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Post by wazzledazzle on Sept 1, 2016 19:59:35 GMT
Congrats on the new update ! Very interesting new designs are now possible.
However there are a few issues when trying to use lateral engines. For example, the "full homing" order no longer works, since the spacecraft is still trying to orient its "nose" towards the enemy. It's a similar problem with aiming non-turetted weapons, those seem to be unable to fire a lot more often than they used to. And for some reason delta-v isn't correct; ships with lateral engines spawn with less dV than indicated in the editor. Maybe the movement code stayed the same and isn't taking in account the new orientation ?
Also, in the ship editor, correctly aligning those engines with the center of mass can be a bit tough, I'm never quite sure they are aligned correctly.
One possible fix to both issues would be to add an option to "define lateral thruster" in the editor, which would auto-snap it to the center of mass. That way you could tell the AI to use this particular engine's orientation for movement.
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Post by qswitched on Sept 2, 2016 2:42:36 GMT
In ship design, you can toggle the center of mass to be visible, which allows you to line up engines to the center of mass easily.
I'll work on the other issues with aiming/orders for the next build.
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