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Post by sage on Jun 3, 2022 0:01:53 GMT
there are very few people still left on this site. Mostly it me and the only one of the admins. From time to time someone new will show up, or someone who been here will check in every few months.
I would like to know if you would all mine if I started a blog post here about the difference between this game and other like Attack Vector Tactical, or Nebulous: Fleet Command. As well as post on real space warfare as well.
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Post by sage on Jun 11, 2022 17:47:08 GMT
Well after 68 views and only one vote. I have come to the conclusion that there are a few people who check in on the board from time to time, or that we have a lot of "bot" programs that are made to increase the view count to sell these types of boards to other.
The number of people interested in space warfare is very low.
Attack Vector Tactical discord server has only
144 online
the Children of a Dead Earth discord has only
171 online
meaning that only a little over three hundred people are interested in the topic. This does not take into account people who are on both servers like myself, or people who are still logged in even thought they have not logged in a while.
You would think with all the creation of the US space force, more people would be interested in the topic.
Right now, I'm working on make ship form Attack Vector Tactical in Children of a Dead Earth. If it ok with the game developer of Attack Vector Tactical I will post them to steam.
After which I would work on what I am calling intersection design. Or ships that both Attack Vector Tactical and Children of a Dead Earth can agree on.
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Post by Karsta on Jun 13, 2022 15:08:39 GMT
The number of people interested in space warfare is very low. Isn't that a bit pessimistic considering the success of Kerbal Space Program and the resurgence of the space game genre during recent years? Children of a Dead Earth just happens to be a very niche product. Most people have never heard of it and the forums of a game no longer in development just isn't the best place to reach people. As for Discord, well I'm a Discord user and I've got both Attack Vector and Children of a Dead Earth, but I'm still not on those servers.
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Post by sage on Jun 17, 2022 18:04:31 GMT
The number of people interested in space warfare is very low. Isn't that a bit pessimistic considering the success of Kerbal Space Program and the resurgence of the space game genre during recent years? Children of a Dead Earth just happens to be a very niche product. Most people have never heard of it and the forums of a game no longer in development just isn't the best place to reach people. As for Discord, well I'm a Discord user and I've got both Attack Vector and Children of a Dead Earth, but I'm still not on those servers. First Kerbel Space Program is based on the science of getting to space, much like the modern-day space program. It does not ask, nor does it what to ask the question of what space warfare would look like. It mainly there so you can re-act the space age. You are right thought that very few people have ever heard about this game. Even thought I had played a lot of space sims before; steam had never recommended this game to me. I only found out about it from the atomic rocket site. The fact that it has not been heard about is what make it a "very niche product" but based on the number of site. talking about space warfare, the form of the US space force, and the number of section in atomic rocket about space warfare, you would think that there would be more in interest in the topic. Now on the discord thing I'm only giving the same numbers as I see on the servers. They do not take into account who is on both and the number of people who are not on either sever, or the number of people who are still "logged-on". As some people have not been back in a log time.
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miyugf
New Member
Welcome to my forum nukeremains.proboards
Posts: 11
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Post by miyugf on Jan 27, 2023 13:23:15 GMT
It's glad to see you still here as the only recently online member(I believe),,pardon my replying to this post 1 year ago since I'm wondering exactly about why there are so few people left. I'm a newby but I've viewed a lot posts before joining in. So it seems that the developer quited refining the game a few years ago and which people slowly dried up? How's going on on Steam community?
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Post by sage on Jan 27, 2023 18:41:01 GMT
It's glad to see you still here as the only recently online member(I believe),,pardon my replying to this post 1 year ago since I'm wondering exactly about why there are so few people left. I'm a newby but I've viewed a lot posts before joining in. So it seems that the developer quited refining the game a few years ago and which people slowly dried up? How's going on on Steam community? I cannot truly answer that question. As I do not know the answer myself. From what I have seen on the discord, there seems to be very few active members, and less so here. In the last 6 months there have been only two replays from some else then me on this board. I can't tell if people are truly viewing my post, or if they are bot views. Hell for a time, there where bot post with no admin to remove them. The English ones are still here. Now one of the things I did note on steam is that we have picked up a lot of Chinese players. But I think the language barrier keeps us form truly interacting with each other. Some of the latest ships have Chinese text with them. Thought for active members from the start of this game, Echo and DragonClaw are still active on discord. And Echo still makes modules downloads.
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miyugf
New Member
Welcome to my forum nukeremains.proboards
Posts: 11
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Post by miyugf on Jan 27, 2023 23:51:17 GMT
It's glad to see you still here as the only recently online member(I believe),,pardon my replying to this post 1 year ago since I'm wondering exactly about why there are so few people left. I'm a newby but I've viewed a lot posts before joining in. So it seems that the developer quited refining the game a few years ago and which people slowly dried up? How's going on on Steam community? I cannot truly answer that question. As I do not know the answer myself. From what I have seen on the discord, there seems to be very few active members, and less so here. In the last 6 months there have been only two replays from some else then me on this board. I can't tell if people are truly viewing my post, or if they are bot views. Hell for a time, there where bot post with no admin to remove them. The English ones are still here. Now one of the things I did note on steam is that we have picked up a lot of Chinese players. But I think the language barrier keeps us form truly interacting with each other. Some of the latest ships have Chinese text with them. Thought for active members from the start of this game, Echo and DragonClaw are still active on discord. And Echo still makes modules downloads. I myself is a Chinese player lol. We have too a forum for CoaDE built in the platform most widely used in mainland china, however there wasn't a lot of active posts and have more low-quality spams. However there are multiple groups created with QQ (A telegram-like App used by almost everyone in China) with hundreds of members and dozens of active ones. Since they are based on communicate tools, they are more private-ish and I'm just not sure if there are more gruops out there. Besides I believe there are quite a lot of the Chinese players reaching out to English platforms like Steam. Also, there are some information, videos, etc. around on popular streaming websites and other places. Though I have to admit CoaDE is not so famous as Stellaris or KSP or SimpleRocket. But in comparison to the platforms mentioned above, I deem ProBoards a more suitable platform. It can hold more information and offer better experiences for both members and moderators. It has a wide variety of types of topics and explicit timelines considering when things are posted. Also, it is possible to type in Chinese characters just like this就像这样. chinese players can discuss in chinese as long as they wish. Traslation tools are quite useful nowadays so it doesn't hurt much. Btw, though, there does exists some problems with the Chinese localization pack concerning the text display. And you'll have problems if you name designs in Chinese and then switch to English Interface.
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Post by sage on Jan 28, 2023 2:15:47 GMT
I cannot truly answer that question. As I do not know the answer myself. From what I have seen on the discord, there seems to be very few active members, and less so here. In the last 6 months there have been only two replays from some else then me on this board. I can't tell if people are truly viewing my post, or if they are bot views. Hell for a time, there where bot post with no admin to remove them. The English ones are still here. Now one of the things I did note on steam is that we have picked up a lot of Chinese players. But I think the language barrier keeps us form truly interacting with each other. Some of the latest ships have Chinese text with them. Thought for active members from the start of this game, Echo and DragonClaw are still active on discord. And Echo still makes modules downloads. I myself is a Chinese player lol. We have too a forum for CoaDE built in the platform most widely used in mainland china, however there wasn't a lot of active posts and have more low-quality spams. However there are multiple groups created with QQ (A telegram-like App used by almost everyone in China) with hundreds of members and dozens of active ones. Since they are based on communicate tools, they are more private-ish and I'm just not sure if there are more gruops out there. Besides I believe there are quite a lot of the Chinese players reaching out to English platforms like Steam. Also, there are some information, videos, etc. around on popular streaming websites and other places. Though I have to admit CoaDE is not so famous as Stellaris or KSP or SimpleRocket. But in comparison to the platforms mentioned above, I deem ProBoards a more suitable platform. It can hold more information and offer better experiences for both members and moderators. It has a wide variety of types of topics and explicit timelines considering when things are posted. Also, it is possible to type in Chinese characters just like this就像这样. chinese players can discuss in chinese as long as they wish. Traslation tools are quite useful nowadays so it doesn't hurt much. Btw, though, there does exists some problems with the Chinese localization pack concerning the text display. And you'll have problems if you name designs in Chinese and then switch to English Interface. I will note most of the new players are from China. And most of the new video uploads are from China as well. For video here in the states, they are about 6 years old. ProBoard has a lot of useful information that has come about after 6 years of work. There have been a lot of localization pack over the years. I think at one point or other I have seen ever language be localized. Now with all that said there are still things missing from this game. Like checking radiation safety for the crew in deep space, or checking to see if we have enough food, water, and air for a 2-year mission, when the game only plans for 6 months. What about sensors. That what I'm working on right now, as well as NTR engines. I think the biggest reason why this game is not famous is that orbital mechanics is hard, and everyone what to live World War 2 in space. Or play the expanse, which is modern naval warfare in space. I will note that KSP or SimpleRocket do have better UI which could also help them with newer players.
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tyer
New Member
Posts: 1
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Post by tyer on Feb 20, 2023 20:09:52 GMT
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