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Post by amimai on Nov 27, 2016 2:19:38 GMT
hmm so the laser range/intensity graph is total nonsense?
btw what dV and G do your missiles have, that stat is probably at least as important armour for a missile when comparing results
my 10km dV and 2G accel missiles will have quite different results to something that have 3dV and 0.1G accel
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Post by Crazy Tom on Nov 29, 2016 2:53:04 GMT
Has anyone managed to defeat a 10 GW, 11m radius aperture laser with kinetics?
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Post by amimai on Nov 29, 2016 3:02:02 GMT
Yea, I just used cannons to shoot micro missiles at it until it ded. Not much can withstand continuous bombardment by 50 cannons shooting guided nuclear munitions... and its even cost effective. somewhat cheaper even, each missile is 10kg and costs 100c, I can launch so many on a tiny budget.
each travels at 7km/s and has self guidance, the cannons are conventional 25 tone/500kc guns that shoot at 120rpm so even a tiny boat can output a truly staggering rate of fire against much more expensive targets for next to no cost
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Post by dragonkid11 on Nov 29, 2016 3:47:35 GMT
Other plan is to spray super accurate gun while distracting the enemy vessel with decoy missiles or drones.
Actually somehow worked because the enemy would be too focused on shooting down missiles or drones to dodge.
Even just a few hit would be able to destroy the massive laser and rendering the enemy vessel useless.
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Post by spacechicken on Nov 29, 2016 4:22:08 GMT
hmm so the laser range/intensity graph is total nonsense? btw what dV and G do your missiles have, that stat is probably at least as important armour for a missile when comparing results my 10km dV and 2G accel missiles will have quite different results to something that have 3dV and 0.1G accel I've been tinkering with some 16kg, 5G accel, 5 k/ms Decane NTR powered mini flak. How are you fitting 10km/s delta V in there?
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Post by amimai on Nov 29, 2016 9:45:34 GMT
hmm so the laser range/intensity graph is total nonsense? btw what dV and G do your missiles have, that stat is probably at least as important armour for a missile when comparing results my 10km dV and 2G accel missiles will have quite different results to something that have 3dV and 0.1G accel I've been tinkering with some 16kg, 5G accel, 5 k/ms Decane NTR powered mini flak. How are you fitting 10km/s delta V in there? really thin armour, it does not need to survive long if its going that fast. a missile going 5 or more km/s is pretty much immune to all counters because it get to the target faster then it can be taken out.
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Post by dragonkid11 on Nov 29, 2016 11:53:45 GMT
So today, I decided to focus on building a missile that can kill 1 gigawatt laser armed warships reliably. So I made this. A massive change of my Arrow series missiles, which is so dramatic that I most probably need a new name for it except it actually LOOKS like an arrow. Basically, I just straight up use a lot of silica gel, and truth to be told, it's still pretty damn effective against laser. In fact, I'm thinking on just moving back to using silica gel again because it's so much easier than clicking complex armor composition for all of my missiles. Anyway, back to this Arrow missile. I tested it out against a ship armed with a single well made gigawatt laser, and it took it more 20 seconds to burn through the silica gel. While it can reach the ship in approximately 200 seconds. I actually managed to kill the ship with just 20 missiles alone, which is dirt cheap compared to the ship I'm killing. So I upped the challenge by trying to destroy my warship armed with TEN individual gigawatt lasers. Nothing I have in my arsenal has managed to kill the damn thing. 100 missiles finished the monster off, reliably. But only 50 missiles can probably do it reliably if only 20 of the missiles didn't crash into each other and exploded... So yeah, I think I just found my GIGAKILLER. Anyway, moving on to design. I basically tried to squeeze everything out of this missile, min-maxing it as much as I could. It grows from a 25 kg missile, to a super laser killer that weight more than a 100kg. It was about to breech 200kg before but I found a neat way to reduce the weight without sacrificing the delta-V. Namely, I made the front and end of the missile narrow with smaller fuel tank. It didn't just reduce the weight without decreasing the delta-V. It also make the missile last even longer because the tip was made even steeper than before. It also ACTUALLY looks like a freaking arrow, so that's nice. I'm going to and try see if I could squeeze out any more of this missile, because this is a very nice design.
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Post by amimai on Nov 29, 2016 12:05:25 GMT
If you want to use nuclear drives use decane fuel, it all round better then HD fuel...
And that missile is really expensive for its payload, half its cost at the least
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Post by dragonkid11 on Nov 29, 2016 12:31:53 GMT
If you want to use nuclear drives use decane fuel, it all round better then HD fuel... And that missile is really expensive for its payload, half its cost at the least I picked HD so it could be lighter. But I might experiment it out to see if it's worth it. Also the payload was that tiny because it was taken from a missile that weight only 25kg originally. It rips ship into pieces when it fully accelerates though, so it didn't matter.
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Post by shurugal on Nov 29, 2016 13:28:28 GMT
In the maintime, feel free to do to fine weakness to exploit in what I put forward. your drone missile boat has a large enough cross section my coilgun missile can hit it.
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Post by redparadize on Nov 29, 2016 14:30:43 GMT
In the maintime, feel free to do to fine weakness to exploit in what I put forward. your drone missile boat has a large enough cross section my coilgun missile can hit it. Sure, but can you destroy them before its too late? They have decent frontal armor and extreme redundancy. And how much cost that Coilgun?
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Post by randomletters on Nov 29, 2016 14:37:42 GMT
What's the max range intensity of the lasers you're testing against? I've got a 1 GW laser with an output power of 34 Mw and an intensity of ~70 MW/m^2 at 1000 km, and it rips through 10cm of silica aerogel like it's nothing at 1000km.
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Post by dragonkid11 on Nov 29, 2016 14:48:08 GMT
Around 100 MW/meter square, pretty much silica gel is the only thing that can last here.
The other key is to keep the missile as thin as possible, so the laser actually can't properly aim at in when it closes in.
In fact, the closer it gets, the more it misses.
50 missiles have showed consistency in taking down my warships armed with 10 gigawatt lasers.
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Post by randomletters on Nov 29, 2016 14:54:54 GMT
The Gunship's carbon-reinforced carbon backed aluminum was remarkably hard to destroy even with 5 of the 1 GW lasers firing at it, but I don't know how practical it is to get a decent layer of aluminum on your missile and not have it bug out when maneuvering.
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Post by shurugal on Nov 29, 2016 18:09:26 GMT
your drone missile boat has a large enough cross section my coilgun missile can hit it. Sure, but can you destroy them before its too late? They have decent frontal armor and extreme redundancy. And how much cost that Coilgun? well, it will punch through a 5m plate of iridium, and reliably prints a pattern with a radius of less than 1 meter at a range of 200km. Current version of the cannon costs 270k, each shot costs 60k. 10 second reload, but one shot will do for most ships.
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