Beta 0.5.0 has just been released. It's rather large for a new beta build, and adds in a lot of requested features/fixes. Future beta builds will likely not be as extensive.
Changelist: - Added partial armor/armor sectioning. Armor may be used to only partially cover a section of a spacecraft, based on length along the craft and radial sectioning. - In combat, modules window can be expanded via the separator now, as can numerous other UI separators throughout the game. - All weapons can now be optionally fired whilst out of range. - Side engines on spacecrafts will now be recognized as the main engine if there is no engine at the base. - Added ability to optionally see center of mass in ship design. - Added ability to armor coilguns, useful for spinal weapon mounts. - Error/warning windows are prevented from covering too much of the screen in ship design now. - Added info on relative intercept velocity after plotting an intercept or flyby an enemy fleet. - UI tweaks, bug and crash fixes. - Backups for your user designs will be saved in "Backups" folder every time you start the game.
Post by SevenOfCarina on Sept 1, 2016 12:35:06 GMT
Hooray! Can't wait for release. But seriously, take your time though.
For near a million years, our kind has wandered. Sweltering grasslands and treacherous mountains, hellish deserts and frozen wastelands, dense forests and fertile valleys, endless oceans and tiny island paradises - none of these have enthralled us for long. What says that we shall be sated with this little terraqueous globe of ours? What says that we shall not wander for a million years more?