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Post by drnovikov on Nov 2, 2016 11:25:55 GMT
I was optimizing every stat of my missiles when I discovered that the better their turnabout time, the more likely they are to miss. It seems that missiles with the turnabout time of 900ms and less just don't correct their path, while their "worse" counterparts with the turnabout times of >1.05 s do actually correct their trajectory and hit the enemy instead of the empty space behind it.
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Post by bigbombr on Nov 2, 2016 11:35:19 GMT
I was optimizing every stat of my missiles when I discovered that the better their turnabout time, the more likely they are to miss. It seems that missiles with the turnabout time of 900ms and less just don't correct their path, while their "worse" counterparts with the turnabout times of >1.05 s do actually correct their trajectory and hit the enemy instead of the empty space behind it. It could be that your more agile missiles continuously oversteer and waste a lot of delta-v, causing them to run out of propellant well before impact.
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Post by drnovikov on Nov 2, 2016 12:34:54 GMT
It could be that your more agile missiles continuously oversteer and waste a lot of delta-v, causing them to run out of propellant well before impact. They had a lot of delta-v left (like 400-500 m/s) by the time they exploded, and they seemed to either not steer or start steering too late. Looks like the algorythm overestimated their ability to correct their paths and started steering too late, while with less agile missiles I actually saw missiles trying to steer earlier -- and as a result they hit.
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Post by concretedonkey on Nov 2, 2016 20:06:33 GMT
Well its not a new thing but a while ago I discovered on my own (probably a quite a few users before me on their own too) that overperforming missiles just waste their delta V too fast , switch to coasting phase too early and with the current state of the AI they reactivate way too late , so if you have more TWR then the chance to miss increases. So my ideal for a missle now includes besides a lot of delta V and everything else also a long burn time , to force the algorithm to correct for longer periods, and high TWR dropped way lower in the list.
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Post by drnovikov on Nov 2, 2016 20:35:40 GMT
Well its not a new thing but a while ago I discovered on my own (probably a quite a few users before me on their own too) that overperforming missiles just waste their delta V too fast , switch to coasting phase too early and with the current state of the AI they reactivate way too late , so if you have more TWR then the chance to miss increases. So my ideal for a missle now includes besides a lot of delta V and everything else also a long burn time , to force the algorithm to correct for longer periods, and high TWR dropped way lower in the list. My best missile currently has acceleration of 11.8 g0, delta-v of 8.06 km/s, total burn time of 34.5 s, and it almost always hits with turnabout time of 1.12 s. If I make it turn faster and decrease the turnabout time <1 s, it seems to perform worse. They have so much delta-v they don't even need to stop burning So it does not seem to be about insufficient delta-v, but rather something with the tracking algorythm.
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Post by concretedonkey on Nov 2, 2016 20:38:51 GMT
All of those things actually work around the tracking algorithm's deficiencies, I've noticed a significant increase of accuracy when decreasing the thrust on existing missiles , even if the delta V didn't increase much.
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Post by drnovikov on Nov 2, 2016 20:43:25 GMT
All of those things actually work around the tracking algorithm's deficiencies, I've noticed a significant increase of accuracy when decreasing the thrust on existing missiles , even if the delta V didn't increase much. I have noticed that decreasing the thrust also increases the turnabout time. So I just decreased the gimbal angle and kept the high thrust. Well, I did some more tests, and it seems that if the missiles don't stop burning, they aim a lot better
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Post by concretedonkey on Nov 2, 2016 20:49:01 GMT
My fault, mentioned everything, forgot about the angle ... this is a funny one actually , you decreased it around 3 degrees probably? This is the angle I use on almost all my missiles... drones preform differently however.
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Post by drnovikov on Nov 3, 2016 7:40:34 GMT
My fault, mentioned everything, forgot about the angle ... this is a funny one actually , you decreased it around 3 degrees probably? This is the angle I use on almost all my missiles... drones preform differently however. Yes, 2-3 degrees. Less than 1 second of turnabout time -- and they start missing again.
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