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Post by losboccacc on Dec 12, 2020 22:24:07 GMT
yes it's not a 10GW monster, I tried to build a sensible one, but payload/reload is limited. It shoots an armor based rod, I found it much effective than a radiation shield based rod, especially after segmenting the armor in three sections using variable dimension spacers. It still goes trough a gunship armor end to end from the pointy end, laughing at its whipple shield thrice, so I'm happy enough with it.
SpacerModule [LB] 25cm x 0m Spacer 2 UsesCustomName true Dimensions_m 0 0.25
SpacerModule [LB] 50cm x 0.1mm Spacer (W) UsesCustomName true Dimensions_m 0.0001 0.5
SpacerModule [LB] 50cm x 0.2mm Spacer (W) UsesCustomName true Dimensions_m 0.0002 0.5
CraftBlueprint [LB] Long Rod Penetrator Modules [LB] 25cm x 0m Spacer 2 1 0.506 null 0 0 [LB] 50cm x 0.1mm Spacer (W) 1 0.42693 null 0 0 [LB] 50cm x 0.2mm Spacer (W) 1 0.46647 null 0 0 Armor Shape Cylindrical Concave false ArmorLayers Tungsten Carbide 0.0063 0 0 1 1 0
CoilgunModule [LB] 10.0 MW 47mm Turreted Capacitor Coilgun SteamWorkshopID 2318431221 UsesCustomName true PowerConsumption_W 1e+07 Capacitor DielectricComposition Hafnia Dimensions_m 1 1 Separation_m 1e-07 Coil Composition Zirconium Copper WireRadius_m 0.0225 NumberOfTurns 50 NumberOfLayers 1 NumberOfStages 1 BarrelArmor Composition Amorphous Carbon Thickness_m 0.05 Armature Composition Magnetic Metal Glass BoreRadius_m 0.00755 Mass_kg 0.0399 Tracer null Payload [LB] Long Rod Penetrator Loader PowerConsumption_W 5 ExternalMount false InternalMount false Turret InnerRadius_m 0.75 Extruded true ArmorComposition Amorphous Carbon ArmorThickness_m 0.2 AttachmentCount 1 ElectricActuators PermanentMagnet Neodymium Iron Boron PowerConsumption_W 5e+05 TargetsShips true TargetsShots false
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Post by AtomHeartDragon on Dec 12, 2020 23:50:10 GMT
It shoots an armor based rod, I found it much effective than a radiation shield based rod, especially after segmenting the armor in three sections using variable dimension spacers. I rate it NaN/10 Coilgun relies on known numerical integrator bug. It's evident from efficiency, acceleration graph, firing time (coilguns using this bug always fire in exactly 10.00ms) and the fact that if you try to improve the rate of fire by beefing up the loader, it'll suddenly stop working. Not a fan of payload based kslugs either as they are extremely laggy and use limitations of simulation mechanics to circumvent some physical issues.
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Post by losboccacc on Dec 13, 2020 8:09:28 GMT
Eh, heavy non payloaded shoot are bugged either way, the whipple shield implementation looks like it's following the book formulas, which are for a spherical impactors, so you get long rods bouncing or fragmenting completely in a large cone even when made of self sharpening materials like depleted uranium.
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Post by AtomHeartDragon on Dec 13, 2020 17:33:15 GMT
Long rods are probably no longer going to be of much help at 10km/s impact velocity, neither will any self-sharpening behaviour - your round simply won't have time to deform before the penetration is over.
And then your CG is still broken in other ways.
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Echo
Full Member
Posts: 141
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Post by Echo on Dec 25, 2020 15:32:33 GMT
Not a fan of payload based kslugs either as they are extremely laggy and use limitations of simulation mechanics to circumvent some physical issues. Especially if the payload has spacers.
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feld
New Member
Posts: 45
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Post by feld on Jan 30, 2021 14:16:01 GMT
Long rods are probably no longer going to be of much help at 10km/s impact velocity, neither will any self-sharpening behaviour - your round simply won't have time to deform before the penetration is over. And then your CG is still broken in other ways. Sorry for the necro but wherever did you get this idea? Is this a game engine issue? Because from what I’ve read about hyper velocity impact long rod penetration should still be in the “getting better” stage at 10 kms relative in most cases.
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Post by AtomHeartDragon on Jan 30, 2021 17:12:08 GMT
Long rods are probably no longer going to be of much help at 10km/s impact velocity, neither will any self-sharpening behaviour - your round simply won't have time to deform before the penetration is over. And then your CG is still broken in other ways. Sorry for the necro but wherever did you get this idea? Is this a game engine issue? Because from what I’ve read about hyper velocity impact long rod penetration should still be in the “getting better” stage at 10 kms relative in most cases. My understanding is that if impact is energetic enough (beyond cratering velocity) the back of the rod will get disrupted before it makes contact with the target.
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feld
New Member
Posts: 45
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Post by feld on Jan 30, 2021 17:32:55 GMT
My understanding is that if impact is energetic enough (beyond cratering velocity) the back of the rod will get disrupted before it makes contact with the target. I thankfully brought my best reference on this home before COVID and it’s math doesn’t mention that effect but the impact velocities we’re talking aren’t really covered. The math doesn’t show a discontinuity or limit like your describing but that literally means nothing. This mechanism makes sense...penetrator usually denser than armor so acoustic velocity in the rod is likely faster than in the armor. This I must learn more about. Any idea where you learned it? I crave a reference!
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feld
New Member
Posts: 45
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Post by feld on Jan 30, 2021 17:33:28 GMT
Also is the Discord better for this kind of chat now?
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Post by cipherpunks on Feb 5, 2021 5:14:19 GMT
Also is the Discord better for this kind of chat now? I thought recent exploits * and - moreso - latest massive censoring of free speech by corps like discord - would make it clear that one shouldn't use coprorate "platforms" if one wants their posts to be "safe". Also I thought that everything that is based on evil Google's Elektron "platform" will eat tons of RAM and thus people would be uncomfortable with such bloatware. It's 2021, and quite some veils were torn down already (with more to follow). Do you (yes you) actually need their centralized "Web 2.0" with all that tracking & shitcode? * discord-turned-into-an-info-stealing-backdoor-by-new-malware* Discord-Exploit-Collection
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Post by AtomHeartDragon on Feb 5, 2021 21:30:21 GMT
My understanding is that if impact is energetic enough (beyond cratering velocity) the back of the rod will get disrupted before it makes contact with the target. I thankfully brought my best reference on this home before COVID and it’s math doesn’t mention that effect but the impact velocities we’re talking aren’t really covered. The math doesn’t show a discontinuity or limit like your describing but that literally means nothing. This mechanism makes sense...penetrator usually denser than armor so acoustic velocity in the rod is likely faster than in the armor. This I must learn more about. Any idea where you learned it? I crave a reference! It might be mentioned on the official blog and I don't remember if I didn't arrive at this conclusion independently. It also seems to me that pancakes might be harder to ricochet off sloped armor than needles. Of course in newtonian approximation regime rods DO get best penetration depth. Do you (yes you) actually need their centralized "Web 2.0" with all that tracking & shitcode? I hate Web 2.0 with passion, but that doesn't change the fact that communication channels inherently commodify their user base and easily monopolize access to entire communities, regardless of whether it is an intention or not in any given case (in most it is because surveillance capitalism, but that's besides the point here). If you want to talk COADE and want someone to talk with you don't really have that many choices - ones I do know of: - This forum
- Discord
- Reddit
- Steam
Discord is reasonably lively if mostly offtopic.
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