Post by someusername6 on Jan 7, 2017 16:18:36 GMT
I wanted to experiment with adding new refractive indices, but the game crashes once I try to define a new one under the Mods folder -- even if it isn't used.
E.g., under AppData\Roaming\CDE\Mods\Data\RefractionIndices.txt:
This produces the following crash logs:
The crash goes away once the file is removed.
E.g., under AppData\Roaming\CDE\Mods\Data\RefractionIndices.txt:
SPECTRA WhiteTest
n
1 0.01
k
1 0.01
This produces the following crash logs:
Version: CDE 1.0.8 Windows
Loading Themes...Done in 7ms
4.4.0 - Build 20.19.15.4364
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 821ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 122ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Game
...Loading Tooltips...Done in 2ms
Loading Star Chart...Done in 71ms
Loading Refractive Index Spectra...Done in 137ms
Loading Emission Spectra...Done in 154ms
Loading Elements...Done in 12ms
Loading Metals...Done in 5ms
Loading Nonmetals...Done in 1ms
Loading Compounds...Done in 0ms
Loading Alloys...Done in 3ms
Loading Ceramics...Done in 3ms
Loading Fibers...Done in 2ms
Loading Crystals...Done in 3ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 0ms
Loading Fissiles...Done in 2ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 3ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 1ms
Loading Noble Gases...Done in 0ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 0ms
Loading Paints...Done in 0ms
Loading Chemical Reactions...Done in 1ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 16ms
Loading Factions...Done in 3ms
Loading AI...Done in 2ms
Loading Concepts...Done in 27ms
Loading Design Messages...Done in 4ms
Loading Sound Effects...Done in 1ms
Loading Misc...Done in 0ms
Loading Designs...Done in 31ms
Loading User Designs...Done in 59ms
Loading Data Caches...Done in 816ms
Loading Craft Data Finalization...Done in 244ms
Loading Levels...Done in 24ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 1ms
Loading Mods...Error: EXCEPTION_ACCESS_VIOLATION
0 0x00f14fde util::SerializationManagerInterface::DeserializeClassMember \\mac\home\documents\code\cde\utilities\reflection\serialization.cpp(337)
1 0x00f13eaf util::SerializationManagerInterface::LoadDataFile \\mac\home\documents\code\cde\utilities\reflection\serialization.cpp(194)
2 0x00ba2972 util::Foreach<util::Str<char>,<lambda_6970de90f23a43e4eec47d4dbea68db9> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
3 0x00ba0c06 DataParser::LoadModFiles \\mac\home\documents\code\cde\cde\common\dataparser.cpp(93)
4 0x00cdcd45 Load<<lambda_6fbaaa3470636cbaeb42ce4ffb011234> > \\mac\home\documents\code\cde\cde\common\framework.h(56)
5 0x00cd7fcf MetagameManager::LoadAll \\mac\home\documents\code\cde\cde\logistic\metagame.cpp(200)
6 0x00bafb33 GameManager::LoadAll \\mac\home\documents\code\cde\cde\common\gameplay.cpp(77)
7 0x00bb311f Load<<lambda_743f4fe066c824f0dd90255ced836b0d> > \\mac\home\documents\code\cde\cde\common\framework.h(56)
8 0x00bafe6a GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(145)
9 0x00bf80a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397)
10 0x00f3b9ff __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
11 0x772962c4 BaseThreadInitThunk Line Info Error 487
12 0x77db0fd9 RtlSubscribeWnfStateChangeNotification Line Info Error 487
13 0x77db0fa4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
The crash goes away once the file is removed.