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Post by honeyfox on Nov 21, 2018 13:32:16 GMT
The vessel started at Mercury orbit, it escaped the Mercury and made a retrograde burn to lower the perihelion. I made the screenshot when the vessel reaches that perihelion. The orbit spirals out as if the Sol's gravity is pushing it instead of pulling it... perhaps there's something wrong inside the N-body integrator?
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Post by jtyotjotjipaefvj on Nov 21, 2018 16:47:35 GMT
Maybe the orbit is projected around Mercury instead of Sol? It kind of looks like that at least.
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Post by AtomHeartDragon on Nov 21, 2018 19:58:14 GMT
Numerical integration isn't that simple in practice and CDE's orbits sometimes suffer from glitches and inaccuracies - sudden zigzags prior to intercept, all-zeros intercepts, etc. - even in much shallower gravity wells.
I wouldn't vouch for close solar flybys being correct.
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Post by honeyfox on Nov 22, 2018 6:09:28 GMT
Maybe the orbit is projected around Mercury instead of Sol? It kind of looks like that at least. The orbit is using reference frame of Sol, as you can see the four small cyan colored triangles around the Sol in the screenshot. Additionally, if I cancel the maneuver in that situation, the game will change the orbit into station-keeping mode. And in this mode, the orbit turns into an ellipse and looks pretty normal.
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Post by jtyotjotjipaefvj on Nov 22, 2018 9:06:15 GMT
Maybe the orbit is projected around Mercury instead of Sol? It kind of looks like that at least. The orbit is using reference frame of Sol, as you can see the four small cyan colored triangles around the Sol in the screenshot. Additionally, if I cancel the maneuver in that situation, the game will change the orbit into station-keeping mode. And in this mode, the orbit turns into an ellipse and looks pretty normal. Is this a custom mission? I've had issues like this with them. You need to manually change the main body of the mission in UserLevels.txt to Sol to fix this if that's the case. If not, this seems to be a new bug I haven't seen before.
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