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Post by theholyinquisition on Jan 8, 2017 23:20:03 GMT
The game crashes when it loads up. The wheel spins for about 1 second, then it crashes to desktop. If you can't view the attachment, it says Error: EXCEPTION_BREAKPOINT 0 0x74594882 DebugBreak Line Info Error 487 1 0x00090971 DataParser::LoadSaveableFile \\mac\home\documents\code\cde\cde\common\dataparser.cpp(56) 2 0x001c8100 <lambda_b885de7c1dc1678e84c8daf06b8d0ed3>::operator() \\mac\home\documents\code\cde\cde\logistic\metagame.cpp(136) 3 0x001cc910 Load<<lambda_b885de7c1dc1678e84c8daf06b8d0ed3> > \\mac\home\documents\code\cde\cde\common\framework.h(56) 4 0x001c7c75 MetagameManager::LoadAll \\mac\home\documents\code\cde\cde\logistic\metagame.cpp(137) 5 0x0009fb33 GameManager::LoadAll \\mac\home\documents\code\cde\cde\common\gameplay.cpp(77) 6 0x000a311f Load<<lambda_743f4fe066c824f0dd90255ced836b0d> > \\mac\home\documents\code\cde\cde\common\framework.h(56) 7 0x0009fe6a GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(145) 8 0x000e80a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397) 9 0x0042b9ff __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626) 10 0x746862c4 BaseThreadInitThunk Line Info Error 487 11 0x778d0fd9 RtlSubscribeWnfStateChangeNotification Line Info Error 487 12 0x778d0fa4 RtlSubscribeWnfStateChangeNotification Line Info Error 487 Attachment Deleted
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Post by qswitched on Jan 8, 2017 23:42:41 GMT
Can you please post your UserDesigns file that causes this issue?
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Post by theholyinquisition on Jan 9, 2017 0:29:47 GMT
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Post by David367th on Jan 9, 2017 2:02:29 GMT
Looks like you may have copied the 480MW Nd:YAG laser from the SSOS thread, that has outdated formatting and causes crashing. tessfield has yet to update it sadly. I can get you the better code if you like. EDIT: the blue laser too.
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Post by theholyinquisition on Jan 9, 2017 2:16:45 GMT
That would be great, thanks!
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Post by tessfield on Jan 9, 2017 2:26:44 GMT
David367th, theholyinquisition, updated the links. I thought those were working though, as I could import them into my game just fine (though I may have done some manual corrections or whatnot). Something that I should be reminded to add to SSOS, is that you need to make sure you're using indents ("tabs") rather than spaces for designs, as the engine does not parse spaces in the beginning as tabs and crashes. Also, if a design fails, what I've done when I had that problem, is create a module of the same type enabling the same things as the design I want to import, and cross check spaces and whatnot. This is manual work though, but you can pastebin the results and poke me to update a link in the post. Anyway, have fun!
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Post by David367th on Jan 9, 2017 2:31:31 GMT
tessfield theholyinquisition The post with the updated files were here. IIRC they have an efficiency update to them too. EDIT: Tess it looks like you did link my pastebin so it should be good over there, thanks!
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