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Post by bigbombr on Dec 21, 2016 15:03:24 GMT
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Post by n2maniac on Dec 21, 2016 19:01:04 GMT
Just for kicks I decided to estimate what the game must be calculating ZT to be for typical reactors (14% efficient when a carnot engine would be 16%). The efficiency always seemed a bit high. ...and the numbers I get are on the order of 200, probably higher since I ignored pump losses. Okay... maybe this is just from assuming room temperature resistance continues to higher temperatures? No, the ingame values produce ZT values on the order of 2e-3 to 1e-4 (metals suck at this). There seems to be a major calculation bug here. Sounds like an exciting way to bring an end to doom lasers (until turbines or something replace less efficient thermoelectrics). Now I am curious if qswitched encountered this while coding it (or, quite likely, if I have a bad assumption somewhere).
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Post by Pttg on Dec 25, 2016 20:35:01 GMT
Also heat pumping! IF I could use a tiny 4000K radiator for my crew modules, I would.
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Post by Easy on Feb 1, 2017 19:50:36 GMT
Also heat pumping! IF I could use a tiny 4000K radiator for my crew modules, I would. Just don't lose power generation without a passive failsafe.
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Post by newageofpower on Feb 2, 2017 1:41:15 GMT
Also heat pumping! IF I could use a tiny 4000K radiator for my crew modules, I would. Just don't lose power generation without a passive failsafe. LOL. 60-70% efficient Turbomachinery plus Heat Pumping plus 4400k radiators... Lol! We might actually be able to put some actual armor on those things. Maybe.
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