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Post by newageofpower on Mar 2, 2018 7:28:39 GMT
once you remove the armor ablation cap. How?
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Post by jtyotjotjipaefvj on Mar 2, 2018 10:36:03 GMT
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Post by AtomHeartDragon on Mar 8, 2018 21:11:37 GMT
Some of my old stuff I have already uploaded and shared elsewhere - mostly toying around in Main Belt Extraction and Vesta Overkill, some involving stock module designs:
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Post by The Astronomer on Mar 9, 2018 0:37:17 GMT
Some of my old stuff I have already uploaded and shared elsewhere - mostly toying around in Main Belt Extraction and Vesta Overkill, some involving stock module designs: snip too longyou could've put all of them in [spoiler]here[/spoiler] ...
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Post by AtomHeartDragon on Mar 9, 2018 6:46:21 GMT
Some of my old stuff I have already uploaded and shared elsewhere - mostly toying around in Main Belt Extraction and Vesta Overkill, some involving stock module designs: snip too longyou could've put all of them in [spoiler]here[/spoiler] ... Well, this is screenshot thread after all, but good point.
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Post by AtomHeartDragon on Mar 11, 2018 11:46:50 GMT
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Post by dragonkid11 on Mar 11, 2018 13:52:37 GMT
Wait what, how!?
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Post by AtomHeartDragon on Mar 11, 2018 17:52:18 GMT
You make a long radiator, as thin and narrow as limits.txt lets you - preferably out of osmium, but you may want to experiment with different materials if you want, for example some extra length at the expense of destructive potential or really need to make your rod lighter. My current rod is segmented, 5m long (so a pair is 10m) and made of osmium. You stick a pair of those on the tinniest dummy RTG you can make - this is your projectile (and it is already quite nice thing to mutilate ships with if you put it in a fast firing turret). Since you will be sticking it in a blast launcher which you will then want to make as flat as possible, you may want to wrap it in thin, but slightly spaced layer of whatever to bloat the cross-section and improve the launcher's aspect ratio (essentially a blast launcher sabot) as you will want to put your launcher on a payload. The launcher itself should be relatively minimal - around 1g of explosive of your choice wrapped in whatever works - I recommend UHMWPE fiber as it seems to be the lightest option (launchers don't expose wall thickness but it's there and varies for different materials). 1km should be a decent ballpark estimate for engagement range at typical gun/blast velocities. You can put this launcher, rearwards, on a simple laser-resistant shell if you just want to mutilate ships with rods, but prefer to fire them from clustered spinal cannons or blast launchers (without fairing the rods will collide, start tumbling and spread - unless you specifically aim to create a giant cloud of death you might want a more focused solution), but for a true explosively launched unfolding annular rod of death experience, you will want to put those launchers in pairs along the payload's axis, rotated so that each pair creates a pair of opposing edges of a polygon of your choice (since a pair cannot self-intersect this avoids collisions unless something nudges the whole arrangement). Since you already have a relatively heavy payload, you can spice it up with some juicy filling - flak, nuke, forward launched penetrators or all of the above. If you go for nuke and put enough forward launched mass on it (or launch the nuke itself backwards) to let the rods get ahead of it, you might be able to inject the nuke into the ship through the opening created by the rods and flash it from inside, but I never had any conclusive success with that. Serve by firing out of a cannon or blast launcher (missiles with blast launchers never seem to work as intended for me).
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Post by jtyotjotjipaefvj on Mar 11, 2018 22:58:51 GMT
(missiles with blast launchers never seem to work as intended for me). They turn into drones since blast launchers count as weapons, which means they spawn with a broadside command. If you give them a homing order they should work just like missiles though.
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Post by AtomHeartDragon on Mar 28, 2018 12:36:55 GMT
(missiles with blast launchers never seem to work as intended for me). They turn into drones since blast launchers count as weapons, which means they spawn with a broadside command. If you give them a homing order they should work just like missiles though. I hate needless micro, though (I like micro provided it isn't just busywork). Anyway, during On The Surface of Giants I started playing around with agile, cannon armed ships: They make for some interesting mirror matches:
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Post by jtyotjotjipaefvj on Apr 2, 2018 23:07:31 GMT
Spaceship branding is back, now with all-new styles:
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Post by AtomHeartDragon on Apr 2, 2018 23:14:49 GMT
Spaceship branding is back, now with all-new styles: I now know that I took part in creation of something beautiful.
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Post by AtomHeartDragon on May 3, 2018 10:45:46 GMT
Shots of some of my stuff I posted in the [CORE] designs thread (workshop links available there):
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Post by AtomHeartDragon on May 3, 2018 20:57:38 GMT
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Post by jtyotjotjipaefvj on May 9, 2018 23:35:18 GMT
This image nicely illustrates the difference between the day and night sides of a gunship:
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