Post by bearish on Jan 5, 2017 12:00:11 GMT
Very frustrating, particularly after I've just beat the mission (On surface of Giants), and it crashes on 'transmission received'. Also, maneuver nodes are just broken that close to planetary body, too fiddly and finicky. Please guys, add a save option in the meantime. I've had numerous crashes on Vesta Overkill particularly.
Below is a dump of the log of my latest crash. I thought it could be a 'lock camera to plane' bug, but it's not, I had it disabled.
PS: Just replayed the same mission, and game crashed right at the end again, in the same way. Looks like this particular mission is bugging out for me, for whatever reason. Please help...
Version: CDE 1.0.8 Windows
Loading Themes...Done in 7ms
4.5.0 NVIDIA 347.25
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 80ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 127ms
Loading Pre-generated Particle Textures...Done in 1ms
Loading Pre-generated Damage Scar Textures...Done in 1ms
Loading Game
...Loading Tooltips...Done in 2ms
Loading Star Chart...Done in 68ms
Loading Refractive Index Spectra...Done in 146ms
Loading Emission Spectra...Done in 141ms
Loading Elements...Done in 10ms
Loading Metals...Done in 3ms
Loading Nonmetals...Done in 0ms
Loading Compounds...Done in 0ms
Loading Alloys...Done in 3ms
Loading Ceramics...Done in 2ms
Loading Fibers...Done in 1ms
Loading Crystals...Done in 2ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 0ms
Loading Fissiles...Done in 1ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 2ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 1ms
Loading Noble Gases...Done in 0ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 0ms
Loading Paints...Done in 0ms
Loading Chemical Reactions...Done in 1ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 14ms
Loading Factions...Done in 2ms
Loading AI...Done in 1ms
Loading Concepts...Done in 26ms
Loading Design Messages...Done in 4ms
Loading Sound Effects...Done in 0ms
Loading Misc...Done in 0ms
Loading Designs...Done in 27ms
Loading User Designs...Done in 5ms
Loading Data Caches...Done in 308ms
Loading Craft Data Finalization...Done in 116ms
Loading Levels...Done in 19ms
Loading Dev Records...Done in 0ms
Loading User Records...Done in 0ms
Loading Mods...Done in 0ms
Loading SoundFiles...
Done in 2278ms
Loading Craft Models...Done in 685ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 5817ms
Done in 10630ms
Steam Stats Received
Loading Far Centaurus...Done in 6587ms
Error: EXCEPTION_ACCESS_VIOLATION
0 0xe08000fa Function Error 126 Line Info Error 126
1 0x0121e48c Fleet::MergeFleetIntoThis \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(386)
2 0x0122d382 Itinerary::OnCompleted \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1358)
3 0x0122cfff Itinerary::Update \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1335)
4 0x0121c897 Fleet::Tick \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(123)
5 0x00ff9894 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
6 0x00ff8b7f ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(94)
7 0x01244b1d StrategicManager::TickRunTime \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(613)
8 0x012d2e0e TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(176)
9 0x00faff73 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188)
10 0x00ff80a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397)
11 0x0133b9ff __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
12 0x7690336a BaseThreadInitThunk Line Info Error 487
13 0x77119902 RtlInitializeExceptionChain Line Info Error 487
14 0x771198d5 RtlInitializeExceptionChain Line Info Error 487
Below is a dump of the log of my latest crash. I thought it could be a 'lock camera to plane' bug, but it's not, I had it disabled.
PS: Just replayed the same mission, and game crashed right at the end again, in the same way. Looks like this particular mission is bugging out for me, for whatever reason. Please help...
Version: CDE 1.0.8 Windows
Loading Themes...Done in 7ms
4.5.0 NVIDIA 347.25
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 80ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 127ms
Loading Pre-generated Particle Textures...Done in 1ms
Loading Pre-generated Damage Scar Textures...Done in 1ms
Loading Game
...Loading Tooltips...Done in 2ms
Loading Star Chart...Done in 68ms
Loading Refractive Index Spectra...Done in 146ms
Loading Emission Spectra...Done in 141ms
Loading Elements...Done in 10ms
Loading Metals...Done in 3ms
Loading Nonmetals...Done in 0ms
Loading Compounds...Done in 0ms
Loading Alloys...Done in 3ms
Loading Ceramics...Done in 2ms
Loading Fibers...Done in 1ms
Loading Crystals...Done in 2ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 0ms
Loading Fissiles...Done in 1ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 2ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 1ms
Loading Noble Gases...Done in 0ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 0ms
Loading Paints...Done in 0ms
Loading Chemical Reactions...Done in 1ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 14ms
Loading Factions...Done in 2ms
Loading AI...Done in 1ms
Loading Concepts...Done in 26ms
Loading Design Messages...Done in 4ms
Loading Sound Effects...Done in 0ms
Loading Misc...Done in 0ms
Loading Designs...Done in 27ms
Loading User Designs...Done in 5ms
Loading Data Caches...Done in 308ms
Loading Craft Data Finalization...Done in 116ms
Loading Levels...Done in 19ms
Loading Dev Records...Done in 0ms
Loading User Records...Done in 0ms
Loading Mods...Done in 0ms
Loading SoundFiles...
Done in 2278ms
Loading Craft Models...Done in 685ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 5817ms
Done in 10630ms
Steam Stats Received
Loading Far Centaurus...Done in 6587ms
Error: EXCEPTION_ACCESS_VIOLATION
0 0xe08000fa Function Error 126 Line Info Error 126
1 0x0121e48c Fleet::MergeFleetIntoThis \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(386)
2 0x0122d382 Itinerary::OnCompleted \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1358)
3 0x0122cfff Itinerary::Update \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1335)
4 0x0121c897 Fleet::Tick \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(123)
5 0x00ff9894 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
6 0x00ff8b7f ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(94)
7 0x01244b1d StrategicManager::TickRunTime \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(613)
8 0x012d2e0e TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(176)
9 0x00faff73 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188)
10 0x00ff80a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397)
11 0x0133b9ff __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
12 0x7690336a BaseThreadInitThunk Line Info Error 487
13 0x77119902 RtlInitializeExceptionChain Line Info Error 487
14 0x771198d5 RtlInitializeExceptionChain Line Info Error 487