carbon5985
New Member
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Posts: 17
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Post by carbon5985 on May 4, 2019 12:31:20 GMT
Is there any research done for the fragment payloads?
Trying to make a better flak warhead but i dont know what material to use and the ratios between explosives and the material covering it.
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Post by bigbombr on May 4, 2019 13:33:34 GMT
More explosive gives smaller, faster dispersing fragments. A narrower fragmentation bomb gives more (but smaller) fragments.
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Post by airc777 on May 4, 2019 16:06:54 GMT
Potentially more importantly: rate of fire and engagement range are inversely proportional to frame rate, so you probably want to optimize for single payload effect on target instead of making dense flak screens Battlestar Galatica style.
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Post by cipherpunks on May 4, 2019 22:55:46 GMT
more importantly: rate of fire and engagement range are inversely proportional to frame rate I'd like to correct this one: frame rate is inversely proportional to payload quantity in "target cone" space and engagement range. E.g. with same RoF, faster payloads will lag less. Same effect as with closer target.
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Post by airc777 on May 5, 2019 4:07:07 GMT
Yeah. Volume of Fire, Projectile Velocity, and Engagement Range then. Individual RoF is also contextually insignificant depending on the total number of weapons being simulated. Still, that's semantics, point is: optimize for single payload effect on target and then increase volume of fire or provide other chaff to defeat targets point defenses. Goal being minimizing total number of payloads in transit.
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Post by Rocket Witch on May 23, 2019 14:29:10 GMT
Higher fragment material density and a longer/thinner bomb = more fragments for a given explosive amount, allowing you to cut mass and volume out from minimising the amount of low-density explosive. This is probably for the same reason long propellant tanks are more efficient, something about maximal curved surface area and hoop stress. The cheapest explosive (nitrocellulose) is usually fine; for larger bombs (ie. multi kilogram) TNT may be preferable as the size of the warhead becomes enough for detonation velocity to matter.
Long needle bombs can be annoying to fit into craft, and a lot of heavy metals are not realistic things to put in expendable munitions (I use lead), so it's up to you how optimal you want to make them.
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