Post by nykoliski on Oct 24, 2016 2:58:09 GMT
I've noticed two specific anomalies regarding radiators and waste heat calculations.
Firstly, the "ambient heat" number in the ship design menu does not match the in game "heat signature" number. Take the stock corvette for instance. The ship design menu lists the ambient heat as 66.4 MW, which correctly sums the waste heat of all of the individual modules (reactor, decoy launchers, crew modules). However, when I deploy this ship in the game, the heat signature is listed as 77.9 MW. I have noticed this for all of my custom designs as well; the in game number is always inexplicably higher than the menu number. I first noticed this when I created custom flares based on the menu number; in combat, the flares failed to redirect the incoming missiles because the heat signature of the ship in game was higher than expected. The in game heat signature also does not seem to take into account the change in heat output when weapons that reject large amounts of heat, such as lasers, are activated. Which lead to my next point:
The waste heat output for lasers is not correctly calculated when multiple lasers modules of the same type are added. Consider the stock laser frigate. The heat output of a stock 100 MW Titanium:Sapphire Violet Laser is listed as 97 MW. The total heat rejection required for all four laser modules on the frigate is only 97 MW. Initially this made sense, since the firing arcs of the lasers mean that only one can be activated at once. However, if I create a custom ship using four of the same laser modules, all facing forward so they can fire simultaneously, the required heat rejection is still listed as 97 MW, not the 388 MW that you would expect. This holds true in combat as all four lasers can fire even though there technically shouldn't be enough radiators for all four to function at the same time.
I'm curious if anyone else has noticed this yet and could confirm it, or is this there something buggy with my game?
Firstly, the "ambient heat" number in the ship design menu does not match the in game "heat signature" number. Take the stock corvette for instance. The ship design menu lists the ambient heat as 66.4 MW, which correctly sums the waste heat of all of the individual modules (reactor, decoy launchers, crew modules). However, when I deploy this ship in the game, the heat signature is listed as 77.9 MW. I have noticed this for all of my custom designs as well; the in game number is always inexplicably higher than the menu number. I first noticed this when I created custom flares based on the menu number; in combat, the flares failed to redirect the incoming missiles because the heat signature of the ship in game was higher than expected. The in game heat signature also does not seem to take into account the change in heat output when weapons that reject large amounts of heat, such as lasers, are activated. Which lead to my next point:
The waste heat output for lasers is not correctly calculated when multiple lasers modules of the same type are added. Consider the stock laser frigate. The heat output of a stock 100 MW Titanium:Sapphire Violet Laser is listed as 97 MW. The total heat rejection required for all four laser modules on the frigate is only 97 MW. Initially this made sense, since the firing arcs of the lasers mean that only one can be activated at once. However, if I create a custom ship using four of the same laser modules, all facing forward so they can fire simultaneously, the required heat rejection is still listed as 97 MW, not the 388 MW that you would expect. This holds true in combat as all four lasers can fire even though there technically shouldn't be enough radiators for all four to function at the same time.
I'm curious if anyone else has noticed this yet and could confirm it, or is this there something buggy with my game?