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Post by gedzilla on Jan 15, 2017 0:39:02 GMT
The thread for ship designs is quite large, so i thought i would create a thread for FlagShip types specifically. These are your top tier, multiple roles, multiple weapon systems (lasers, drones, missiles, railgun ect.) ships designed for the Elite. The type of ship an admiral or CEO would fly around in. (of the stock designs, the Gunship would fit) This is mine so far, Created by Gedzilla Industries: I can show more on its weapons in a later post, if you guys are interested
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Post by Durandal on Jan 15, 2017 0:52:40 GMT
The thread for ship designs is quite large, so i thought i would create a thread for FlagShip types specifically. These are your top tier, multiple roles, multiple weapon systems (lasers, drones, missiles, railgun ect.) ships designed for the Elite. The type of ship an admiral or CEO would fly around in. (of the stock designs, the Gunship would fit) This is mine so far, Created by Gedzilla Industries: View AttachmentView AttachmentView Attachment I can show more on its weapons in a later post, if you guys are interested Need to resize your images fella. They're a bit hard to read the specs.
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Post by dragonkid11 on Jan 15, 2017 0:58:20 GMT
...You do know there's a post your design thread for everything, right?
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Post by svm420 on Jan 15, 2017 1:02:46 GMT
...You do know there's a post your design thread for everything, right? Well this could be a complete ship only thread, and may not want or need to look at modules, nor share the design itself. Nothing wrong with that. Anyway what are those; pictures for ants!?
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Post by gedzilla on Jan 15, 2017 7:26:09 GMT
Sorry about the pics, should be fixed.
Anyway, i know there is a thread for general designs, but this one is fore flagships specifically
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Post by newageofpower on Jan 15, 2017 7:44:48 GMT
I, uh, may have went a little overboard. I went with the concept of " minimum 2 sets of everything"; 2 sets of giant laser drone ammo, 2 sets of reactors, 2 sets of reactor-radiators... about 5km/s under NTR-only, 163 km/s under MPD. The lasers take about 2 minutes to fully saturate the laser radiators, but if my target survives 2 minutes of 190 GW laser I'm probably doing it wrong. Yeah. Two ships with half the stuff each would be much cheaper, at least as effective, and much harder to hit at long range. Oh well.
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Post by jonen on Jan 16, 2017 11:46:27 GMT
IMO, what makes *flagship* is having facilities for hosting a flag officer (admiral) and staff. So excess crew capacity (representing command and control facilities and staff), rather than weapons.
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Post by midnightdreary on Jan 16, 2017 12:14:34 GMT
<snip> Wow! That thing is an absolute monster of a ship.
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utilitas
Junior Member
I can do this all day.
Posts: 59
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Post by utilitas on Jan 16, 2017 14:53:08 GMT
(Experimenting a little with shaders, so the radiators look extra toasty) The RFP Pasedia, the capital ship (capital being a misnomer because it had no fleet to command most of the time; more of a lone wolf) that overkilled me through the last third of the campaign along with its man weight-and-budget optimizations. It's been designed with high-velocity intercepts in mind with some room to spare for additional arms. After all, the best strategy for both offense and defense is to launch your entire nuclear arsenal at the enemy before it even has a chance to spot you. It's nearly 100% custom components, from the special calcium radiators to the few nuclear gatling guns. It is adorned in z-fighting armor layers and the melted, irradiated remains of its many enemies. It cleared the entire Saturnian, Tritonian, Venerian and Poseidean systems by itself, and still managed to get back home in time for breakfast. The main weapons are, however, the Needle launchers and the 3 single gigawatt lasers. Each Needle launcher houses a hundred 7.4 km/s ΔV 3 kiloton ~20cm width missiles with a cost of 750 per pop. 'Overkill' is an underestimation
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Post by beta on Jan 16, 2017 16:00:14 GMT
I, uh, may have went a little overboard. I went with the concept of " minimum 2 sets of everything"; 2 sets of giant laser drone ammo, 2 sets of reactors, 2 sets of reactor-radiators... about 5km/s under NTR-only, 163 km/s under MPD. The lasers take about 2 minutes to fully saturate the laser radiators, but if my target survives 2 minutes of 190 GW laser I'm probably doing it wrong. Yeah. Two ships with half the stuff each would be much cheaper, at least as effective, and much harder to hit at long range. Oh well. So, I thought you posted images of the radiator on your ship at first ... then I slowly noticed as the images got larger the shippy bit on the end of the space radiator you have there.
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Post by caiaphas on Jan 16, 2017 17:11:06 GMT
I, uh, may have went a little overboard. I went with the concept of " minimum 2 sets of everything"; 2 sets of giant laser drone ammo, 2 sets of reactors, 2 sets of reactor-radiators... about 5km/s under NTR-only, 163 km/s under MPD. The lasers take about 2 minutes to fully saturate the laser radiators, but if my target survives 2 minutes of 190 GW laser I'm probably doing it wrong. Yeah. Two ships with half the stuff each would be much cheaper, at least as effective, and much harder to hit at long range. Oh well. ...1.4 TERAwatt heat signature. Holy crap, dude, how far away would you be able to see that thing, from the orbit of Pluto? Then again I suppose "tremble at my approach and know that there is no escape" is as legitimate a strategy as any.
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Post by Easy on Jan 16, 2017 17:30:08 GMT
(MOTHERSHIP THAT LAUNCHES CAPSHIPS) Beat me too it. But my mothership only launches destroyer sized drones.
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Post by newageofpower on Jan 16, 2017 21:18:09 GMT
Total Flagship Deployable Craft:>Drones12x Gigastar [Revealed] 24x Sentinel [CLASSIFIED] 4x Stingship [CLASSIFIED] 20x Assault Carriers [Published] 20x Escort Carriers [Published] 10x Drone Carriers [Revealed] 200x Acolyte [CLASSIFIED] >Missiles400x Executioner [Standby] A medium-range Capital Ship missile, the Executioner is a 10km/s dV missile tipped with a 9.64 MT warhead. Unlike other Altarris Heavy Industries missiles, the Executioner is not designed to be carried by a missile carrier/drone bus, and thus requires significantly increased internal dV. To reduce cross section, the Executioner utilizes Decane propellant (like most AHI warships and drones) and a NTR rather than chemical rocketry. Due to extreme warhead energies, raw drive thrust was considered less important than endurance and thus the Executioner has a starting acceleration below five G. Longer ranged versions were under development until the design was deemed obsolescent. So, I thought you posted images of the radiator on your ship at first ... then I slowly noticed as the images got larger the shippy bit on the end of the space radiator you have there. When viewed from a broadside aspect, the Flagship resembles an Honorverse warship. IMO, what makes *flagship* is having facilities for hosting a flag officer (admiral) and staff. So excess crew capacity (representing command and control facilities and staff), rather than weapons. Public Transmission:We at Altarris Heavy Industries understand a Flag Officer's need for luxurious suites with ostentatious personal accommodations CIC Facilities. As such, the flagship comes with vast living quarters to house an Admiral's hanger-ons extensive Command and Control systems with multiple stations for Fleet Operations personnel. To better protect valuable Command Personnel, the entire module is plated with 15cm Vanadium alloy, exponentially increasing survivability against spall and even errant hypervelocity 'sand' leaking through the main belt of armor.
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Post by Durandal on Jan 16, 2017 21:57:47 GMT
IMO, what makes *flagship* is having facilities for hosting a flag officer (admiral) and staff. So excess crew capacity (representing command and control facilities and staff), rather than weapons. Haven't finished skimming the thread, but this was my major thought as well.
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