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Post by mmmfriedrice on Nov 30, 2016 3:28:54 GMT
So I've loaded some modded materials into the user/appdata/roaming/CDE/data (putting them in data/materials wasn't working) folder, and whenever I boot up Children of a Dead Earth, all my designs end up using the first item in the list for parts previously using modded materials (structural parts end up using aluminum, fissile elements end up using Americium, etc).
I can't seem to get modded materials working by emulating the game folder structure by slotting them into .../data/materials, but it seems to work if I put it straight into the Data folder.
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Post by n2maniac on Dec 4, 2016 21:46:50 GMT
This... is going to make modding substantially less clean until it is fixed.
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Post by bigbombr on Feb 24, 2017 17:30:31 GMT
This still isn't fixed.
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Post by leerooooooy on Feb 24, 2017 18:38:32 GMT
qswitched any update on this? It's a rather big issue for modding
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Post by qswitched on Feb 25, 2017 0:04:15 GMT
This will be fixed in the soon-to-drop patch.
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Post by David367th on Feb 25, 2017 0:32:06 GMT
This will be fixed in the soon-to-drop patch. How soon are we talking here, because if it's like tomorrow or something, rip my plans for this weekend.
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Post by dragonkid11 on Feb 25, 2017 1:26:28 GMT
*Jiggle on seat*
HYPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
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Post by theholyinquisition on Feb 27, 2017 19:47:15 GMT
Well, this means I'll have to add all my modded materials back in.
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