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Post by shurugal on Dec 23, 2016 16:43:00 GMT
Here's my submission for rediculous guns to beat amimai armorâ„¢. Depending on luck and closing velocity it takes 30-60 seconds to get a crew kill on the modified gunship I used as a target. 3GW, hell each shell is over 220MJ of kinetic energy (im not sure, but is looks like them guns still broken...) I came up with 291MJ, but yeah, this gun looks broken. time spent in barrel is 2.35 ms, for a firing power demand of 123.83 GW. with only 1.89MW power in (rail+loader), charge time per shot should be 154 seconds. .1 second per shot means this weapon is putting out 1,540 times the energy going in. MMG armatured coilguns == perpetual motion machines. We should be firing these things into turbine wheels to power our ships. Fuck reactors.
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Post by shurugal on Dec 23, 2016 16:57:29 GMT
Hmm.. running the math now on the current version of my coilgun missile system... 10 km/s 92.09 kg shot weight 4.605 GJ muzzle energy6m barrel length 1.2 ms acceleration time 3.838 TW peak power demand286 kw applied to rails 10 w applied to loader 286.01 kw total input4 hours charge time to store 4.605 GJ on 286.01 kw6.56 seconds fire time in game. actual output of weapon in game 2,454.4 times input poweryep. broke. I am sad now
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Post by amimai on Dec 23, 2016 18:33:42 GMT
Side note: hits to the front of a ships hull are broken, the armour on the nose cone looks like it's not being modelled correctly so it's better to test with at least some acceleration to avoid hits to the nose skewing results.
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Post by David367th on Dec 23, 2016 19:11:23 GMT
Side note: hits to the front of a ships hull are broken, the armour on the nose cone looks like it's not being modelled correctly so it's better to test with at least some acceleration to avoid hits to the nose skewing results. That's what I was thinking. Trying to test flat armor, the front gets penetrated but the visualizer says it all green.
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Post by newageofpower on Dec 23, 2016 21:42:16 GMT
Was looing at my library of guns... and I have 48 km/s designs, 68 km/s designs, and 144 km/s needleguns firing sub-1g rounds. Nothing firing 1 g rounds at 80 km/s. Mind sharing?
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Post by amimai on Dec 23, 2016 22:01:15 GMT
It's a 400MW multi-hundred tone rail gun that turns at 0.8 deg/s
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Post by newageofpower on Dec 23, 2016 22:04:01 GMT
It's a 400MW multi-hundred tone rail gun that turns at 0.8 deg/s Sounds better than my kiloton monstrosities when I attempted a hypervelocity gun without using sub-gram needles.
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Post by amimai on Dec 26, 2016 2:02:36 GMT
my baby, spits 20 rail gun rounds a second at 79.7km/s its probably the reason I don't see wipple shields as practical my hypervelocity guns are closer to particle accelerators, if your armour dosen't have the sheer density and m^3 to stop the round it will go straight through and yes, I think its actually compliant with energy conservation, 3MW/round, 63MW total energy in, -100 loader, 13% efficient finaly got around to it
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Post by dragonkid11 on Dec 26, 2016 2:25:38 GMT
actually, 1 seconds is equal to 1000 milliseconds.
So your gun fire 200 rounds per second.
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Post by amimai on Dec 26, 2016 2:41:58 GMT
ahh good, I felt bad that my gun was not warping reality... was feeling left out
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Post by dwwolf on Dec 26, 2016 12:39:38 GMT
I was comparing the javelin missile to the rpg, not the AGS shell. Since i get that this is obviously a more sciency forum, i guess i should have been more blunt and put it like this; Complicated advanced weapons, while superior have over a vast majority of the time shown to also be superior in cost. That cost is both the actual $cost of the weapon, and the necessary support structures and industries that need to exist and keep existing for the continuation of the weapon period. So while an advanced system , like for example a laser CIWS is superior to conventional systems, the actual weapon and it's vulnerabilities extend well past the deck mounting and sub board weapons housing compartments. They exist in all the complicated and myriad resource extraction, refineries, power plant assembly lines, maintenance equipment and crew training, finally ending with the operational personnel that press the button. IF even just a few components of that system were jeopardised, not on the battlefield, but elsewhere, the more complicated the system the more susceptible to problems. Think if society collapsed, what weapons would exist ten years into the future? AK-47's? Absolutely, ive seen people turn a few shovels into one of those things, they are probably being fired right now in Aleppo. But navies? railguns? lasers? heck no. Only a few millennia ago a slight shift in climate and displacement of people living in Europe caused an entire collapse, and armies and societies that relied on the bronze extraction from the Carpathians to make bronze weapons and armour could no longer support themselves. SO yes AGS shell is better at hitting an airfield or a parking lot, but for allot cheaper a dozen mortar squads or a dumb fired rocket artillery. The point is that simplicity and efficiency of design, while never as cutting edge or glamorously futuristic are both strong, strong merits to have. Sounds nice, but even normal modern arty outranges comparable systems from WW2 to say nothing of accuracy, response time and Shoot 'n scoot time. There is a point where your easy to manufacture systems just turn into so many targets. And it even extends to the infantry, you have no idea how much even training standards have improved. Modern squaddies are vastly more likely to actually shoot the enemy. ( as opposed to firing in the general direction of the enemy ).
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Post by midnightdreary on Dec 26, 2016 19:16:25 GMT
my baby, spits 20 rail gun rounds a second at 79.7km/s its probably the reason I don't see wipple shields as practical my hypervelocity guns are closer to particle accelerators, if your armour dosen't have the sheer density and m^3 to stop the round it will go straight through and yes, I think its actually compliant with energy conservation, 3MW/round, 63MW total energy in, -100 loader, 13% efficient <snip> finaly got around to it This is not my typical design concept for rails - I tend to increase projectile weight as I scale up. So I take it you wanted a railgun concept with huge standoff range to tear down the enemy before they get in range, then clean them up with harder hitting weapons, like coils or missiles. So here you go. Huge range and accuracy. I tried not to stray to far off your original design so you would not have to rebuild the ship around the gun. Have a look and let me know what you think. EDIT: I also reduced the weight and cost. At the new maximum range the turning rate isn't much of a step down. Attachment Deleted
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Post by amimai on Dec 26, 2016 19:20:17 GMT
Nah, we wanted a light 80km/s design... goal was less then 1kt
I have a 2kt version of this that can match or exceed yours for 380MW, but as you can see it's much heavier than this thing...
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Post by David367th on Dec 26, 2016 19:32:58 GMT
Looks like it's from just poor optimizations. VanChroSteel barrel, Lead reaction wheels, and a meter of boron. I could be wrong but an Aluminum Copper Lithium barrel, Magnesium wheels, with not a meter of boron would probably work out a little better, if sacrificing a minor amount of velocity and turn speed. Does an extremely long range gun really need armor too? Isn't the idea of the thing to severely wound capitals so they don't get a shot off when your heavier weapons get in range?
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Post by midnightdreary on Dec 26, 2016 19:46:59 GMT
Looks like it's from just poor optimizations. VanChroSteel barrel, Lead reaction wheels, and a meter of boron. I could be wrong but an Aluminum Copper Lithium barrel, Magnesium wheels, with not a meter of boron would probably work out a little better, if sacrificing a minor amount of velocity and turn speed. Does an extremely long range gun really need armor too? Isn't the idea of the thing to severely wound capitals so they don't get a shot off when your heavier weapons get in range? Hmmm... I do like that performance everywhere except the reaction wheels. MUCH more cost efficient, but a much slower turn. I always preferred the VanChroSteel because it allowed me very high pressures in a small package. The boron armor was before I had tested it (Just in case something got in range I didn't want it to pop with 1 bullet.) After some initial testing no stock ship can get within 500km and some of my heavier designs don't have many weapons left when they do. lol Thank you for the feedback. Attachment Deleted
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