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Post by jupiterbjy on Feb 1, 2021 11:56:50 GMT
Image was giant, so here's link instead. That's lowest settings, and shows engagement range. I'm replaying Vesta Overkill and always getting 5 seconds per frame as soon as enemy fleet starts firing - no joke. I tried to keep playing on this, but after sustaining 10 hours of this madness, I'm about to get mad at this. Is there any way to turn off distance ignore on NPC? Or is everyone just bearing this off and playing with missiles only? 3700X on steady 4.2GHz with RTX 3070, gets steady 230+ fps when engaging with one fleet carrier at that distance.
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Post by redlaughingman on Feb 1, 2021 13:28:25 GMT
I can't see in the image if all your ships are identical in terms of armaments. The railguns and lasers we can see shouldn't add much the lag, conventional cannons would though.
You should be able to change the AI by editing: Steam/steamapps/common/ChildrenOfADeadEarth/Resources/Data/Levels.txt
I've never tried it, so if you do let me know if it works. Could be a fun way to shake up other campaign missions.
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Post by jupiterbjy on Feb 1, 2021 13:46:26 GMT
You didn't have any problem with Vesta Overkill? All my weapon I have is 3 100km/s Railgun and some laser. All the lags comes from enemy ships' projectile weapons - especially 60mm ones
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Post by redlaughingman on Feb 1, 2021 19:13:37 GMT
It slows down, but not the the point of 1 frame every 5 seconds.
At worst I'd say it gets to 2fps. This is with engagement starting at ~300km, so it may be they don't fire everything at extreme ranges - and I've normally killed a few ships before they close distance.
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Post by AtomHeartDragon on Feb 1, 2021 20:12:17 GMT
Image was giant, so here's link instead. That's lowest settings, and shows engagement range. I'm replaying Vesta Overkill and always getting 5 seconds per frame as soon as enemy fleet starts firing - no joke. I tried to keep playing on this, but after sustaining 10 hours of this madness, I'm about to get mad at this. Is there any way to turn off distance ignore on NPC? Or is everyone just bearing this off and playing with missiles only? 3700X on steady 4.2GHz with RTX 3070, gets steady 230+ fps when engaging with one fleet carrier at that distance. There are two (mutually exclusive) mods to help reduce the lag: steamcommunity.com/sharedfiles/filedetails/?id=2301816113 <- might make campaign a tiny bit easier, but is mostly vanilla. steamcommunity.com/sharedfiles/filedetails/?id=2233547551 <- will make the campaign a good deal harder by making AI better at using stock ships. Also, using custom components before beating VO is technically cheating - you only unlock customization by beating it.
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Post by jupiterbjy on Feb 2, 2021 7:28:34 GMT
Also, using custom components before beating VO is technically cheating - you only unlock customization by beating it. At first run with stock ships I spammed drones and missiles to beat it - there was no lag as such. Is it even possible to edit a ship before that mission? That's surprising to be honest. I'm currently at "Jorvan Lunar Tour" mission, but having a bad score on Vesta Overkill felt bad. So that's why I'm trying to get a better medal out of it with Long-range ships, and encountered this lag. That's why I mentioned I'm "replaying" Vesta Overkill to clear out the confusion! And, I didn't know that AI ignoring range was part of doctrine - thought it was some sort of hard-coded AI, thanks for link!
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Post by jupiterbjy on Feb 2, 2021 7:32:42 GMT
It slows down, but not the the point of 1 frame every 5 seconds. At worst I'd say it gets to 2fps. This is with engagement starting at ~300km, so it may be they don't fire everything at extreme ranges - and I've normally killed a few ships before they close distance. My engagement range is 800Km as shown in linked image. Also had same issue with 300km ranged Lasers for me. Since my railgun is not powerful, I couldn't kill them before there's too many enemy projectiles to cause the lag - around 20~30 seconds. What CPU are you using by the way? That's really impressive single-core performance.
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Post by AtomHeartDragon on Feb 2, 2021 19:02:46 GMT
The lag problem definitely gets worse if AI set to ignore the range is badly outranged. A way around that (apart from using weapons in-line with AI's rage) is disabling your weapons before combat to force short range intercept.
Also, you might want to turn on the bloom - it's the only thing used to render incandescence, such as radiator glow.
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Post by jupiterbjy on Feb 3, 2021 10:54:18 GMT
Turning off to force reduced range, I never thought about that, thanks!
I'll going to add a dummy gun for engagement range control for this.
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