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Post by y33t3djay on May 5, 2024 7:42:18 GMT
There appears to be a difference between the turnabout times/rates of ships depending on whether they are crewed or not. For example, creating an unmanned Corvette with the crew modules replaced with blackbox power modules with equal mass and size, the stats shows that the turnabout time and wet/dry acceleration is the same compared to the default ship; testing in sandbox by giving both ships an order to re-orient and the unmanned/drone version turns about twice as slowly as the crewed variant. Is this an intentional mechanic (the limits of communication lag mentioned in the in-game reading) or does it have something to do with tweaking the remote control modules?
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Post by yehang79 on May 5, 2024 12:25:25 GMT
No.
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