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Post by randomletters on Jan 11, 2017 0:49:31 GMT
A few design tips about coilguns:
As far as coil composition goes the only real considerations are desired weight of the gun and the desired weight of the projectile. Materials that have worked well for me are zirconium copper (jack of all trades), vanadium chromium steel (for REDICULOUSLY heavy projectiles), magnesium (excellent for light weight, cheap, low power guns), osmium and maraging steel. For armature composition the best two options are Iron and Magnetic Metal Glass, nothing else can really compete with those two. Pay attention to the diagram, you want the red line to have the highest number possible and for the green line to come as close as possible without going over. Deal with barrel yield strength issues by first widening the bore, and then optimizing the coil. This will save you so many headdaches trust me.
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Post by dragonkid11 on Jan 11, 2017 1:39:43 GMT
Iron is pretty crap, but it's also the cheapest option functional option as armature for the coilgun.
Magnetic Metal Glass is insanely good for making smaller coilgun while having stupid high projectile velocity but it's stupid expensive.
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Post by lawson on Jan 11, 2017 7:56:04 GMT
For rail-gun and Coil-gun materials I try to look for high stiffness/strength and good strength/density. So far Amorphous carbon is my favorite for coil-guns and Aluminum Zinc Magnesium for Rail-guns. Rail guns work best with light shells pushing an even lighter payload. Meanwhile a given coil-gun design can be scaled up to support any shell mass, and payloads always hurt muzzle velocity.
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Post by The Astronomer on Jan 11, 2017 8:12:55 GMT
Railgun and Coilgun are just, incredibly situational. For laser, you can just pump in more power and increase the aperture after you got everything right. Railgun is almost on the same logic, but they can only shoot light weight projectile as they get WAY heavier when firing heavy projectile. Coilgun is... just plain difficult to design. But we could suggest good barrel material for making railgun and coilgun. Like both railgun and coilgun can use zirconium copper and vanadium something steel. While calcium railgun is perfectly possible for incredibly light weight railgun design. While apparently some people has designed coilgun made out of amorphous carbon and...potassium out of all thing. After seeing (i forgot their name)'s railgun, I changed my railgun composition to Aluminium Copper Lithium. It requires thick rail and thus easier to aim and shot, but it yields high velocity and accuracy. As a rule of thumb, 'stay away from the enemy, or kill them before you flew into their range', the high command at AS love it. Smaller and non-ASF railguns still relies on VanChromeSteel/AmorphousC/AlZnMg as usual. I assure you potassium railgun is completely possible. Just look at NOF's crazy potassium railgun designs.
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Post by dragonkid11 on Jan 11, 2017 9:37:52 GMT
Calcium is still the most effective light weight railgun material for me.
For potassium, you need to increase its barrel width to ridiculous level and make it heavier anyway.
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Post by jasonvance on Jan 12, 2017 9:46:48 GMT
I built 2400k and 2500k outlet 101MW reactors that slightly out preform the current reactors on the list in both cost and mass (most improvements were in the reactor itself not the turbopumps though those setups are slightly different as well). ThermoelectricFissionReactorModule 101MW @ 2400K
UsesCustomName true
ReactorCoreDimensions_m 0.046 0.0945
NuclearReactor
Coolant Sodium
Moderator Boron Nitride
ModeratorMass_kg 0.09
Fuel U-233 Dioxide
FuelMass_kg 0.95
FuelEnrichment_Percent 0.97
ControlRodComposition Boron Nitride
ControlRodMass_kg 1.046
NeutronReflector Boron Nitride
ReflectorThickness_m 0
AverageNeutronFlux__m2_s 1.969e+020
InnerTurbopump
Composition Boron Nitride
PumpRadius_m 0.38
RotationalSpeed_RPM 500
ThermocoupleInnerDimensions_m 1.15 2.3
Thermocouple
PTypeComposition Osmium
NTypeComposition Tungsten
Length_m 0.001
ThermocoupleExitTemperature_K 2400
OuterCoolant Sodium
OuterTurbopump
Composition Calcium
PumpRadius_m 0.21
RotationalSpeed_RPM 437
ThermoelectricFissionReactorModule 101MW @ 2500K
UsesCustomName true
ReactorCoreDimensions_m 0.047 0.097
NuclearReactor
Coolant Sodium
Moderator Boron Nitride
ModeratorMass_kg 0.09
Fuel U-233 Dioxide
FuelMass_kg 0.99
FuelEnrichment_Percent 0.97
ControlRodComposition Boron Nitride
ControlRodMass_kg 1.1
NeutronReflector Boron Nitride
ReflectorThickness_m 0
AverageNeutronFlux__m2_s 1.97e+020
InnerTurbopump
Composition Boron Nitride
PumpRadius_m 0.47
RotationalSpeed_RPM 480
ThermocoupleInnerDimensions_m 1.1 2.4
Thermocouple
PTypeComposition Osmium
NTypeComposition Tungsten
Length_m 0.001
ThermocoupleExitTemperature_K 2500
OuterCoolant Sodium
OuterTurbopump
Composition Calcium
PumpRadius_m 0.22
RotationalSpeed_RPM 456
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Post by jasonvance on Jan 12, 2017 13:10:59 GMT
Same for the 1GW reactors. I didn't add the radiation shielding (as I usually don't use it on the reactor itself) but if you want to add it the reactor is still cheaper than the existing reactor design with an equivalent level of radiation shielding to match the hazard level. ThermoelectricFissionReactorModule 1GW @ 2400K
UsesCustomName true
ReactorCoreDimensions_m 0.069 0.391
NuclearReactor
Coolant Sodium
Moderator Boron Nitride
ModeratorMass_kg 0.371
Fuel U-233 Dioxide
FuelMass_kg 8.8
FuelEnrichment_Percent 0.97
ControlRodComposition Boron Nitride
ControlRodMass_kg 10.2
NeutronReflector Boron Nitride
ReflectorThickness_m 0
AverageNeutronFlux__m2_s 2.15e+020
InnerTurbopump
Composition Amorphous Carbon
PumpRadius_m 0.79
RotationalSpeed_RPM 560
ThermocoupleInnerDimensions_m 3.6 7.3
Thermocouple
PTypeComposition Osmium
NTypeComposition Tungsten
Length_m 0.001
ThermocoupleExitTemperature_K 2400
OuterCoolant Sodium
OuterTurbopump
Composition Calcium
PumpRadius_m 0.42
RotationalSpeed_RPM 650
ThermoelectricFissionReactorModule 1GW @ 2500K
UsesCustomName true
ReactorCoreDimensions_m 0.069 0.408
NuclearReactor
Coolant Sodium
Moderator Boron Nitride
ModeratorMass_kg 0.35
Fuel U-233 Dioxide
FuelMass_kg 9.19
FuelEnrichment_Percent 0.97
ControlRodComposition Boron Nitride
ControlRodMass_kg 10.7
NeutronReflector Boron Nitride
ReflectorThickness_m 0
AverageNeutronFlux__m2_s 2.15e+020
InnerTurbopump
Composition Amorphous Carbon
PumpRadius_m 1
RotationalSpeed_RPM 510
ThermocoupleInnerDimensions_m 3.6 7.2
Thermocouple
PTypeComposition Osmium
NTypeComposition Tungsten
Length_m 0.001
ThermocoupleExitTemperature_K 2500
OuterCoolant Sodium
OuterTurbopump
Composition Calcium
PumpRadius_m 0.5
RotationalSpeed_RPM 510
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Post by ash19256 on Jan 12, 2017 17:36:14 GMT
jasonvance I think you need to double-check your numbers, because I can't get your 101 MW @2400k reactor working. It's running way hotter than it is in your image, so something weird is going on. EDIT: Okay, so no, you don't need to check your numbers, but apparently my game is starting to get weird because of all of the modded materials I've added into the game or something.
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Post by David367th on Jan 12, 2017 18:21:51 GMT
jasonvance I think you need to double-check your numbers, because I can't get your 101 MW @2400k reactor working. It's running way hotter than it is in your image, so something weird is going on. EDIT: Okay, so no, you don't need to check your numbers, but apparently my game is starting to get weird because of all of the modded materials I've added into the game or something. If you're using steam you can verify game cache and it will clear out anything you've added to the files.
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Post by ash19256 on Jan 12, 2017 19:12:53 GMT
jasonvance I think you need to double-check your numbers, because I can't get your 101 MW @2400k reactor working. It's running way hotter than it is in your image, so something weird is going on. EDIT: Okay, so no, you don't need to check your numbers, but apparently my game is starting to get weird because of all of the modded materials I've added into the game or something. If you're using steam you can verify game cache and it will clear out anything you've added to the files. Eh, it's not crashing the game or anything, it just means I have to actually type in the code values when copying someone else's design. As far as I can tell, the problem goes away when I leave a design, delete it, then open up a new one, so it's not much of an issue.
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Post by jasonvance on Jan 13, 2017 0:50:51 GMT
If you're using steam you can verify game cache and it will clear out anything you've added to the files. Eh, it's not crashing the game or anything, it just means I have to actually type in the code values when copying someone else's design. As far as I can tell, the problem goes away when I leave a design, delete it, then open up a new one, so it's not much of an issue. did you copy the design text or just the picture? There are a few micro adjustments (beyond the visible rounded numbers) that are required like the neutron flux ratio is 1.969 not 1.97 (which is displayed at rounded up)
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Post by David367th on Jan 13, 2017 2:17:21 GMT
Eh, it's not crashing the game or anything, it just means I have to actually type in the code values when copying someone else's design. As far as I can tell, the problem goes away when I leave a design, delete it, then open up a new one, so it's not much of an issue. did you copy the design text or just the picture? There are a few micro adjustments (beyond the visible rounded numbers) that are required like the neutron flux ratio is 1.969 not 1.97 (which is displayed at rounded up) Ah min maxing, making corporate espionage difficult since checks calendar November, 2016.
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Post by The Astronomer on Jan 13, 2017 3:27:15 GMT
Okay, now we have newageofpower Altarris Heavy Industries (aka New Age Industries), apophys Apophys Electrics and jasonvance Jasonvance Inc. Who's the next? EDIT 1 - tukuro Tukuro's Body Shop and Spaceship Accessories (I'd wait for themselves to confirm this)
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Post by David367th on Jan 13, 2017 3:39:56 GMT
Okay, now we have Apophys Electrics and Jasonvance Inc. Who's the next? tukuro 's Body Shop and Spaceship Accessories EDIT 1 - Tukuro's Shipyard and Stuffs No no, it would be a Body Shop because he tricks out the paint designs on the ships, and Spaceship Accessories because he's got that skull figurehead thing going on on that new red design.
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Post by newageofpower on Jan 13, 2017 5:01:06 GMT
*sigh*
Lawson, Amimai, erik have participated in ship competitions. Thorneel and Deskjester have published only components, IIRC.
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