11 GB graphics card is out of reach for most systems.
Yeah, and knowing that texture compression algorithms not only exist, but [some] are hardware accelerated e.g. fast - those requirements seem like drinking too much smoothie in a barber-shop isn't good for brain health, if you know what I mean.
Take some id Software games for example. Textures there are so huge that they literally span entire open places; player can "walk" for like five minutes and still see that same huge texture. Yet their games work well on 8Gb VRAM cards, and work on 4Gb ones (iDunno how fast, though). Also, Vulkan really is that good (on decent GPUs, that is).
Last Edit: Nov 8, 2019 18:10:29 GMT by cipherpunks: mention id & Vulkan