post by Dhan on Jun 15, 2017 1:48:59 GMT
Happy little payloads
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Post by Enderminion on Jun 17, 2017 1:25:31 GMT
the ship got splashed with repeated 2.03Mt hits from a Devestator Salvo
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Post by dwwolf on Jun 19, 2017 21:00:12 GMT
Do you use a flash proofing layer ?
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Post by Enderminion on Jun 19, 2017 22:02:08 GMT
Do you use a flash proofing layer ? I had One (1) Al wipple shield, so no, I also had several CM of boron
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Post by captinjoehenry on Jun 19, 2017 22:24:24 GMT
My latest exercise in excess the Super Battleship Mk 7.0. It is over 2km long XD : Reactors off line: Combat reactors fully online. Doesn't look as nice as it is blindingly white :/ : In cruise mode / missile evasion mode. In this mode only a 203 kw reactor is online to power the life support and the flare launcher. This drops the ship's heat signature down to less than 700kw from it's combat mode with all reactors online of 380 Gw. Making its 101 Mw flares effective. The engines cannot be run though as they produce more than enough heat to make the flare useless: Firing it's 10 ug CIWS railguns and 4 g anti cap ship railguns (The CIWS guns are at 1.0s Mm/s and 0.000000009 degrees accuracy and 15773 rounds a second and the anti cap ship ones are at 101 km/s and 0.00003 degrees accuracy and 21.7 rounds a second. Also 20 1.1 GW Extreme UV lasers but you can't see them shooting ): And yes the power plant radiators are almost entirely covered by the front armor and the nose has an angle of about 5 degrees from side to side or about 2.5 degrees from the centerline.
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Post by Fgdfgfthgr on Jun 20, 2017 3:45:39 GMT
The last hope to deal with super armor.
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Post by Dhan on Jun 20, 2017 4:28:23 GMT
The last hope to deal with super armor. Ah yes, the dreaded broken image link. A formidable foe indeed. Edit: Hey, the image is working. This comment looks pretty dumb now.
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Post by Argopeilacos on Jun 20, 2017 7:31:35 GMT
My latest exercise in excess the Super Battleship Mk 7.0. It is over 2km long XD : Reactors off line: That's some extreme sloping you have there. Why don't you use shorter/wider radiators?
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Post by zuthal on Jun 20, 2017 10:11:36 GMT
Went looking for one only to be met with empty results so here it be. Just post any screenshot you like, whether blasting some gunships or just sailing calmly through space. For the first order of business, here's a passenger ferry around Triton: -snip- How did you manage to turn off the UI?
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