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Post by n2maniac on Dec 26, 2016 7:22:36 GMT
Took a bit of tweaking to figure out what was going on, but it seems the explosive lensing calculation on nukes is looking specifically at detonation velocity. It appears silicon thermites have this set to 0, so a minimum sized lens works. This also seems to explain why nanothermites are no different from normal thermites ingame.
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Post by morrigi on Dec 26, 2016 19:44:40 GMT
I was wondering why thermite didn't seem to behave any differently than nanothermite.
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Post by someusername6 on May 3, 2017 2:44:03 GMT
This still seems to be the case.
How is the detonation velocity computed?
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Post by Enderminion on May 3, 2017 12:06:47 GMT
their is a stat, called "detonation velocity"
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Post by someusername6 on May 3, 2017 14:15:08 GMT
their is a stat, called "detonation velocity" This is not a helpful reply. I am aware that the game computes such a stat. I am also aware of all of the input values potentially used by the game -- the chemical reaction for the thermites, their reagent counts and products, activation energy, autoignition temperature, and the material properties of enthalpy of formation, density, and thermal conductivity. I am asking how these properties are combined together to calculate the detonation velocity used in game.
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